IDesignerSerializationManager Interface
Definition
Important
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Provides an interface that can manage design-time serialization.
public interface class IDesignerSerializationManager : IServiceProvider
public interface IDesignerSerializationManager : IServiceProvider
type IDesignerSerializationManager = interface
interface IServiceProvider
Public Interface IDesignerSerializationManager
Implements IServiceProvider
- Derived
- Implements
Examples
The following example illustrates how to use IDesignerSerializationManager to serialize and deserialize Code DOM statements.
#using <System.Drawing.dll>
#using <System.dll>
#using <System.Design.dll>
using namespace System;
using namespace System::CodeDom;
using namespace System::ComponentModel;
using namespace System::ComponentModel::Design;
using namespace System::ComponentModel::Design::Serialization;
using namespace System::Drawing;
using namespace System::Windows::Forms;
namespace CodeDomSerializerSample
{
ref class MyComponent;
private ref class MyCodeDomSerializer: public CodeDomSerializer
{
public:
Object^ Deserialize( IDesignerSerializationManager^ manager, Object^ codeObject ) new
{
// This is how we associate the component with the serializer.
CodeDomSerializer^ baseClassSerializer = (CodeDomSerializer^)(
manager->GetSerializer(
MyComponent::typeid->BaseType, CodeDomSerializer::typeid ));
/* This is the simplest case, in which the class just calls the base class
to do the work. */
return baseClassSerializer->Deserialize( manager, codeObject );
}
Object^ Serialize( IDesignerSerializationManager^ manager, Object^ value ) new
{
/* Associate the component with the serializer in the same manner as with
Deserialize */
CodeDomSerializer^ baseClassSerializer = (CodeDomSerializer^)(
manager->GetSerializer(
MyComponent::typeid->BaseType, CodeDomSerializer::typeid ));
Object^ codeObject = baseClassSerializer->Serialize( manager, value );
/* Anything could be in the codeObject. This sample operates on a
CodeStatementCollection. */
if ( (CodeStatementCollection^)(codeObject) )
{
CodeStatementCollection^ statements = (CodeStatementCollection^)(codeObject);
// The code statement collection is valid, so add a comment.
String^ commentText = "This comment was added to this object by a custom serializer.";
CodeCommentStatement^ comment = gcnew CodeCommentStatement( commentText );
statements->Insert( 0, comment );
}
return codeObject;
}
};
[DesignerSerializer(CodeDomSerializerSample::MyCodeDomSerializer::typeid,
CodeDomSerializer::typeid)]
public ref class MyComponent: public Component
{
private:
String^ localProperty;
public:
MyComponent()
{
localProperty = "Component Property Value";
}
property String^ LocalProperty
{
String^ get()
{
return localProperty;
}
void set( String^ value )
{
localProperty = value;
}
}
};
}
using System;
using System.CodeDom;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.ComponentModel.Design.Serialization;
using System.Drawing;
using System.Windows.Forms;
namespace CodeDomSerializerSample
{
internal class MyCodeDomSerializer : CodeDomSerializer {
public override object Deserialize(IDesignerSerializationManager manager, object codeObject) {
// This is how we associate the component with the serializer.
CodeDomSerializer baseClassSerializer = (CodeDomSerializer)manager.
GetSerializer(typeof(MyComponent).BaseType, typeof(CodeDomSerializer));
/* This is the simplest case, in which the class just calls the base class
to do the work. */
return baseClassSerializer.Deserialize(manager, codeObject);
}
public override object Serialize(IDesignerSerializationManager manager, object value) {
/* Associate the component with the serializer in the same manner as with
Deserialize */
CodeDomSerializer baseClassSerializer = (CodeDomSerializer)manager.
