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TextureBrush.ScaleTransform Method

Definition

Scales the local geometric transformation of this TextureBrush object by the specified amounts. This method prepends the scaling matrix to the transformation.

Overloads

ScaleTransform(Single, Single)

Scales the local geometric transformation of this TextureBrush object by the specified amounts. This method prepends the scaling matrix to the transformation.

ScaleTransform(Single, Single, MatrixOrder)

Scales the local geometric transformation of this TextureBrush object by the specified amounts in the specified order.

ScaleTransform(Single, Single)

Source:
TextureBrush.cs
Source:
TextureBrush.cs
Source:
TextureBrush.cs
Source:
TextureBrush.cs
Source:
TextureBrush.cs

Scales the local geometric transformation of this TextureBrush object by the specified amounts. This method prepends the scaling matrix to the transformation.

public:
 void ScaleTransform(float sx, float sy);
public void ScaleTransform (float sx, float sy);
member this.ScaleTransform : single * single -> unit
Public Sub ScaleTransform (sx As Single, sy As Single)

Parameters

sx
Single

The amount by which to scale the transformation in the x direction.

sy
Single

The amount by which to scale the transformation in the y direction.

Examples

The following example is designed for use with Windows Forms, and it requires PaintEventArgs e, which is a parameter of the Paint event handler. The code performs the following actions:

  • Creates a TextureBrush object.

  • Scales the texture image by two times in the x-direction.

  • Fills a rectangle on the screen, using the texture brush.

void ScaleTransform_Example1( PaintEventArgs^ e )
{
   // Create a TextureBrush object.
   TextureBrush^ tBrush = gcnew TextureBrush( gcnew Bitmap( "texture.jpg" ) );

   // Scale the texture image 2X in the x-direction.
   tBrush->ScaleTransform( 2, 1 );

   // Fill a rectangle with tBrush.
   e->Graphics->FillRectangle( tBrush, 0, 0, 100, 100 );
}
public void ScaleTransform_Example1(PaintEventArgs e)
{
             
    // Create a TextureBrush object.
    TextureBrush tBrush = new TextureBrush(new Bitmap("texture.jpg"));
             
    // Scale the texture image 2X in the x-direction.
    tBrush.ScaleTransform(2, 1);
             
    // Fill a rectangle with tBrush.
    e.Graphics.FillRectangle(tBrush, 0, 0, 100, 100);
}
Public Sub ScaleTransform_Example1(ByVal e As PaintEventArgs)

    ' Create a TextureBrush object.
    Dim tBrush As New TextureBrush(New Bitmap("texture.jpg"))

    ' Scale the texture image 2X in the x-direction.
    tBrush.ScaleTransform(2, 1)

    ' Fill a rectangle with tBrush.
    e.Graphics.FillRectangle(tBrush, 0, 0, 100, 100)
End Sub

Applies to

ScaleTransform(Single, Single, MatrixOrder)

Source:
TextureBrush.cs
Source:
TextureBrush.cs
Source:
TextureBrush.cs
Source:
TextureBrush.cs
Source:
TextureBrush.cs

Scales the local geometric transformation of this TextureBrush object by the specified amounts in the specified order.

public:
 void ScaleTransform(float sx, float sy, System::Drawing::Drawing2D::MatrixOrder order);
public void ScaleTransform (float sx, float sy, System.Drawing.Drawing2D.MatrixOrder order);
member this.ScaleTransform : single * single * System.Drawing.Drawing2D.MatrixOrder -> unit
Public Sub ScaleTransform (sx As Single, sy As Single, order As MatrixOrder)

Parameters

sx
Single

The amount by which to scale the transformation in the x direction.

sy
Single

The amount by which to scale the transformation in the y direction.

order
MatrixOrder

A MatrixOrder enumeration that specifies whether to append or prepend the scaling matrix.

Examples

The following example is designed for use with Windows Forms, and it requires PaintEventArgs e, which is a parameter of the Paint event handler. The code performs the following actions:

  • Creates a TextureBrush object.

  • Scales the texture image by two times in the x-direction.

  • Fills a rectangle on the screen, using the texture brush.

void ScaleTransform_Example2( PaintEventArgs^ e )
{
   // Create a TextureBrush object.
   TextureBrush^ tBrush = gcnew TextureBrush( gcnew Bitmap( "texture.jpg" ) );

   // Scale the texture image 2X in the x-direction.
   tBrush->ScaleTransform( 2, 1, MatrixOrder::Prepend );

   // Fill a rectangle with tBrush.
   e->Graphics->FillRectangle( tBrush, 0, 0, 100, 100 );
}
public void ScaleTransform_Example2(PaintEventArgs e)
{
             
    // Create a TextureBrush object.
    TextureBrush tBrush = new TextureBrush(new Bitmap("texture.jpg"));
             
    // Scale the texture image 2X in the x-direction.
    tBrush.ScaleTransform(2, 1, MatrixOrder.Prepend);
             
    // Fill a rectangle with tBrush.
    e.Graphics.FillRectangle(tBrush, 0, 0, 100, 100);
}
Public Sub ScaleTransform_Example2(ByVal e As PaintEventArgs)

    ' Create a TextureBrush object.
    Dim tBrush As New TextureBrush(New Bitmap("texture.jpg"))

    ' Scale the texture image 2X in the x-direction.
    tBrush.ScaleTransform(2, 1, MatrixOrder.Prepend)

    ' Fill a rectangle with tBrush.
    e.Graphics.FillRectangle(tBrush, 0, 0, 100, 100)
End Sub

Applies to