Plane Constructors
Definition
Important
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Instantiates a new Plane object.
Overloads
Plane(Vector4) |
Creates a Plane object from a specified four-dimensional vector. |
Plane(Vector3, Single) |
Creates a Plane object from a specified normal and the distance along the normal from the origin. |
Plane(Single, Single, Single, Single) |
Creates a Plane object from the X, Y, and Z components of its normal, and its distance from the origin on that normal. |
Plane(Vector4)
- Source:
- Plane.cs
- Source:
- Plane.cs
- Source:
- Plane.cs
Creates a Plane object from a specified four-dimensional vector.
public:
Plane(System::Numerics::Vector4 value);
public Plane (System.Numerics.Vector4 value);
new System.Numerics.Plane : System.Numerics.Vector4 -> System.Numerics.Plane
Public Sub New (value As Vector4)
Parameters
- value
- Vector4
A vector whose first three elements describe the normal vector, and whose W defines the distance along that normal from the origin.
Applies to
Plane(Vector3, Single)
- Source:
- Plane.cs
- Source:
- Plane.cs
- Source:
- Plane.cs
Creates a Plane object from a specified normal and the distance along the normal from the origin.
public:
Plane(System::Numerics::Vector3 normal, float d);
public Plane (System.Numerics.Vector3 normal, float d);
new System.Numerics.Plane : System.Numerics.Vector3 * single -> System.Numerics.Plane
Public Sub New (normal As Vector3, d As Single)
Parameters
- normal
- Vector3
The plane's normal vector.
- d
- Single
The plane's distance from the origin along its normal vector.
Applies to
Plane(Single, Single, Single, Single)
- Source:
- Plane.cs
- Source:
- Plane.cs
- Source:
- Plane.cs
Creates a Plane object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.
public:
Plane(float x, float y, float z, float d);
public Plane (float x, float y, float z, float d);
new System.Numerics.Plane : single * single * single * single -> System.Numerics.Plane
Public Sub New (x As Single, y As Single, z As Single, d As Single)
Parameters
- x
- Single
The X component of the normal.
- y
- Single
The Y component of the normal.
- z
- Single
The Z component of the normal.
- d
- Single
The distance of the plane along its normal from the origin.