ThreadPool.GetAvailableThreads-Methode
Ruft die Differenz zwischen der von GetMaxThreads zurückgegebenen maximalen Anzahl der Threads im Threadpool und der Anzahl der gerade aktiven Threads ab.
Namespace: System.Threading
Assembly: mscorlib (in mscorlib.dll)
Syntax
'Declaration
Public Shared Sub GetAvailableThreads ( _
<OutAttribute> ByRef workerThreads As Integer, _
<OutAttribute> ByRef completionPortThreads As Integer _
)
'Usage
Dim workerThreads As Integer
Dim completionPortThreads As Integer
ThreadPool.GetAvailableThreads(workerThreads, completionPortThreads)
public static void GetAvailableThreads (
out int workerThreads,
out int completionPortThreads
)
public:
static void GetAvailableThreads (
[OutAttribute] int% workerThreads,
[OutAttribute] int% completionPortThreads
)
public static void GetAvailableThreads (
/** @attribute OutAttribute() */ /** @ref */ int workerThreads,
/** @attribute OutAttribute() */ /** @ref */ int completionPortThreads
)
JScript unterstützt die Übergabe von Werttypargumenten als Verweis nicht.
Parameter
- workerThreads
Die Anzahl der verfügbaren Arbeitsthreads.
- completionPortThreads
Die Anzahl der verfügbaren asynchronen E/A-Threads.
Hinweise
Wenn GetAvailableThreads zurückgegeben wird, enthält die von workerThreads angegebene Variable die Anzahl der zusätzlichen Arbeitsthreads, die gestartet werden können, und die von completionPortThreads angegebene Variable enthält die Anzahl der zusätzlichen asynchronen E/A-Threads, die gestartet werden können.
Wenn keine Threads verfügbar sind, bleiben zusätzliche Anforderungen an den Threadpools in der Warteschlange, bis die Threads im Threadpool verfügbar werden.
Beispiel
Im folgenden Codebeispiel wird das Abrufen der maximalen und der verfügbaren Anzahl von Threads im Threadpool veranschaulicht. In die Warteschlange wird eine Arbeitsaufgabe aufgenommen, die FileStream zum asynchronen Schreiben in zwei Dateien verwendet. Die Rückrufmethoden sind so festgelegt, dass sie zeitlich überlappen. Ein Arbeitsthread behandelt die Arbeitsaufgabe, und die Schreibvorgänge werden je nach Geschwindigkeit und Anzahl der Prozessoren des Computers von einem oder zwei Komplettierungsanschlussthreads behandelt.
Imports Microsoft.VisualBasic
Imports System
Imports System.IO
Imports System.Security.Permissions
Imports System.Threading
' Request permission to create two data files.
<Assembly: FileIOPermissionAttribute(SecurityAction.RequestMinimum, _
All := "C:\Test1111.dat")>
<Assembly: FileIOPermissionAttribute(SecurityAction.RequestMinimum, _
All := "C:\Test2222.dat")>
Public Class Test
<MTAThread> _
Shared Sub Main()
Dim mainEvent As New AutoResetEvent(False)
Dim workerThreads As Integer
Dim portThreads As Integer
ThreadPool.GetMaxThreads(workerThreads, portThreads)
Console.WriteLine(vbCrLf & "Maximum worker threads: " & _
vbTab & "{0}" & vbCrLf & "Maximum completion port " & _
"threads: {1}", workerThreads, portThreads)
ThreadPool.GetAvailableThreads(workerThreads, portThreads)
Console.WriteLine(vbCrLf & "Available worker threads: " & _
vbTab & "{0}" & vbCrLf & "Available completion port " & _
"threads: {1}" & vbCrLf, workerThreads, portThreads)
ThreadPool.QueueUserWorkItem(AddressOf _
ThreadPoolTest.WorkItemMethod, mainEvent)
' Since ThreadPool threads are background threads,
' wait for the work item to signal before ending Main.
mainEvent.WaitOne(5000, False)
End Sub
End Class
Public Class ThreadPoolTest
' Maintains state information to be passed to EndWriteCallback.
