Freigeben über


ThreadPool.GetMaxThreads-Methode

Ruft die Anzahl der Anforderungen für den Threadpool ab, die gleichzeitig aktiv sein können. Alle über diese Zahl hinausgehenden Anforderungen bleiben in der Warteschlange, bis die Threads des Threadpools verfügbar sind.

Namespace: System.Threading
Assembly: mscorlib (in mscorlib.dll)

Syntax

'Declaration
Public Shared Sub GetMaxThreads ( _
    <OutAttribute> ByRef workerThreads As Integer, _
    <OutAttribute> ByRef completionPortThreads As Integer _
)
'Usage
Dim workerThreads As Integer
Dim completionPortThreads As Integer

ThreadPool.GetMaxThreads(workerThreads, completionPortThreads)
public static void GetMaxThreads (
    out int workerThreads,
    out int completionPortThreads
)
public:
static void GetMaxThreads (
    [OutAttribute] int% workerThreads, 
    [OutAttribute] int% completionPortThreads
)
public static void GetMaxThreads (
    /** @attribute OutAttribute() */ /** @ref */ int workerThreads, 
    /** @attribute OutAttribute() */ /** @ref */ int completionPortThreads
)
JScript unterstützt die Übergabe von Werttypargumenten als Verweis nicht.

Parameter

  • workerThreads
    Die maximale Anzahl der Arbeitsthreads im Threadpool.
  • completionPortThreads
    Die maximale Anzahl asynchroner E/A-Threads im Threadpool.

Hinweise

Wenn GetMaxThreads zurückgegeben wird, enthält die von workerThreads angegebene Variable die maximale Anzahl der im Threadpool zugelassenen Arbeitsthreads, und die von completionPortThreads angegebene Variable enthält die maximale Anzahl der im Threadpool zugelassenen asynchronen E/A-Threads.

Mit GetAvailableThreads können Sie die tatsächliche Anzahl der Threads im Threadpool bestimmen.

Die Anzahl der Threadpoolpoolanforderungen, die in die Warteschlange aufgenommen werden können, wird nur durch den verfügbaren Systemspeicher begrenzt. Wenn die Anzahl der Anforderungen die Anzahl der Threads im Threadpool übersteigt, bleiben zusätzliche Anforderungen in der Warteschlange, bis die Threads im Threadpool verfügbar werden.

Beispiel

Im folgenden Codebeispiel wird das Abrufen der maximalen und der verfügbaren Anzahl von Threads im Threadpool veranschaulicht. In die Warteschlange wird eine Arbeitsaufgabe aufgenommen, die FileStream zum asynchronen Schreiben in zwei Dateien verwendet. Die Rückrufmethoden sind so festgelegt, dass sie zeitlich überlappen. Ein Arbeitsthread behandelt die Arbeitsaufgabe, und die Schreibvorgänge werden je nach Geschwindigkeit und Anzahl der Prozessoren des Computers von einem oder zwei Komplettierungsanschlussthreads behandelt.

Imports Microsoft.VisualBasic
Imports System
Imports System.IO
Imports System.Security.Permissions
Imports System.Threading

' Request permission to create two data files.
<Assembly: FileIOPermissionAttribute(SecurityAction.RequestMinimum, _
    All := "C:\Test1111.dat")>
<Assembly: FileIOPermissionAttribute(SecurityAction.RequestMinimum, _
    All := "C:\Test2222.dat")>

Public Class Test


    <MTAThread> _
    Shared Sub Main()
        Dim mainEvent As New AutoResetEvent(False)
        Dim workerThreads As Integer 
        Dim portThreads As Integer 

        ThreadPool.GetMaxThreads(workerThreads, portThreads)
        Console.WriteLine(vbCrLf & "Maximum worker threads: " & _
            vbTab & "{0}" & vbCrLf & "Maximum completion port " & _
            "threads: {1}", workerThreads, portThreads)

        ThreadPool.GetAvailableThreads(workerThreads, portThreads)
        Console.WriteLine(vbCrLf & "Available worker threads: " & _
            vbTab & "{0}" & vbCrLf & "Available completion port " & _
            "threads: {1}" & vbCrLf, workerThreads, portThreads)

        ThreadPool.QueueUserWorkItem(AddressOf _
            ThreadPoolTest.WorkItemMethod, mainEvent)
           
