ID3D11ShaderReflection::GetResourceBindingDesc Method
Get a description of how a resource is bound to a shader.
Syntax
HRESULT GetResourceBindingDesc(
[in] UINT ResourceIndex,
[out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
);
Parameter
ResourceIndex [in]
Typ: UINTA zero-based resource index.
pDesc [out]
Typ: D3D11_SHADER_INPUT_BIND_DESC*A pointer to an input-binding description. See D3D11_SHADER_INPUT_BIND_DESC.
Rückgabewert
Typ: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Hinweise
A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. GetResourceBindingDesc gets information about how one resource in the set is bound as an input to the shader. The ResourceIndex parameter specifies the index for the resource.
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Anforderungen
Header |
D3D11Shader.h |
Bibliothek |
D3DCompiler.lib or D3DCompiler_xx.dll |