GetSerializer(typeof(MyComponent).BaseType, typeof(CodeDomSerializer));
object codeObject = baseClassSerializer.Serialize(manager, value);
/* Anything could be in the codeObject. This sample operates on a
CodeStatementCollection. */
if (codeObject is CodeStatementCollection) {
CodeStatementCollection statements = (CodeStatementCollection)codeObject;
// The code statement collection is valid, so add a comment.
string commentText = "This comment was added to this object by a custom serializer.";
CodeCommentStatement comment = new CodeCommentStatement(commentText);
statements.Insert(0, comment);
}
return codeObject;
}
}
[DesignerSerializer(typeof(MyCodeDomSerializer), typeof(CodeDomSerializer))]
public class MyComponent : Component {
private string localProperty = "Component Property Value";
public string LocalProperty {
get {
return localProperty;
}
set {
localProperty = value;
}
}
}
}
Imports System.CodeDom
Imports System.ComponentModel
Imports System.ComponentModel.Design
Imports System.ComponentModel.Design.Serialization
Imports System.Drawing
Imports System.Windows.Forms
Namespace CodeDomSerializerSample
Friend Class MyCodeDomSerializer
Inherits CodeDomSerializer
Public Overrides Function Deserialize(ByVal manager As IDesignerSerializationManager, _
ByVal codeObject As Object) As Object
' This is how we associate the component with the serializer.
Dim baseClassSerializer As CodeDomSerializer = CType(manager.GetSerializer( _
GetType(MyComponent).BaseType, GetType(CodeDomSerializer)), CodeDomSerializer)
' This is the simplest case, in which the class just calls the base class
' to do the work.
Return baseClassSerializer.Deserialize(manager, codeObject)
End Function 'Deserialize
Public Overrides Function Serialize(ByVal manager As IDesignerSerializationManager, _
ByVal value As Object) As Object
' Associate the component with the serializer in the same manner as with
' Deserialize
Dim baseClassSerializer As CodeDomSerializer = CType(manager.GetSerializer( _
GetType(MyComponent).BaseType, GetType(CodeDomSerializer)), CodeDomSerializer)
Dim codeObject As Object = baseClassSerializer.Serialize(manager, value)
' Anything could be in the codeObject. This sample operates on a
' CodeStatementCollection.
If TypeOf codeObject Is CodeStatementCollection Then
Dim statements As CodeStatementCollection = CType(codeObject, CodeStatementCollection)
' The code statement collection is valid, so add a comment.
Dim commentText As String = "This comment was added to this object by a custom serializer."
Dim comment As New CodeCommentStatement(commentText)
statements.Insert(0, comment)
End If
Return codeObject
End Function 'Serialize
End Class
<DesignerSerializer(GetType(MyCodeDomSerializer), GetType(CodeDomSerializer))> _
Public Class MyComponent
Inherits Component
Private localProperty As String = "Component Property Value"
Public Property LocalProp() As String
Get
Return localProperty
End Get
Set(ByVal Value As String)
localProperty = Value
End Set
End Property
End Class
End Namespace
Remarks
A designer can utilize IDesignerSerializationManager to access services useful to managing design-time serialization processes. For example, a class that implements the designer serialization manager can use this interface to create objects, look up types, identify objects, and customize the serialization of particular types.
Properties
Context |
Gets a stack-based, user-defined storage area that is useful for communication between serializers. |
Properties |
Indicates custom properties that can be serializable with available serializers. |
Methods
AddSerializationProvider(IDesignerSerializationProvider) |
Adds the specified serialization provider to the serialization manager. |
CreateInstance(Type, ICollection, String, Boolean) |
Creates an instance of the specified type and adds it to a collection of named instances. |
GetInstance(String) |
Gets an instance of a created object of the specified name, or |
GetName(Object) |
Gets the name of the specified object, or |
GetSerializer(Type, Type) |
Gets a serializer of the requested type for the specified object type. |
GetService(Type) |
Gets the service object of the specified type. (Inherited from IServiceProvider) |
GetType(String) |
Gets a type of the specified name. |
RemoveSerializationProvider(IDesignerSerializationProvider) |
Removes a custom serialization provider from the serialization manager. |
ReportError(Object) |
Reports an error in serialization. |
SetName(Object, String) |
Sets the name of the specified existing object. |
Events
ResolveName |
Occurs when GetName(Object) cannot locate the specified name in the serialization manager's name table. |
SerializationComplete |
Occurs when serialization is complete. |