        ' Since ThreadPool threads are background threads, 
        ' wait for the work item to signal before ending Main.
        mainEvent.WaitOne(5000, False)
    End Sub

End Class

Public Class ThreadPoolTest

    ' Maintains state information to be passed to EndWriteCallback.
    ' This information allows the callback to end the asynchronous
    ' write operation and signal when it is finished.
    Class State
        Public fStream As FileStream
        Public autoEvent As AutoResetEvent

        Public Sub New(aFileStream As FileStream, anEvent As AutoResetEvent)
            fStream   = aFileStream
            autoEvent = anEvent
        End Sub
    End Class   
    
    Private Sub New
    End Sub

    Shared Sub WorkItemMethod(mainEvent As Object)
    
        Console.WriteLine(vbCrLf & "Starting WorkItem." & vbCrLf)
        Dim autoEvent As New AutoResetEvent(False)

        ' Create some data.
        Const ArraySize As Integer  = 10000
        Const BufferSize As Integer =  1000
        Dim byteArray As Byte() = New Byte(ArraySize){}
        Dim randomGenerator As New Random()
        randomGenerator.NextBytes(byteArray)

        ' Create two files and two State objects. 
        Dim fileWriter1 As FileStream = _
            New FileStream("C:\Test1111.dat", FileMode.Create, _
            FileAccess.ReadWrite, FileShare.ReadWrite, _
            BufferSize, True)
        Dim fileWriter2 As FileStream = _
            New FileStream("C:\Test2222.dat", FileMode.Create, _
            FileAccess.ReadWrite, FileShare.ReadWrite, _
            BufferSize, True)
        Dim stateInfo1 As New State(fileWriter1, autoEvent)
        Dim stateInfo2 As New State(fileWriter2, autoEvent)

        ' Asynchronously write to the files.
        fileWriter1.BeginWrite(byteArray, 0, byteArray.Length, _
            AddressOf EndWriteCallback, stateInfo1)
        fileWriter2.BeginWrite(byteArray, 0, byteArray.Length, _
            AddressOf EndWriteCallback, stateInfo2)

        ' Wait for the callbacks to signal.
        autoEvent.WaitOne()
        autoEvent.WaitOne()

        fileWriter1.Close()
        fileWriter2.Close()
        Console.WriteLine(vbCrLf & "Ending WorkItem." & vbCrLf)

        ' Signal Main that the work item is finished.
        DirectCast(mainEvent, AutoResetEvent).Set()
    
    End Sub

    Shared Sub EndWriteCallback(asyncResult As IAsyncResult)
    
        Console.WriteLine("Starting EndWriteCallback.")

        Dim stateInfo As State = _
            DirectCast(asyncResult.AsyncState, State)
        Dim workerThreads As Integer 
        Dim portThreads As Integer 
        Try
            ThreadPool.GetAvailableThreads(workerThreads, portThreads)
            Console.WriteLine(vbCrLf & "Available worker " & _
                "threads:" & vbTab & "{0}" & vbCrLf & "Available " & _
                "completion port threads: {1}" & vbCrLf, _
                workerThreads, portThreads)

            stateInfo.fStream.EndWrite(asyncResult)

            ' Sleep so the other thread has a chance to run
            ' before the current thread ends.
            Thread.Sleep(1500)
        Finally
        
            ' Signal that the current thread is finished.
            stateInfo.autoEvent.Set()
            Console.WriteLine("Ending EndWriteCallback.")
        End Try
    
    End Sub
End Class
using System;
using System.IO;
using System.Security.Permissions;
using System.Threading;

// Request permission to create two data files.
[assembly: FileIOPermissionAttribute(SecurityAction.RequestMinimum, 
    All = @"C:\Test1@##.dat")]
[assembly: FileIOPermissionAttribute(SecurityAction.RequestMinimum, 
    All = @"C:\Test2@##.dat")]

class Test
{
    static void Main()
    {
        AutoResetEvent mainEvent = new AutoResetEvent(false);
        int workerThreads;
        int portThreads;

        ThreadPool.GetMaxThreads(out workerThreads, out portThreads);
        Console.WriteLine("\nMaximum worker threads: \t{0}" +
            "\nMaximum completion port threads: {1}",
            workerThreads, portThreads);

        ThreadPool.GetAvailableThreads(out workerThreads, 
            out portThreads);
        Console.WriteLine("\nAvailable worker threads: \t{0}" +
            "\nAvailable completion port threads: {1}\n",
            workerThreads, portThreads);

