Adorner.Enabled Property
Definition
Important
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Gets or sets a value indicating if the Adorner is enabled.
public:
property bool Enabled { bool get(); void set(bool value); };
public bool Enabled { get; set; }
member this.Enabled : bool with get, set
Public Property Enabled As Boolean
Property Value
true
, if the Adorner is enabled; otherwise, false
.
Examples
The following code example demonstrates how to enable and disable an Adorner. For a full code listing, see How to: Extend the Appearance and Behavior of Controls in Design Mode.
// The AnchorGlyph objects should mimic the resize glyphs;
// they should only be visible when the control is the
// primary selection. The adorner is enabled when the
// control is the primary selection and disabled when
// it is not.
void selectionService_SelectionChanged(object sender, EventArgs e)
{
if (object.ReferenceEquals(
this.selectionService.PrimarySelection,
this.relatedControl))
{
this.ComputeBounds();
this.anchorAdorner.Enabled = true;
}
else
{
this.anchorAdorner.Enabled = false;
}
}
' The AnchorGlyph objects should mimic the resize glyphs;
' they should only be visible when the control is the
' primary selection. The adorner is enabled when the
' control is the primary selection and disabled when
' it is not.
Private Sub selectionService_SelectionChanged( _
ByVal sender As Object, _
ByVal e As EventArgs)
If Object.ReferenceEquals( _
Me.selectionService.PrimarySelection, _
Me.relatedControl) Then
Me.ComputeBounds()
Me.anchorAdorner.Enabled = True
Else
Me.anchorAdorner.Enabled = False
End If
End Sub
Remarks
If the Enabled property is true
, the BehaviorService class will send HitTest
and Paint
messages to the Adorner.