CallConnectionState Struct
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The states of a call connection.
public readonly struct CallConnectionState : IEquatable<Azure.Communication.CallAutomation.CallConnectionState>
type CallConnectionState = struct
Public Structure CallConnectionState
Implements IEquatable(Of CallConnectionState)
- Inheritance
-
CallConnectionState
- Implements
Constructors
| Name | Description |
|---|---|
| CallConnectionState(String) |
Initializes a new instance of CallConnectionState. |
Properties
| Name | Description |
|---|---|
| Connected |
connected. |
| Connecting |
connecting. |
| Disconnected |
disconnected. |
| Disconnecting |
disconnecting. |
| TransferAccepted |
transferAccepted. |
| Transferring |
transferring. |
| Unknown |
unknown. |
Methods
| Name | Description |
|---|---|
| Equals(CallConnectionState) |
Indicates whether the current object is equal to another object of the same type. |
| ToString() |
Returns the fully qualified type name of this instance. |
Operators
| Name | Description |
|---|---|
| Equality(CallConnectionState, CallConnectionState) |
Determines if two CallConnectionState values are the same. |
| Implicit(String to CallConnectionState) |
Converts a String to a CallConnectionState. |
| Inequality(CallConnectionState, CallConnectionState) |
Determines if two CallConnectionState values are not the same. |