        ThreadPool.QueueUserWorkItem(new 
            WaitCallback(ThreadPoolTest.WorkItemMethod), mainEvent);
           
        // Since ThreadPool threads are background threads, 
        // wait for the work item to signal before ending Main.
        mainEvent.WaitOne(5000, false);
    }
}

class ThreadPoolTest
{
    // Maintains state information to be passed to EndWriteCallback.
    // This information allows the callback to end the asynchronous
    // write operation and signal when it is finished.
    class State
    {
        public FileStream     fStream;
        public AutoResetEvent autoEvent;

        public State(FileStream fStream, AutoResetEvent autoEvent)
        {
            this.fStream   = fStream;
            this.autoEvent = autoEvent;
        }
    }

    ThreadPoolTest() {}

    public static void WorkItemMethod(object mainEvent)
    {
        Console.WriteLine("\nStarting WorkItem.\n");
        AutoResetEvent autoEvent = new AutoResetEvent(false);

        // Create some data.
        const int ArraySize  = 10000;
        const int BufferSize =  1000;
        byte[] byteArray = new Byte[ArraySize];
        new Random().NextBytes(byteArray);

        // Create two files and two State objects. 
        FileStream fileWriter1 = 
            new FileStream(@"C:\Test1@##.dat", FileMode.Create, 
            FileAccess.ReadWrite, FileShare.ReadWrite, 
            BufferSize, true);
        FileStream fileWriter2 = 
            new FileStream(@"C:\Test2@##.dat", FileMode.Create, 
            FileAccess.ReadWrite, FileShare.ReadWrite, 
            BufferSize, true);
        State stateInfo1 = new State(fileWriter1, autoEvent);
        State stateInfo2 = new State(fileWriter2, autoEvent);

        // Asynchronously write to the files.
        fileWriter1.BeginWrite(byteArray, 0, byteArray.Length, 
            new AsyncCallback(EndWriteCallback), stateInfo1);
        fileWriter2.BeginWrite(byteArray, 0, byteArray.Length, 
            new AsyncCallback(EndWriteCallback), stateInfo2);

        // Wait for the callbacks to signal.
        autoEvent.WaitOne();
        autoEvent.WaitOne();

        fileWriter1.Close();
        fileWriter2.Close();
        Console.WriteLine("\nEnding WorkItem.\n");

        // Signal Main that the work item is finished.
        ((AutoResetEvent)mainEvent).Set();
    }

    static void EndWriteCallback(IAsyncResult asyncResult)
    {
        Console.WriteLine("Starting EndWriteCallback.");

        State stateInfo = (State)asyncResult.AsyncState;
        int workerThreads;
        int portThreads;
        try
        {
            ThreadPool.GetAvailableThreads(out workerThreads, 
                out portThreads);
            Console.WriteLine("\nAvailable worker threads: \t{0}" +
                "\nAvailable completion port threads: {1}\n",
                workerThreads, portThreads);

            stateInfo.fStream.EndWrite(asyncResult);

            // Sleep so the other thread has a chance to run
            // before the current thread ends.
            Thread.Sleep(1500);
        }
        finally
        {
            // Signal that the current thread is finished.
            stateInfo.autoEvent.Set();
            Console.WriteLine("Ending EndWriteCallback.");
        }
    }
}
using namespace System;
using namespace System::IO;
using namespace System::Security::Permissions;
using namespace System::Threading;

// Request permission to create two data files.

[assembly:FileIOPermissionAttribute(SecurityAction::RequestMinimum,
All="C:\\Test1#@@.dat")];
[assembly:FileIOPermissionAttribute(SecurityAction::RequestMinimum,
All="C:\\Test2#@@.dat")];
ref class ThreadPoolTest
{
private:

   // Maintains state information to be passed to EndWriteCallback.
   // This information allows the callback to end the asynchronous
   // write operation and signal when it is finished.
   ref class State
   {
   public:
      FileStream^ fStream;
      AutoResetEvent^ autoEvent;
      State( FileStream^ fStream, AutoResetEvent^ autoEvent )
      {
         this->fStream = fStream;
         this->autoEvent = autoEvent;
      }

