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Encoding.UTF7-Eigenschaft

Ruft eine Codierung für das UTF-7-Format ab.

Namespace: System.Text
Assembly: mscorlib (in mscorlib.dll)

Syntax

'Declaration
Public Shared ReadOnly Property UTF7 As Encoding
'Usage
Dim value As Encoding

value = Encoding.UTF7
public static Encoding UTF7 { get; }
public:
static property Encoding^ UTF7 {
    Encoding^ get ();
}
/** @property */
public static Encoding get_UTF7 ()
public static function get UTF7 () : Encoding

Eigenschaftenwert

Eine Encoding-Klasse für das UTF-7-Format.

Hinweise

Gemäß Unicode-Standard wird jedem Zeichen aller unterstützten Schriften ein Codepunkt (eine Zahl) zugewiesen. Dieser Codepunkt kann beispielsweise mit UTF (Unicode Transformation Format) codiert werden. Im Unicode-Standard, Version 3.2, werden folgende UTFs verwendet:

  • UTF-8, bei dem jeder Codepunkt als eine Folge von ein bis vier Bytes dargestellt wird.

  • UTF-16, bei dem jeder Codepunkt als eine Folge von ein bis zwei 16-Bit-Ganzzahlen dargestellt wird.

  • UTF-32, bei dem jeder Codepunkt als eine 32-Bit-Ganzzahl dargestellt wird.

Weitere Informationen über UTFs finden Sie im Unicode-Standard unter www.unicode.org (nur auf Englisch verfügbar).

Beispiel

Im folgenden Codebeispiel wird eine Zeichenfolge mit UTF-7 codiert, bevor sie in einen Stream geschrieben wird.

Imports System
Imports System.IO
Imports System.Text
Imports Microsoft.VisualBasic

Namespace UTF7Example
    Public Class UTF7ExampleClass
        Public Shared Sub Main()
            Dim unicodeString As String = "This string contains the unicode character Pi(" & ChrW(&H03A0) & ")"

            ' Create a UTF7 encoding
            Dim utf7 As Encoding = Encoding.UTF7

            ' Converting to UTF7 encodes characters so that they will pass through
            ' ASCII systems such as email.
            Dim utf7Writer As New StreamWriter("output.txt", False, utf7)
            utf7Writer.WriteLine(utf7.BodyName)
            utf7Writer.WriteLine(unicodeString)
            utf7Writer.Flush()
            utf7Writer.Close()
        End Sub
    End Class
End Namespace
using System;
using System.IO;
using System.Text;

namespace UTF7Example
{
    public class UTF7ExampleClass
    {
        public static void Main() 
        {
            string unicodeString = "This string contains the unicode character Pi(\u03a0)";
            
            // Create a UTF7 encoding
            Encoding utf7 = Encoding.UTF7;

            // Converting to UTF7 encodes characters so that they will pass through
            // ASCII systems such as email.
            StreamWriter utf7Writer = new StreamWriter("output.txt", false, utf7);
            utf7Writer.WriteLine(utf7.BodyName);
            utf7Writer.WriteLine(unicodeString);
            utf7Writer.Flush();
            utf7Writer.Close();
        }
    }
}
using namespace System;
using namespace System::IO;
using namespace System::Text;
int main()
{
   String^ unicodeString = "This string contains the unicode character Pi(\u03a0)";
   
   // Create a UTF7 encoding
   Encoding^ utf7 = Encoding::UTF7;
   
   // Converting to UTF7 encodes characters so that they will pass through
   // ASCII systems such as email.
   StreamWriter^ utf7Writer = gcnew StreamWriter( "output.txt",false,utf7 );
   utf7Writer->WriteLine( utf7->BodyName );
   utf7Writer->WriteLine( unicodeString );
   utf7Writer->Flush();
   utf7Writer->Close();
}
package UTF7Example; 

import System.*;
import System.IO.*;
import System.Text.*;

public class UTF7ExampleClass
{
    public static void main(String[] args)
    {
        String unicodeString = 
            "This string contains the unicode character Pi(\u03a0)";

        // Create a UTF7 encoding
        Encoding utf7 = Encoding.get_UTF7();
        // Converting to UTF7 encodes characters so that they will pass through
        // ASCII systems such as email.
        StreamWriter utf7Writer = new StreamWriter("output.txt", false, utf7);
        utf7Writer.WriteLine(utf7.get_BodyName());
        utf7Writer.WriteLine(unicodeString);
        utf7Writer.Flush();
        utf7Writer.Close();
    } //main
} //UTF7ExampleClass

Im folgenden Codebeispiel wird die Anzahl der zum Codieren eines Zeichenarrays erforderlichen Bytes bestimmt, werden die Zeichen codiert und die sich ergebenden Bytes angezeigt.