' This information allows the callback to end the asynchronous
' write operation and signal when it is finished.
Class State
Public fStream As FileStream
Public autoEvent As AutoResetEvent
Public Sub New(aFileStream As FileStream, anEvent As AutoResetEvent)
fStream = aFileStream
autoEvent = anEvent
End Sub
End Class
Private Sub New
End Sub
Shared Sub WorkItemMethod(mainEvent As Object)
Console.WriteLine(vbCrLf & "Starting WorkItem." & vbCrLf)
Dim autoEvent As New AutoResetEvent(False)
' Create some data.
Const ArraySize As Integer = 10000
Const BufferSize As Integer = 1000
Dim byteArray As Byte() = New Byte(ArraySize){}
Dim randomGenerator As New Random()
randomGenerator.NextBytes(byteArray)
' Create two files and two State objects.
Dim fileWriter1 As FileStream = _
New FileStream("C:\Test1111.dat", FileMode.Create, _
FileAccess.ReadWrite, FileShare.ReadWrite, _
BufferSize, True)
Dim fileWriter2 As FileStream = _
New FileStream("C:\Test2222.dat", FileMode.Create, _
FileAccess.ReadWrite, FileShare.ReadWrite, _
BufferSize, True)
Dim stateInfo1 As New State(fileWriter1, autoEvent)
Dim stateInfo2 As New State(fileWriter2, autoEvent)
' Asynchronously write to the files.
fileWriter1.BeginWrite(byteArray, 0, byteArray.Length, _
AddressOf EndWriteCallback, stateInfo1)
fileWriter2.BeginWrite(byteArray, 0, byteArray.Length, _
AddressOf EndWriteCallback, stateInfo2)
' Wait for the callbacks to signal.
autoEvent.WaitOne()
autoEvent.WaitOne()
fileWriter1.Close()
fileWriter2.Close()
Console.WriteLine(vbCrLf & "Ending WorkItem." & vbCrLf)
' Signal Main that the work item is finished.
DirectCast(mainEvent, AutoResetEvent).Set()
End Sub
Shared Sub EndWriteCallback(asyncResult As IAsyncResult)
Console.WriteLine("Starting EndWriteCallback.")
Dim stateInfo As State = _
DirectCast(asyncResult.AsyncState, State)
Dim workerThreads As Integer
Dim portThreads As Integer
Try
ThreadPool.GetAvailableThreads(workerThreads, portThreads)
Console.WriteLine(vbCrLf & "Available worker " & _
"threads:" & vbTab & "{0}" & vbCrLf & "Available " & _
"completion port threads: {1}" & vbCrLf, _
workerThreads, portThreads)
stateInfo.fStream.EndWrite(asyncResult)
' Sleep so the other thread has a chance to run
' before the current thread ends.
Thread.Sleep(1500)
Finally
' Signal that the current thread is finished.
stateInfo.autoEvent.Set()
Console.WriteLine("Ending EndWriteCallback.")
End Try
End Sub
End Class
using System;
using System.IO;
using System.Security.Permissions;
using System.Threading;
// Request permission to create two data files.
[assembly: FileIOPermissionAttribute(SecurityAction.RequestMinimum,
All = @"C:\Test1@##.dat")]
[assembly: FileIOPermissionAttribute(SecurityAction.RequestMinimum,
All = @"C:\Test2@##.dat")]
class Test
{
static void Main()
{
AutoResetEvent mainEvent = new AutoResetEvent(false);
int workerThreads;
int portThreads;
ThreadPool.GetMaxThreads(out workerThreads, out portThreads);
Console.WriteLine("\nMaximum worker threads: \t{0}" +
"\nMaximum completion port threads: {1}",
workerThreads, portThreads);
ThreadPool.GetAvailableThreads(out workerThreads,
out portThreads);
Console.WriteLine("\nAvailable worker threads: \t{0}" +
"\nAvailable completion port threads: {1}\n",
workerThreads, portThreads);
ThreadPool.QueueUserWorkItem(new
WaitCallback(ThreadPoolTest.WorkItemMethod), mainEvent);
// Since ThreadPool threads are background threads,
// wait for the work item to signal before ending Main.
mainEvent.WaitOne(5000, false);
}
}
class ThreadPoolTest
{
// Maintains state information to be passed to EndWriteCallback.
