MessageQueue.EndReceive(IAsyncResult) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Completes the specified asynchronous receive operation.
public:
System::Messaging::Message ^ EndReceive(IAsyncResult ^ asyncResult);
public System.Messaging.Message EndReceive (IAsyncResult asyncResult);
member this.EndReceive : IAsyncResult -> System.Messaging.Message
Public Function EndReceive (asyncResult As IAsyncResult) As Message
Parameters
- asyncResult
- IAsyncResult
The IAsyncResult that identifies the asynchronous receive operation to finish and from which to retrieve an end result.
Returns
The Message associated with the completed asynchronous operation.
Exceptions
The asyncResult
parameter is null
.
The syntax of the asyncResult
parameter is not valid.
An error occurred when accessing a Message Queuing method.
Examples
The following code example chains asynchronous requests. It assumes there is a queue on the local computer called "myQueue". The Main
function begins the asynchronous operation that is handled by the MyReceiveCompleted
routine. MyReceiveCompleted
processes the current message and begins a new asynchronous receive operation.
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
using namespace System::Threading;
ref class MyNewQueue
{
public:
// Define static class members.
static ManualResetEvent^ signal = gcnew ManualResetEvent( false );
static int count = 0;
// Provides an event handler for the ReceiveCompleted
// event.
static void MyReceiveCompleted( Object^ source, ReceiveCompletedEventArgs^ asyncResult )
{
try
{
// Connect to the queue.
MessageQueue^ mq = dynamic_cast<MessageQueue^>(source);
// End the asynchronous receive operation.
mq->EndReceive( asyncResult->AsyncResult );
count += 1;
if ( count == 10 )
{
signal->Set();
}
// Restart the asynchronous receive operation.
mq->BeginReceive();
}
catch ( MessageQueueException^ )
{
// Handle sources of MessageQueueException.
}
// Handle other exceptions.
return;
}
};
// Provides an entry point into the application.
//
// This example performs asynchronous receive
// operation processing.
int main()
{
// Create an instance of MessageQueue. Set its formatter.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
array<Type^>^p = gcnew array<Type^>(1);
p[ 0 ] = String::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
// Add an event handler for the ReceiveCompleted event.
myQueue->ReceiveCompleted += gcnew ReceiveCompletedEventHandler( MyNewQueue::MyReceiveCompleted );
// Begin the asynchronous receive operation.
myQueue->BeginReceive();
MyNewQueue::signal->WaitOne();
// Do other work on the current thread.
return 0;
}
using System;
using System.Messaging;
using System.Threading;
namespace MyProject
{
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
// Define static class members.
static ManualResetEvent signal = new ManualResetEvent(false);
static int count = 0;
//**************************************************
// Provides an entry point into the application.
//
// This example performs asynchronous receive
// operation processing.
//**************************************************
public static void Main()
{
// Create an instance of MessageQueue. Set its formatter.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(String)});
// Add an event handler for the ReceiveCompleted event.
myQueue.ReceiveCompleted +=
new ReceiveCompletedEventHandler(MyReceiveCompleted);
// Begin the asynchronous receive operation.
myQueue.BeginReceive();
signal.WaitOne();
// Do other work on the current thread.
return;
}
//***************************************************
// Provides an event handler for the ReceiveCompleted
// event.
//***************************************************
private static void MyReceiveCompleted(Object source,
ReceiveCompletedEventArgs asyncResult)
{
try
{
// Connect to the queue.
MessageQueue mq = (MessageQueue)source;
// End the asynchronous receive operation.
Message m = mq.EndReceive(asyncResult.AsyncResult);
count += 1;
if (count == 10)
{
signal.Set();
}
// Restart the asynchronous receive operation.
mq.BeginReceive();
}
catch(MessageQueueException)
{
// Handle sources of MessageQueueException.
}
// Handle other exceptions.
return;
}
}
}
Imports System.Messaging
Imports System.Threading
' Provides a container class for the example.
Public Class MyNewQueue
' Define static class members.
Private Shared signal As New ManualResetEvent(False)
Private Shared count As Integer = 0
' Provides an entry point into the application.
'
' This example performs asynchronous receive
' operation processing.
Public Shared Sub Main()
' Create an instance of MessageQueue. Set its formatter.
Dim myQueue As New MessageQueue(".\myQueue")
myQueue.Formatter = New XmlMessageFormatter(New Type() _
{GetType([String])})
' Add an event handler for the ReceiveCompleted event.
AddHandler myQueue.ReceiveCompleted, AddressOf _
MyReceiveCompleted
' Begin the asynchronous receive operation.
myQueue.BeginReceive()
signal.WaitOne()
' Do other work on the current thread.
Return
End Sub
' Provides an event handler for the ReceiveCompleted
' event.
Private Shared Sub MyReceiveCompleted(ByVal [source] As _
[Object], ByVal asyncResult As ReceiveCompletedEventArgs)
Try
' Connect to the queue.
Dim mq As MessageQueue = CType([source], MessageQueue)
' End the asynchronous receive operation.
Dim m As Message = _
mq.EndReceive(asyncResult.AsyncResult)
count += 1
If count = 10 Then
signal.Set()
End If
' Restart the asynchronous receive operation.
mq.BeginReceive()
Catch
' Handle sources of MessageQueueException.
' Handle other exceptions.
End Try
Return
End Sub
End Class
Remarks
When the ReceiveCompleted event is raised, EndReceive(IAsyncResult) completes the operation that was initiated by the BeginReceive call. To do so, EndReceive(IAsyncResult) receives the message.
BeginReceive can specify a time-out, which causes the ReceiveCompleted event to be raised if the time-out occurs before a message appears in the queue. When a time-out occurs without a message arriving in the queue, a subsequent call to EndReceive(IAsyncResult) throws an exception.
EndReceive(IAsyncResult) is used to read (removing from the queue) the message that caused the ReceiveCompleted event to be raised.
If you want to continue to asynchronously receive messages, you can again call BeginReceive after calling EndReceive(IAsyncResult).
The following table shows whether this method is available in various Workgroup modes.
Workgroup mode | Available |
---|---|
Local computer | Yes |
Local computer and direct format name | Yes |
Remote computer | No |
Remote computer and direct format name | Yes |