Imports System
Imports System.Text
Imports Microsoft.VisualBasic

Public Class SamplesEncoding   

   Public Shared Sub Main()

      ' The characters to encode:
      '    Latin Small Letter Z (U+007A)
      '    Latin Small Letter A (U+0061)
      '    Combining Breve (U+0306)
      '    Latin Small Letter AE With Acute (U+01FD)
      '    Greek Small Letter Beta (U+03B2)
      '    a high-surrogate value (U+D8FF)
      '    a low-surrogate value (U+DCFF)
      Dim myChars() As Char = {"z"c, "a"c, ChrW(&H0306), ChrW(&H01FD), ChrW(&H03B2), ChrW(&HD8FF), ChrW(&HDCFF)}
 

      ' Get different encodings.
      Dim u7 As Encoding = Encoding.UTF7
      Dim u8 As Encoding = Encoding.UTF8
      Dim u16LE As Encoding = Encoding.Unicode
      Dim u16BE As Encoding = Encoding.BigEndianUnicode
      Dim u32 As Encoding = Encoding.UTF32

      ' Encode the entire array, and print out the counts and the resulting bytes.
      PrintCountsAndBytes(myChars, u7)
      PrintCountsAndBytes(myChars, u8)
      PrintCountsAndBytes(myChars, u16LE)
      PrintCountsAndBytes(myChars, u16BE)
      PrintCountsAndBytes(myChars, u32)

   End Sub 'Main


   Public Shared Sub PrintCountsAndBytes(chars() As Char, enc As Encoding)

      ' Display the name of the encoding used.
      Console.Write("{0,-30} :", enc.ToString())

      ' Display the exact byte count.
      Dim iBC As Integer = enc.GetByteCount(chars)
      Console.Write(" {0,-3}", iBC)

      ' Display the maximum byte count.
      Dim iMBC As Integer = enc.GetMaxByteCount(chars.Length)
      Console.Write(" {0,-3} :", iMBC)

      ' Encode the array of chars.
      Dim bytes As Byte() = enc.GetBytes(chars)

      ' Display all the encoded bytes.
      PrintHexBytes(bytes)

   End Sub 'PrintCountsAndBytes


   Public Shared Sub PrintHexBytes(bytes() As Byte)

      If bytes Is Nothing OrElse bytes.Length = 0 Then
         Console.WriteLine("<none>")
      Else
         Dim i As Integer
         For i = 0 To bytes.Length - 1
            Console.Write("{0:X2} ", bytes(i))
         Next i
         Console.WriteLine()
      End If

   End Sub 'PrintHexBytes 

End Class 'SamplesEncoding


'This code produces the following output.
'
'System.Text.UTF7Encoding       : 18  23  :7A 61 2B 41 77 59 42 2F 51 4F 79 32 50 2F 63 2F 77 2D
'System.Text.UTF8Encoding       : 12  24  :7A 61 CC 86 C7 BD CE B2 F1 8F B3 BF
'System.Text.UnicodeEncoding    : 14  16  :7A 00 61 00 06 03 FD 01 B2 03 FF D8 FF DC
'System.Text.UnicodeEncoding    : 14  16  :00 7A 00 61 03 06 01 FD 03 B2 D8 FF DC FF
'System.Text.UTF32Encoding      : 24  32  :7A 00 00 00 61 00 00 00 06 03 00 00 FD 01 00 00 B2 03 00 00 FF FC 04 00
using System;
using System.Text;

public class SamplesEncoding  {

   public static void Main()  {

      // The characters to encode:
      //    Latin Small Letter Z (U+007A)
      //    Latin Small Letter A (U+0061)
      //    Combining Breve (U+0306)
      //    Latin Small Letter AE With Acute (U+01FD)
      //    Greek Small Letter Beta (U+03B2)
      //    a high-surrogate value (U+D8FF)
      //    a low-surrogate value (U+DCFF)
      char[] myChars = new char[] { 'z', 'a', '\u0306', '\u01FD', '\u03B2', '\uD8FF', '\uDCFF' };

      // Get different encodings.
      Encoding  u7    = Encoding.UTF7;
      Encoding  u8    = Encoding.UTF8;
      Encoding  u16LE = Encoding.Unicode;
      Encoding  u16BE = Encoding.BigEndianUnicode;
      Encoding  u32   = Encoding.UTF32;

