Matrix4x4.CreateRotationZ Method
Definition
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Creates a matrix for rotating points around the Z axis.
Overloads
CreateRotationZ(Single) |
Creates a matrix for rotating points around the Z axis. |
CreateRotationZ(Single, Vector3) |
Creates a matrix for rotating points around the Z axis from a center point. |
CreateRotationZ(Single)
- Source:
- Matrix4x4.cs
- Source:
- Matrix4x4.cs
- Source:
- Matrix4x4.cs
Creates a matrix for rotating points around the Z axis.
public:
static System::Numerics::Matrix4x4 CreateRotationZ(float radians);
public static System.Numerics.Matrix4x4 CreateRotationZ (float radians);
static member CreateRotationZ : single -> System.Numerics.Matrix4x4
Public Shared Function CreateRotationZ (radians As Single) As Matrix4x4
Parameters
- radians
- Single
The amount, in radians, by which to rotate around the Z-axis.
Returns
The rotation matrix.
Applies to
CreateRotationZ(Single, Vector3)
- Source:
- Matrix4x4.cs
- Source:
- Matrix4x4.cs
- Source:
- Matrix4x4.cs
Creates a matrix for rotating points around the Z axis from a center point.
public:
static System::Numerics::Matrix4x4 CreateRotationZ(float radians, System::Numerics::Vector3 centerPoint);
public static System.Numerics.Matrix4x4 CreateRotationZ (float radians, System.Numerics.Vector3 centerPoint);
static member CreateRotationZ : single * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateRotationZ (radians As Single, centerPoint As Vector3) As Matrix4x4
Parameters
- radians
- Single
The amount, in radians, by which to rotate around the Z-axis.
- centerPoint
- Vector3
The center point.
Returns
The rotation matrix.