IRelatedEnd.Attach Method
Definition
Important
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Defines a relationship between two attached objects.
Overloads
Attach(IEntityWithRelationships) |
Defines a relationship between two attached objects. |
Attach(Object) |
Defines a relationship between two attached objects. |
Attach(IEntityWithRelationships)
Defines a relationship between two attached objects.
public:
void Attach(System::Data::Objects::DataClasses::IEntityWithRelationships ^ entity);
public void Attach (System.Data.Objects.DataClasses.IEntityWithRelationships entity);
abstract member Attach : System.Data.Objects.DataClasses.IEntityWithRelationships -> unit
Public Sub Attach (entity As IEntityWithRelationships)
Parameters
- entity
- IEntityWithRelationships
The object being attached. entity
must implement IEntityWithRelationships.
Remarks
The Attach method is used to define a relationship between two objects that are both attached to the same ObjectContext instance.
The RelatedEnd class explicitly implements the Attach method. The EntityCollection<TEntity> class uses this implementation to define relationships between the attached source object and the object attached to the collection. For more information, see Attaching and Detaching Objects.
Applies to
Attach(Object)
Defines a relationship between two attached objects.
public:
void Attach(System::Object ^ entity);
public void Attach (object entity);
abstract member Attach : obj -> unit
Public Sub Attach (entity As Object)
Parameters
- entity
- Object
The object being attached.
Remarks
Use this method overload for entity classes that do not implement IEntityWithRelationships. Use the Attach method for entity classes that do implement IEntityWithRelationships.
The Attach method is used to define a relationship between two objects that are both attached to the same ObjectContext instance.
The RelatedEnd class explicitly implements the Attach method. The EntityCollection<TEntity> class uses this implementation to define relationships between the attached source object and the object attached to the collection. For more information, see Attaching and Detaching Objects.