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D3D11_SHADER_INPUT_BIND_DESC Structure

Describes how a shader resource is bound to a shader input.

Syntax

typedef struct D3D11_SHADER_INPUT_BIND_DESC {
  LPCSTR                     Name;
  D3D10_SHADER_INPUT_TYPE    Type;
  UINT                       BindPoint;
  UINT                       BindCount;
  UINT                       uFlags;
  D3D11_RESOURCE_RETURN_TYPE ReturnType;
  D3D10_SRV_DIMENSION        Dimension;
  UINT                       NumSamples;
} D3D11_SHADER_INPUT_BIND_DESC;

Mitglieder

Hinweise

Get a shader-input-signature description by calling ID3D11ShaderReflection::GetResourceBindingDesc or ID3D11ShaderReflection::GetResourceBindingDescByName.

Anforderungen

Header

D3D11Shader.h

Siehe auch

Shader Structures