BaseTexture Members
Manipulates texture resources.
The following tables list the members exposed by the BaseTexture type.
Public Properties
Name | Description | |
---|---|---|
Device | Retrieves the device associated with a resource.(Inherited from Resource.) | |
LevelCount | Gets the number of texture levels in a multilevel texture. | |
LevelOfDetail | Gets or sets the most detailed level of detail (LOD) for a managed texture. | |
Priority | Retrieves or sets the priority for the current resource.(Inherited from Resource.) | |
Type | Retrieves the type of a resource.(Inherited from Resource.) |
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Public Methods
(see also Protected Methods )
Name | Description | |
---|---|---|
Equals | Overloaded. Determines whether two Object instances are equal. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
PreLoad | Preloads a managed resource. (Inherited from Resource.) | |
ReferenceEquals | Determines whether the specified Object instances are the same instance. (Inherited from Object.) | |
ToString | Returns a String that represents the current Object. (Inherited from Object.) |
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Protected Methods
Name | Description | |
---|---|---|
Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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See Also
Reference
BaseTexture Class
Microsoft.WindowsMobile.DirectX.Direct3D Namespace