      // Encode the entire array, and print out the counts and the resulting bytes.
      PrintCountsAndBytes( myChars, u7 );
      PrintCountsAndBytes( myChars, u8 );
      PrintCountsAndBytes( myChars, u16LE );
      PrintCountsAndBytes( myChars, u16BE );
      PrintCountsAndBytes( myChars, u32 );

   }


   public static void PrintCountsAndBytes( char[] chars, Encoding enc )  {

      // Display the name of the encoding used.
      Console.Write( "{0,-30} :", enc.ToString() );

      // Display the exact byte count.
      int iBC  = enc.GetByteCount( chars );
      Console.Write( " {0,-3}", iBC );

      // Display the maximum byte count.
      int iMBC = enc.GetMaxByteCount( chars.Length );
      Console.Write( " {0,-3} :", iMBC );

      // Encode the array of chars.
      byte[] bytes = enc.GetBytes( chars );

      // Display all the encoded bytes.
      PrintHexBytes( bytes );

   }


   public static void PrintHexBytes( byte[] bytes )  {

      if (( bytes == null ) || ( bytes.Length == 0 ))
         Console.WriteLine( "<none>" );
      else  {
         for ( int i = 0; i < bytes.Length; i++ )
            Console.Write( "{0:X2} ", bytes[i] );
         Console.WriteLine();
      }

   }

}


/* 
This code produces the following output.

System.Text.UTF7Encoding       : 18  23  :7A 61 2B 41 77 59 42 2F 51 4F 79 32 50 2F 63 2F 77 2D
System.Text.UTF8Encoding       : 12  24  :7A 61 CC 86 C7 BD CE B2 F1 8F B3 BF
System.Text.UnicodeEncoding    : 14  16  :7A 00 61 00 06 03 FD 01 B2 03 FF D8 FF DC
System.Text.UnicodeEncoding    : 14  16  :00 7A 00 61 03 06 01 FD 03 B2 D8 FF DC FF
System.Text.UTF32Encoding      : 24  32  :7A 00 00 00 61 00 00 00 06 03 00 00 FD 01 00 00 B2 03 00 00 FF FC 04 00

*/
using namespace System;
using namespace System::Text;
void PrintCountsAndBytes( array<Char>^chars, Encoding^ enc );
void PrintHexBytes( array<Byte>^bytes );
int main()
{
   
   // The characters to encode:
   //    Latin Small Letter Z (U+007A)
   //    Latin Small Letter A (U+0061)
   //    Combining Breve (U+0306)
   //    Latin Small Letter AE With Acute (U+01FD)
   //    Greek Small Letter Beta (U+03B2)
   //    a high-surrogate value (U+D8FF)
   //    a low-surrogate value (U+DCFF)
   array<Char>^myChars = gcnew array<Char>{
      L'z','a',L'\u0306',L'\u01FD',L'\u03B2',L'\xD8FF',L'\xDCFF'
   };
   
   // Get different encodings.
   Encoding^ u7 = Encoding::UTF7;
   Encoding^ u8 = Encoding::UTF8;
   Encoding^ u16LE = Encoding::Unicode;
   Encoding^ u16BE = Encoding::BigEndianUnicode;
   Encoding^ u32 = Encoding::UTF32;
   
   // Encode the entire array, and print out the counts and the resulting bytes.
   PrintCountsAndBytes( myChars, u7 );
   PrintCountsAndBytes( myChars, u8 );
   PrintCountsAndBytes( myChars, u16LE );
   PrintCountsAndBytes( myChars, u16BE );
   PrintCountsAndBytes( myChars, u32 );
}

void PrintCountsAndBytes( array<Char>^chars, Encoding^ enc )
{
   
   // Display the name of the encoding used.
   Console::Write( "{0,-30} :", enc );
   
   // Display the exact byte count.
   int iBC = enc->GetByteCount( chars );
   Console::Write( " {0,-3}", iBC );
   
   // Display the maximum byte count.
   int iMBC = enc->GetMaxByteCount( chars->Length );
   Console::Write( " {0,-3} :", iMBC );
   
   // Encode the array of chars.
   array<Byte>^bytes = enc->GetBytes( chars );
   
   // Display all the encoded bytes.
   PrintHexBytes( bytes );
}

void PrintHexBytes( array<Byte>^bytes )
{
   if ( (bytes == nullptr) || (bytes->Length == 0) )
      Console::WriteLine( "<none>" );
   else
   {
      for ( int i = 0; i < bytes->Length; i++ )
         Console::Write( "{0:X2} ", bytes[ i ] );
      Console::WriteLine();
   }
}

/* 
This code produces the following output.

