Graphics.Transform Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets a copy of the geometric world transformation for this Graphics.
public:
property System::Drawing::Drawing2D::Matrix ^ Transform { System::Drawing::Drawing2D::Matrix ^ get(); void set(System::Drawing::Drawing2D::Matrix ^ value); };
public System.Drawing.Drawing2D.Matrix Transform { get; set; }
member this.Transform : System.Drawing.Drawing2D.Matrix with get, set
Public Property Transform As Matrix
Property Value
A copy of the Matrix that represents the geometric world transformation for this Graphics.
Remarks
GDI+ uses three coordinate spaces: world, page, and device. World coordinates are the coordinates used to model a particular graphic world and are the coordinates you pass to methods in the .NET Framework. Page coordinates refer to the coordinate system used by a drawing surface, such as a form or a control. Device coordinates are the coordinates used by the physical device being drawn on, such as a screen or a printer. The Transform property represents the world transformation, which maps world coordinates to page coordinates.
Because the matrix returned and by the Transform property is a copy of the geometric transform, you should dispose of the matrix when you no longer need it.