ChaosActionLifecycle Struct
Definition
Important
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Enum for action lifecycle states.
public readonly struct ChaosActionLifecycle : IEquatable<Azure.ResourceManager.Chaos.Models.ChaosActionLifecycle>
type ChaosActionLifecycle = struct
Public Structure ChaosActionLifecycle
Implements IEquatable(Of ChaosActionLifecycle)
- Inheritance
-
ChaosActionLifecycle
- Implements
Constructors
| Name | Description |
|---|---|
| ChaosActionLifecycle(String) |
Initializes a new instance of ChaosActionLifecycle. |
Properties
| Name | Description |
|---|---|
| AnyTerminal |
Trigger when action reaches any terminal state. |
| Failure |
Trigger on failure. |
| Running |
Trigger when action is running. |
| Skipped |
Trigger when action is skipped. |
| Start |
Trigger when action starts. |
| Success |
Trigger on success. |
Methods
| Name | Description |
|---|---|
| Equals(ChaosActionLifecycle) |
Indicates whether the current object is equal to another object of the same type. |
| ToString() |
Returns the fully qualified type name of this instance. |
Operators
| Name | Description |
|---|---|
| Equality(ChaosActionLifecycle, ChaosActionLifecycle) |
Determines if two ChaosActionLifecycle values are the same. |
| Implicit(String to ChaosActionLifecycle) |
Converts a string to a ChaosActionLifecycle. |
| Implicit(String to Nullable<ChaosActionLifecycle>) | |
| Inequality(ChaosActionLifecycle, ChaosActionLifecycle) |
Determines if two ChaosActionLifecycle values are not the same. |