   };


public:
   ThreadPoolTest(){}

   static void EndWriteCallback( IAsyncResult^ asyncResult )
   {
      Console::WriteLine( "Starting EndWriteCallback." );
      State^ stateInfo = dynamic_cast<State^>(asyncResult->AsyncState);
      int workerThreads;
      int portThreads;
      try
      {
         ThreadPool::GetAvailableThreads( workerThreads, portThreads );
         Console::WriteLine( "\nAvailable worker threads: \t{0}"
         "\nAvailable completion port threads: {1}\n", workerThreads.ToString(), portThreads.ToString() );
         stateInfo->fStream->EndWrite( asyncResult );
         
         // Sleep so the other thread has a chance to run
         // before the current thread ends.
         Thread::Sleep( 1500 );
      }
      catch ( Exception^ e ) 
      {
      }
      finally
      {
         
         // Signal that the current thread is finished.
         stateInfo->autoEvent->Set();
         Console::WriteLine( "Ending EndWriteCallback." );
      }

   }

   static void WorkItemMethod( Object^ mainEvent )
   {
      Console::WriteLine( "\nStarting WorkItem.\n" );
      AutoResetEvent^ autoEvent = gcnew AutoResetEvent( false );
      
      // Create some data.
      const int ArraySize = 10000;
      const int BufferSize = 1000;
      array<Byte>^byteArray = gcnew array<Byte>(ArraySize);
      (gcnew Random)->NextBytes( byteArray );
      
      // Create two files and two State objects. 
      FileStream^ fileWriter1 = gcnew FileStream(  "C:\\Test1@##.dat",FileMode::Create,FileAccess::ReadWrite,FileShare::ReadWrite,BufferSize,true );
      FileStream^ fileWriter2 = gcnew FileStream(  "C:\\Test2@##.dat",FileMode::Create,FileAccess::ReadWrite,FileShare::ReadWrite,BufferSize,true );
      State^ stateInfo1 = gcnew State( fileWriter1,autoEvent );
      State^ stateInfo2 = gcnew State( fileWriter2,autoEvent );
      
      // Asynchronously write to the files.
      fileWriter1->BeginWrite( byteArray, 0, byteArray->Length, gcnew AsyncCallback( &ThreadPoolTest::EndWriteCallback ), stateInfo1 );
      fileWriter2->BeginWrite( byteArray, 0, byteArray->Length, gcnew AsyncCallback( &ThreadPoolTest::EndWriteCallback ), stateInfo2 );
      
      // Wait for each callback to finish.
      autoEvent->WaitOne();
      autoEvent->WaitOne();
      fileWriter1->Close();
      fileWriter2->Close();
      Console::WriteLine( "\nEnding WorkItem.\n" );
      
      // Signal Main that the work item is finished.
      dynamic_cast<AutoResetEvent^>(mainEvent)->Set();
   }

};

int main()
{
   AutoResetEvent^ mainEvent = gcnew AutoResetEvent( false );
   int workerThreads;
   int portThreads;
   ThreadPool::GetMaxThreads( workerThreads, portThreads );
   Console::WriteLine( "\nMaximum worker threads: \t{0}"
   "\nMaximum completion port threads: {1}", workerThreads.ToString(), portThreads.ToString() );
   ThreadPool::GetAvailableThreads( workerThreads, portThreads );
   Console::WriteLine( "\nAvailable worker threads: \t{0}"
   "\nAvailable completion port threads: {1}\n", workerThreads.ToString(), portThreads.ToString() );
   ThreadPool::QueueUserWorkItem( gcnew WaitCallback( &ThreadPoolTest::WorkItemMethod ), mainEvent );
   
   // Since ThreadPool threads are background threads, 
   // wait for the work item to signal before ending main().
   mainEvent->WaitOne( 5000, false );
}
import System.*;
import System.IO.*;
import System.Security.Permissions.*;
import System.Threading.*;
import System.Threading.Thread;

// Request permission to create two data files.
/** @assembly FileIOPermissionAttribute(SecurityAction.RequestMinimum,
    All = "C:\\Test1@##.dat")
 */
/** @assembly FileIOPermissionAttribute(SecurityAction.RequestMinimum,
    All = "C:\\Test2@##.dat")
 */

class Test
{
    public static void main(String[] args)
    {
        AutoResetEvent mainEvent = new AutoResetEvent(false);
        int workerThreads = 0;
        int portThreads = 0;