System.Text.UTF7Encoding       : 18  23  :7A 61 2B 41 77 59 42 2F 51 4F 79 32 50 2F 63 2F 77 2D
System.Text.UTF8Encoding       : 12  24  :7A 61 CC 86 C7 BD CE B2 F1 8F B3 BF
System.Text.UnicodeEncoding    : 14  16  :7A 00 61 00 06 03 FD 01 B2 03 FF D8 FF DC
System.Text.UnicodeEncoding    : 14  16  :00 7A 00 61 03 06 01 FD 03 B2 D8 FF DC FF
System.Text.UTF32Encoding      : 24  32  :7A 00 00 00 61 00 00 00 06 03 00 00 FD 01 00 00 B2 03 00 00 FF FC 04 00

*/
import System.*;
import System.Text.*;
import System.Byte;

public class SamplesEncoding
{
    public static void main(String[] args)
    {
        // The characters to encode:
        //    Latin Small Letter Z (U+007A)
        //    Latin Small Letter A (U+0061)
        //    Combining Breve (U+0306)
        //    Latin Small Letter AE With Acute (U+01FD)
        //    Greek Small Letter Beta (U+03B2)
        //    a high-surrogate value (U+D8FF)
        //    a low-surrogate value (U+DCFF)
        char myChars[] = new char[] {
            'z', 'a', '\u0306', '\u01FD', '\u03B2', '\uD8FF', '\uDCFF'
        };

        // Get different encodings.
        Encoding u7 = Encoding.get_UTF7();
        Encoding u8 = Encoding.get_UTF8();
        Encoding u16LE = Encoding.get_Unicode();
        Encoding u16BE = Encoding.get_BigEndianUnicode();
        Encoding u32 = Encoding.get_UTF32();

        // Encode the entire array, and print out the counts
        // and the resulting bytes.
        PrintCountsAndBytes(myChars, u7);
        PrintCountsAndBytes(myChars, u8);
        PrintCountsAndBytes(myChars, u16LE);
        PrintCountsAndBytes(myChars, u16BE);
        PrintCountsAndBytes(myChars, u32);
    } //main

    public static void PrintCountsAndBytes(char chars[], Encoding enc)
    {
        // Display the name of the encoding used.
        Console.Write("{0,-30} :", enc.toString());

        // Display the exact byte count.
        int iBC = enc.GetByteCount(chars);
        Console.Write(" {0,-3}", String.valueOf(iBC));

        // Display the maximum byte count.
        int iMBC = enc.GetMaxByteCount(chars.length);
        Console.Write(" {0,-3} :", String.valueOf(iMBC));

        // Encode the array of chars.
        ubyte bytes[] = enc.GetBytes(chars);

        // Display all the encoded bytes.
        PrintHexBytes(bytes);
    } //PrintCountsAndBytes

    public static void PrintHexBytes(ubyte bytes[])
    {
        if(bytes == null || bytes.length == 0) {
            Console.WriteLine("<none>");
        }
        else {
            for(int i = 0; i < bytes.length; i++) {
                Console.Write("{0:X2} ",
                        ((System.Byte)bytes[i]).ToString("X2"));
            }
            Console.WriteLine();
        }
    } //PrintHexBytes
} //SamplesEncoding

/* 
This code produces the following output.

System.Text.UTF7Encoding       : 18  23  :7A 61 2B 41 77 59 42 2F 51 4F 79 32 50
 2F 63 2F 77 2D
System.Text.UTF8Encoding       : 12  24  :7A 61 CC 86 C7 BD CE B2 F1 8F B3 BF
System.Text.UnicodeEncoding    : 14  16  :7A 00 61 00 06 03 FD 01 B2 03 FF D8 FF
 DC
System.Text.UnicodeEncoding    : 14  16  :00 7A 00 61 03 06 01 FD 03 B2 D8 FF DC
 FF
System.Text.UTF32Encoding      : 24  32  :7A 00 00 00 61 00 00 00 06 03 00 00 FD
 01 00 00 B2 03 00 00 FF FC 04 00

*/

Plattformen

Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile für Pocket PC, Windows Mobile für Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.

Versionsinformationen

.NET Framework

Unterstützt in: 2.0, 1.1, 1.0

.NET Compact Framework

Unterstützt in: 2.0, 1.0

Siehe auch

Referenz

Encoding-Klasse
Encoding-Member
System.Text-Namespace
UTF7Encoding
GetEncoding
Encoding.Default-Eigenschaft
Encoding.ASCII-Eigenschaft
UTF8
Encoding.Unicode-Eigenschaft
Encoding.BigEndianUnicode-Eigenschaft
Encoding.UTF32-Eigenschaft