Matrix4x4.CreateRotationX Method
Definition
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Creates a matrix for rotating points around the X axis.
Overloads
CreateRotationX(Single) |
Creates a matrix for rotating points around the X axis. |
CreateRotationX(Single, Vector3) |
Creates a matrix for rotating points around the X axis from a center point. |
CreateRotationX(Single)
- Source:
- Matrix4x4.cs
- Source:
- Matrix4x4.cs
- Source:
- Matrix4x4.cs
Creates a matrix for rotating points around the X axis.
public:
static System::Numerics::Matrix4x4 CreateRotationX(float radians);
public static System.Numerics.Matrix4x4 CreateRotationX (float radians);
static member CreateRotationX : single -> System.Numerics.Matrix4x4
Public Shared Function CreateRotationX (radians As Single) As Matrix4x4
Parameters
- radians
- Single
The amount, in radians, by which to rotate around the X axis.
Returns
The rotation matrix.
Applies to
CreateRotationX(Single, Vector3)
- Source:
- Matrix4x4.cs
- Source:
- Matrix4x4.cs
- Source:
- Matrix4x4.cs
Creates a matrix for rotating points around the X axis from a center point.
public:
static System::Numerics::Matrix4x4 CreateRotationX(float radians, System::Numerics::Vector3 centerPoint);
public static System.Numerics.Matrix4x4 CreateRotationX (float radians, System.Numerics.Vector3 centerPoint);
static member CreateRotationX : single * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateRotationX (radians As Single, centerPoint As Vector3) As Matrix4x4
Parameters
- radians
- Single
The amount, in radians, by which to rotate around the X axis.
- centerPoint
- Vector3
The center point.
Returns
The rotation matrix.