// This information allows the callback to end the asynchronous
// write operation and signal when it is finished.
class State
{
public FileStream fStream;
public AutoResetEvent autoEvent;
public State(FileStream fStream, AutoResetEvent autoEvent)
{
this.fStream = fStream;
this.autoEvent = autoEvent;
}
}
ThreadPoolTest() {}
public static void WorkItemMethod(object mainEvent)
{
Console.WriteLine("\nStarting WorkItem.\n");
AutoResetEvent autoEvent = new AutoResetEvent(false);
// Create some data.
const int ArraySize = 10000;
const int BufferSize = 1000;
byte[] byteArray = new Byte[ArraySize];
new Random().NextBytes(byteArray);
// Create two files and two State objects.
FileStream fileWriter1 =
new FileStream(@"C:\Test1@##.dat", FileMode.Create,
FileAccess.ReadWrite, FileShare.ReadWrite,
BufferSize, true);
FileStream fileWriter2 =
new FileStream(@"C:\Test2@##.dat", FileMode.Create,
FileAccess.ReadWrite, FileShare.ReadWrite,
BufferSize, true);
State stateInfo1 = new State(fileWriter1, autoEvent);
State stateInfo2 = new State(fileWriter2, autoEvent);
// Asynchronously write to the files.
fileWriter1.BeginWrite(byteArray, 0, byteArray.Length,
new AsyncCallback(EndWriteCallback), stateInfo1);
fileWriter2.BeginWrite(byteArray, 0, byteArray.Length,
new AsyncCallback(EndWriteCallback), stateInfo2);
// Wait for the callbacks to signal.
autoEvent.WaitOne();
autoEvent.WaitOne();
fileWriter1.Close();
fileWriter2.Close();
Console.WriteLine("\nEnding WorkItem.\n");
// Signal Main that the work item is finished.
((AutoResetEvent)mainEvent).Set();
}
static void EndWriteCallback(IAsyncResult asyncResult)
{
Console.WriteLine("Starting EndWriteCallback.");
State stateInfo = (State)asyncResult.AsyncState;
int workerThreads;
int portThreads;
try
{
ThreadPool.GetAvailableThreads(out workerThreads,
out portThreads);
Console.WriteLine("\nAvailable worker threads: \t{0}" +
"\nAvailable completion port threads: {1}\n",
workerThreads, portThreads);
stateInfo.fStream.EndWrite(asyncResult);
// Sleep so the other thread has a chance to run
// before the current thread ends.
Thread.Sleep(1500);
}
finally
{
// Signal that the current thread is finished.
stateInfo.autoEvent.Set();
Console.WriteLine("Ending EndWriteCallback.");
}
}
}
using namespace System;
using namespace System::IO;
using namespace System::Security::Permissions;
using namespace System::Threading;
// Request permission to create two data files.
[assembly:FileIOPermissionAttribute(SecurityAction::RequestMinimum,
All="C:\\Test1#@@.dat")];
[assembly:FileIOPermissionAttribute(SecurityAction::RequestMinimum,
All="C:\\Test2#@@.dat")];
ref class ThreadPoolTest
{
private:
// Maintains state information to be passed to EndWriteCallback.
