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VertexBuffer Class

Manipulates vertex buffer resources.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Class VertexBuffer
    Inherits Resource
    Implements IDisposable
'Usage
Dim instance As VertexBuffer
public class VertexBuffer : Resource, IDisposable
public ref class VertexBuffer : public Resource, IDisposable
public class VertexBuffer extends Resource implements IDisposable
public class VertexBuffer extends Resource implements IDisposable

Remarks

This object inherits additional functionality from the Resource object.

Example

The following code example creates a vertex buffer for storing vertices.

' This code example is taken from the
' Direct3D Mobile Vertices Sample
' of the .NET Compact Framework Samples
' in the .NET Framework SDK Samples.

Public Sub OnCreateDevice(ByVal sender As Object, ByVal e As EventArgs) 
    Dim dev As Device = CType(sender, Device)
    ' Create the vertex buffer.
    vertexBuffer = New VertexBuffer(GetType(CustomVertex.TransformedColored), 3, dev, 0, CustomVertex.TransformedColored.Format, Pool.Managed)
    AddHandler vertexBuffer.Created, AddressOf Me.OnCreateVertexBuffer
    Me.OnCreateVertexBuffer(vertexBuffer, Nothing)

End Sub
// This code example is taken from the
// Direct3D Mobile Vertices Sample
// of the .NET Compact Framework Samples
// in the .NET Framework SDK Samples.

    public void OnCreateDevice(object sender, EventArgs e)
    {
        Device dev = (Device)sender;
        // Now Create the VB
        vertexBuffer = new VertexBuffer(typeof(CustomVertex.TransformedColored), 3, dev, 0, CustomVertex.TransformedColored.Format, Pool.Managed);
        vertexBuffer.Created += new System.EventHandler(this.OnCreateVertexBuffer);
        this.OnCreateVertexBuffer(vertexBuffer, null);
    }

Inheritance Hierarchy

System.Object
   Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
     Microsoft.WindowsMobile.DirectX.Direct3D.Resource
       Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
        Microsoft.WindowsMobile.DirectX.Direct3D.VertexBuffer

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

VertexBuffer Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming