DataObject.SetAudio Method
Definition
Important
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Stores audio data (WaveAudio data format) in this data object. The audio data can be a byte array or a stream.
Overloads
SetAudio(Byte[]) |
Stores audio data (WaveAudio data format) in this data object. The audio data is specified as a byte array. |
SetAudio(Stream) |
Stores audio data (WaveAudio data format) in this data object. The audio data is specified as a stream. |
SetAudio(Byte[])
Stores audio data (WaveAudio data format) in this data object. The audio data is specified as a byte array.
public:
void SetAudio(cli::array <System::Byte> ^ audioBytes);
public void SetAudio (byte[] audioBytes);
member this.SetAudio : byte[] -> unit
Public Sub SetAudio (audioBytes As Byte())
Parameters
- audioBytes
- Byte[]
A byte array that contains audio data to store in the data object.
Exceptions
audioBytes
is null
.
Remarks
This method adds data with auto-conversion disabled (the same as calling SetData(String, Object, Boolean) with autoConvert
set to false
).
See also
Applies to
SetAudio(Stream)
Stores audio data (WaveAudio data format) in this data object. The audio data is specified as a stream.
public:
void SetAudio(System::IO::Stream ^ audioStream);
public void SetAudio (System.IO.Stream audioStream);
member this.SetAudio : System.IO.Stream -> unit
Public Sub SetAudio (audioStream As Stream)
Parameters
- audioStream
- Stream
A stream that contains audio data to store in the data object.
Exceptions
audioStream
is null
.
Remarks
This method adds data with auto-conversion disabled (the same as calling SetData(String, Object, Boolean) with autoConvert
set to false
).