// This information allows the callback to end the asynchronous
// write operation and signal when it is finished.
ref class State
{
public:
FileStream^ fStream;
AutoResetEvent^ autoEvent;
State( FileStream^ fStream, AutoResetEvent^ autoEvent )
{
this->fStream = fStream;
this->autoEvent = autoEvent;
}
};
public:
ThreadPoolTest(){}
static void EndWriteCallback( IAsyncResult^ asyncResult )
{
Console::WriteLine( "Starting EndWriteCallback." );
State^ stateInfo = dynamic_cast<State^>(asyncResult->AsyncState);
int workerThreads;
int portThreads;
try
{
ThreadPool::GetAvailableThreads( workerThreads, portThreads );
Console::WriteLine( "\nAvailable worker threads: \t{0}"
"\nAvailable completion port threads: {1}\n", workerThreads.ToString(), portThreads.ToString() );
stateInfo->fStream->EndWrite( asyncResult );
// Sleep so the other thread has a chance to run
// before the current thread ends.
Thread::Sleep( 1500 );
}
catch ( Exception^ e )
{
}
finally
{
// Signal that the current thread is finished.
stateInfo->autoEvent->Set();
Console::WriteLine( "Ending EndWriteCallback." );
}
}
static void WorkItemMethod( Object^ mainEvent )
{
Console::WriteLine( "\nStarting WorkItem.\n" );
AutoResetEvent^ autoEvent = gcnew AutoResetEvent( false );
// Create some data.
const int ArraySize = 10000;
const int BufferSize = 1000;
array<Byte>^byteArray = gcnew array<Byte>(ArraySize);
(gcnew Random)->NextBytes( byteArray );
// Create two files and two State objects.
FileStream^ fileWriter1 = gcnew FileStream( "C:\\Test1@##.dat",FileMode::Create,FileAccess::ReadWrite,FileShare::ReadWrite,BufferSize,true );
FileStream^ fileWriter2 = gcnew FileStream( "C:\\Test2@##.dat",FileMode::Create,FileAccess::ReadWrite,FileShare::ReadWrite,BufferSize,true );
State^ stateInfo1 = gcnew State( fileWriter1,autoEvent );
State^ stateInfo2 = gcnew State( fileWriter2,autoEvent );
// Asynchronously write to the files.
fileWriter1->BeginWrite( byteArray, 0, byteArray->Length, gcnew AsyncCallback( &ThreadPoolTest::EndWriteCallback ), stateInfo1 );
fileWriter2->BeginWrite( byteArray, 0, byteArray->Length, gcnew AsyncCallback( &ThreadPoolTest::EndWriteCallback ), stateInfo2 );
// Wait for each callback to finish.
autoEvent->WaitOne();
autoEvent->WaitOne();
fileWriter1->Close();
fileWriter2->Close();
Console::WriteLine( "\nEnding WorkItem.\n" );
// Signal Main that the work item is finished.
dynamic_cast<AutoResetEvent^>(mainEvent)->Set();
}
};
int main()
{
AutoResetEvent^ mainEvent = gcnew AutoResetEvent( false );
int workerThreads;
int portThreads;
ThreadPool::GetMaxThreads( workerThreads, portThreads );
Console::WriteLine( "\nMaximum worker threads: \t{0}"
"\nMaximum completion port threads: {1}", workerThreads.ToString(), portThreads.ToString() );
ThreadPool::GetAvailableThreads( workerThreads, portThreads );
Console::WriteLine( "\nAvailable worker threads: \t{0}"
"\nAvailable completion port threads: {1}\n", workerThreads.ToString(), portThreads.ToString() );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( &ThreadPoolTest::WorkItemMethod ), mainEvent );
// Since ThreadPool threads are background threads,
// wait for the work item to signal before ending main().
mainEvent->WaitOne( 5000, false );
}
import System.*;
import System.IO.*;
import System.Security.Permissions.*;
import System.Threading.*;
import System.Threading.Thread;
// Request permission to create two data files.
