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D3D11_ASYNC_GETDATA_FLAG Enumeration

Optional flags that control the behavior of ID3D11DeviceContext::GetData.

Syntax

typedef enum D3D11_ASYNC_GETDATA_FLAG {
  D3D11_ASYNC_GETDATA_DONOTFLUSH   = 0x1 
} D3D11_ASYNC_GETDATA_FLAG;

Konstanten

  • D3D11_ASYNC_GETDATA_DONOTFLUSH
    Do not flush the command buffer. This can potentially cause an infinite loop if GetData is continually called until it returns S_OK as there may still be commands in the command buffer that need to be processed in order for GetData to return S_OK. Since the commands in the command buffer are not flushed they will not be processed and therefore GetData will never return S_OK.

Anforderungen

Header

D3D11.h

Siehe auch

Core Enumerations