        ThreadPool.GetMaxThreads(workerThreads, portThreads);
        Console.WriteLine("\nMaximum worker threads: \t{0}" + 
            "\nMaximum completion port threads: {1}",
            String.valueOf(workerThreads), String.valueOf(portThreads));
        ThreadPool.GetAvailableThreads(workerThreads, portThreads);
        Console.WriteLine("\nAvailable worker threads: \t{0}" + 
            "\nAvailable completion port threads: {1}\n", 
            String.valueOf(workerThreads), String.valueOf(portThreads));
        ThreadPool.QueueUserWorkItem(new WaitCallback(
            ThreadPoolTest.WorkItemMethod), mainEvent);

        // Since ThreadPool threads are background threads, 
        // wait for the work item to signal before ending Main.
        mainEvent.WaitOne(5000, false);
    } //main
} //Test

class ThreadPoolTest
{
    // Maintains state information to be passed to EndWriteCallback.
    // This information allows the callback to end the asynchronous
    // write operation and signal when it is finished.
    class State
    {
        public FileStream fStream;
        public AutoResetEvent autoEvent;

        public State(FileStream fStream, AutoResetEvent autoEvent)
        {
            this.fStream = fStream;
            this.autoEvent = autoEvent;
        } //State
    } //State

    ThreadPoolTest()
    {
    } //ThreadPoolTest

    public static void WorkItemMethod(Object mainEvent)
    {
        Console.WriteLine("\nStarting WorkItem.\n");

        AutoResetEvent autoEvent = new AutoResetEvent(false);
      
        // Create some data.
        final int arraySize = 10000;
        final int bufferSize = 1000;
        ubyte byteArray[] = new ubyte[arraySize];

        (new Random()).NextBytes(byteArray);

        // Create two files and two State objects. 
        FileStream fileWriter1 = new FileStream("C:\\Test1@##.dat",
            FileMode.Create, FileAccess.ReadWrite,
            FileShare.ReadWrite, bufferSize, true);
        FileStream fileWriter2 = new FileStream("C:\\Test2@##.dat",
            FileMode.Create, FileAccess.ReadWrite,
            FileShare.ReadWrite, bufferSize, true);
        ThreadPoolTest test = new ThreadPoolTest();
        State stateInfo1 = test.new State(fileWriter1, autoEvent);
        State stateInfo2 = test.new State(fileWriter2, autoEvent);

        // Asynchronously write to the files.
        fileWriter1.BeginWrite(byteArray, 0, byteArray.length, 
            new AsyncCallback(EndWriteCallback), stateInfo1);
        fileWriter2.BeginWrite(byteArray, 0, byteArray.length,
            new AsyncCallback(EndWriteCallback), stateInfo2);

        // Wait for the callbacks to signal.
        autoEvent.WaitOne();
        autoEvent.WaitOne();
        fileWriter1.Close();
        fileWriter2.Close();
        Console.WriteLine("\nEnding WorkItem.\n");

        // Signal Main that the work item is finished.
        ((AutoResetEvent)(mainEvent)).Set();
    } //WorkItemMethod

    static void EndWriteCallback(IAsyncResult asyncResult)
    {
        Console.WriteLine("Starting EndWriteCallback.");

        State stateInfo = ((State)(asyncResult.get_AsyncState()));
        int workerThreads = 0;
        int portThreads = 0;

        try {
            ThreadPool.GetAvailableThreads(workerThreads, portThreads);
            Console.WriteLine("\nAvailable worker threads: \t{0}" +
                "\nAvailable completion port threads: {1}\n",
                String.valueOf(workerThreads), String.valueOf(portThreads));
            stateInfo.fStream.EndWrite(asyncResult);

            // Sleep so the other thread has a chance to run
            // before the current thread ends.
            Thread.Sleep(1500);
        }
        finally {
            // Signal that the current thread is finished.
            stateInfo.autoEvent.Set();
            Console.WriteLine("Ending EndWriteCallback.");
        }
    } //EndWriteCallback
} //ThreadPoolTest

Plattformen

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.

Versionsinformationen

.NET Framework

Unterstützt in: 2.0, 1.1, 1.0

.NET Compact Framework

Unterstützt in: 2.0

Siehe auch

Referenz

ThreadPool-Klasse
ThreadPool-Member
System.Threading-Namespace
SetMinThreads
GetMinThreads
GetAvailableThreads