Sve.DotProduct Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
DotProduct(Vector<Int32>, Vector<SByte>, Vector<SByte>) |
svint32_t svdot[_s32](svint32_t op1, svint8_t op2, svint8_t op3) SDOT Ztied1.S, Zop2.B, Zop3.B |
DotProduct(Vector<Int64>, Vector<Int16>, Vector<Int16>) |
svint64_t svdot[_s64](svint64_t op1, svint16_t op2, svint16_t op3) SDOT Ztied1.D, Zop2.H, Zop3.H |
DotProduct(Vector<UInt32>, Vector<Byte>, Vector<Byte>) |
svuint32_t svdot[_u32](svuint32_t op1, svuint8_t op2, svuint8_t op3) UDOT Ztied1.S, Zop2.B, Zop3.B |
DotProduct(Vector<UInt64>, Vector<UInt16>, Vector<UInt16>) |
svuint64_t svdot[_u64](svuint64_t op1, svuint16_t op2, svuint16_t op3) UDOT Ztied1.D, Zop2.H, Zop3.H |
DotProduct(Vector<Int32>, Vector<SByte>, Vector<SByte>)
svint32_t svdot[_s32](svint32_t op1, svint8_t op2, svint8_t op3)
SDOT Ztied1.S, Zop2.B, Zop3.B
public:
static System::Numerics::Vector<int> DotProduct(System::Numerics::Vector<int> addend, System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right);
public static System.Numerics.Vector<int> DotProduct (System.Numerics.Vector<int> addend, System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right);
static member DotProduct : System.Numerics.Vector<int> * System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> -> System.Numerics.Vector<int>
Public Shared Function DotProduct (addend As Vector(Of Integer), left As Vector(Of SByte), right As Vector(Of SByte)) As Vector(Of Integer)
Parameters
Returns
Applies to
DotProduct(Vector<Int64>, Vector<Int16>, Vector<Int16>)
svint64_t svdot[_s64](svint64_t op1, svint16_t op2, svint16_t op3)
SDOT Ztied1.D, Zop2.H, Zop3.H
public:
static System::Numerics::Vector<long> DotProduct(System::Numerics::Vector<long> addend, System::Numerics::Vector<short> left, System::Numerics::Vector<short> right);
public static System.Numerics.Vector<long> DotProduct (System.Numerics.Vector<long> addend, System.Numerics.Vector<short> left, System.Numerics.Vector<short> right);
static member DotProduct : System.Numerics.Vector<int64> * System.Numerics.Vector<int16> * System.Numerics.Vector<int16> -> System.Numerics.Vector<int64>
Public Shared Function DotProduct (addend As Vector(Of Long), left As Vector(Of Short), right As Vector(Of Short)) As Vector(Of Long)
Parameters
Returns
Applies to
DotProduct(Vector<UInt32>, Vector<Byte>, Vector<Byte>)
svuint32_t svdot[_u32](svuint32_t op1, svuint8_t op2, svuint8_t op3)
UDOT Ztied1.S, Zop2.B, Zop3.B
public:
static System::Numerics::Vector<System::UInt32> DotProduct(System::Numerics::Vector<System::UInt32> addend, System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right);
public static System.Numerics.Vector<uint> DotProduct (System.Numerics.Vector<uint> addend, System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right);
static member DotProduct : System.Numerics.Vector<uint32> * System.Numerics.Vector<byte> * System.Numerics.Vector<byte> -> System.Numerics.Vector<uint32>
Public Shared Function DotProduct (addend As Vector(Of UInteger), left As Vector(Of Byte), right As Vector(Of Byte)) As Vector(Of UInteger)
Parameters
Returns
Applies to
DotProduct(Vector<UInt64>, Vector<UInt16>, Vector<UInt16>)
svuint64_t svdot[_u64](svuint64_t op1, svuint16_t op2, svuint16_t op3)
UDOT Ztied1.D, Zop2.H, Zop3.H
public:
static System::Numerics::Vector<System::UInt64> DotProduct(System::Numerics::Vector<System::UInt64> addend, System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right);
public static System.Numerics.Vector<ulong> DotProduct (System.Numerics.Vector<ulong> addend, System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right);
static member DotProduct : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> -> System.Numerics.Vector<uint64>
Public Shared Function DotProduct (addend As Vector(Of ULong), left As Vector(Of UShort), right As Vector(Of UShort)) As Vector(Of ULong)