/** @assembly FileIOPermissionAttribute(SecurityAction.RequestMinimum,
All = "C:\\Test1@##.dat")
*/
/** @assembly FileIOPermissionAttribute(SecurityAction.RequestMinimum,
All = "C:\\Test2@##.dat")
*/
class Test
{
public static void main(String[] args)
{
AutoResetEvent mainEvent = new AutoResetEvent(false);
int workerThreads = 0;
int portThreads = 0;
ThreadPool.GetMaxThreads(workerThreads, portThreads);
Console.WriteLine("\nMaximum worker threads: \t{0}" +
"\nMaximum completion port threads: {1}",
String.valueOf(workerThreads), String.valueOf(portThreads));
ThreadPool.GetAvailableThreads(workerThreads, portThreads);
Console.WriteLine("\nAvailable worker threads: \t{0}" +
"\nAvailable completion port threads: {1}\n",
String.valueOf(workerThreads), String.valueOf(portThreads));
ThreadPool.QueueUserWorkItem(new WaitCallback(
ThreadPoolTest.WorkItemMethod), mainEvent);
// Since ThreadPool threads are background threads,
// wait for the work item to signal before ending Main.
mainEvent.WaitOne(5000, false);
} //main
} //Test
class ThreadPoolTest
{
// Maintains state information to be passed to EndWriteCallback.
// This information allows the callback to end the asynchronous
// write operation and signal when it is finished.
class State
{
public FileStream fStream;
public AutoResetEvent autoEvent;
public State(FileStream fStream, AutoResetEvent autoEvent)
{
this.fStream = fStream;
this.autoEvent = autoEvent;
} //State
} //State
ThreadPoolTest()
{
} //ThreadPoolTest
public static void WorkItemMethod(Object mainEvent)
{
Console.WriteLine("\nStarting WorkItem.\n");
AutoResetEvent autoEvent = new AutoResetEvent(false);
// Create some data.
final int arraySize = 10000;
final int bufferSize = 1000;
ubyte byteArray[] = new ubyte[arraySize];
(new Random()).NextBytes(byteArray);
// Create two files and two State objects.
FileStream fileWriter1 = new FileStream("C:\\Test1@##.dat",
FileMode.Create, FileAccess.ReadWrite,
FileShare.ReadWrite, bufferSize, true);
FileStream fileWriter2 = new FileStream("C:\\Test2@##.dat",
FileMode.Create, FileAccess.ReadWrite,
FileShare.ReadWrite, bufferSize, true);
ThreadPoolTest test = new ThreadPoolTest();
State stateInfo1 = test.new State(fileWriter1, autoEvent);
State stateInfo2 = test.new State(fileWriter2, autoEvent);
// Asynchronously write to the files.
fileWriter1.BeginWrite(byteArray, 0, byteArray.length,
new AsyncCallback(EndWriteCallback), stateInfo1);
fileWriter2.BeginWrite(byteArray, 0, byteArray.length,
new AsyncCallback(EndWriteCallback), stateInfo2);
// Wait for the callbacks to signal.
autoEvent.WaitOne();
autoEvent.WaitOne();
fileWriter1.Close();
fileWriter2.Close();
Console.WriteLine("\nEnding WorkItem.\n");
// Signal Main that the work item is finished.
((AutoResetEvent)(mainEvent)).Set();
} //WorkItemMethod
static void EndWriteCallback(IAsyncResult asyncResult)
{
Console.WriteLine("Starting EndWriteCallback.");
State stateInfo = ((State)(asyncResult.get_AsyncState()));
int workerThreads = 0;
int portThreads = 0;
try {
ThreadPool.GetAvailableThreads(workerThreads, portThreads);
Console.WriteLine("\nAvailable worker threads: \t{0}" +
"\nAvailable completion port threads: {1}\n",
String.valueOf(workerThreads), String.valueOf(portThreads));
stateInfo.fStream.EndWrite(asyncResult);
// Sleep so the other thread has a chance to run
// before the current thread ends.
Thread.Sleep(1500);
}
finally {
// Signal that the current thread is finished.
stateInfo.autoEvent.Set();
Console.WriteLine("Ending EndWriteCallback.");
}
} //EndWriteCallback
} //ThreadPoolTest
Plattformen
Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.
Versionsinformationen
.NET Framework
Unterstützt in: 2.0, 1.1, 1.0
Siehe auch
Referenz
ThreadPool-Klasse
ThreadPool-Member
System.Threading-Namespace
SetMinThreads
GetMinThreads
GetMaxThreads