Plane.Transform Method
Definition
Important
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Transforms a normalized plane.
Overloads
Transform(Plane, Matrix4x4) |
Transforms a normalized plane by a 4x4 matrix. |
Transform(Plane, Quaternion) |
Transforms a normalized plane by a Quaternion rotation. |
Transform(Plane, Matrix4x4)
- Source:
- Plane.cs
- Source:
- Plane.cs
- Source:
- Plane.cs
Transforms a normalized plane by a 4x4 matrix.
public:
static System::Numerics::Plane Transform(System::Numerics::Plane plane, System::Numerics::Matrix4x4 matrix);
public static System.Numerics.Plane Transform (System.Numerics.Plane plane, System.Numerics.Matrix4x4 matrix);
static member Transform : System.Numerics.Plane * System.Numerics.Matrix4x4 -> System.Numerics.Plane
Public Shared Function Transform (plane As Plane, matrix As Matrix4x4) As Plane
Parameters
- plane
- Plane
The normalized plane to transform.
- matrix
- Matrix4x4
The transformation matrix to apply to plane
.
Returns
The transformed plane.
Remarks
plane
must already be normalized so that its Normal vector is of unit length before this method is called.
Applies to
Transform(Plane, Quaternion)
- Source:
- Plane.cs
- Source:
- Plane.cs
- Source:
- Plane.cs
Transforms a normalized plane by a Quaternion rotation.
public:
static System::Numerics::Plane Transform(System::Numerics::Plane plane, System::Numerics::Quaternion rotation);
public static System.Numerics.Plane Transform (System.Numerics.Plane plane, System.Numerics.Quaternion rotation);
static member Transform : System.Numerics.Plane * System.Numerics.Quaternion -> System.Numerics.Plane
Public Shared Function Transform (plane As Plane, rotation As Quaternion) As Plane
Parameters
- plane
- Plane
The normalized plane to transform.
- rotation
- Quaternion
The Quaternion rotation to apply to the plane.
Returns
A new plane that results from applying the Quaternion rotation.
Remarks
plane
must already be normalized so that its Normal vector is of unit length before this method is called.