Plane Struct
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Represents a plane in three-dimensional space.
public value class Plane : IEquatable<System::Numerics::Plane>
public struct Plane : IEquatable<System.Numerics.Plane>
type Plane = struct
Public Structure Plane
Implements IEquatable(Of Plane)
- Inheritance
- Implements
Remarks
For matrix transformations, the Vector2, Vector3, and Vector4 instances are represented as rows: a vector v is transformed by a matrix M with vM multiplication.
Constructors
Plane(Single, Single, Single, Single) |
Creates a Plane object from the X, Y, and Z components of its normal, and its distance from the origin on that normal. |
Plane(Vector3, Single) |
Creates a Plane object from a specified normal and the distance along the normal from the origin. |
Plane(Vector4) |
Creates a Plane object from a specified four-dimensional vector. |
Fields
D |
The distance of the plane along its normal from the origin. |
Normal |
The normal vector of the plane. |
Methods
CreateFromVertices(Vector3, Vector3, Vector3) |
Creates a Plane object that contains three specified points. |
Dot(Plane, Vector4) |
Calculates the dot product of a plane and a 4-dimensional vector. |
DotCoordinate(Plane, Vector3) |
Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (D) value of the plane. |
DotNormal(Plane, Vector3) |
Returns the dot product of a specified three-dimensional vector and the Normal vector of this plane. |
Equals(Object) |
Returns a value that indicates whether this instance and a specified object are equal. |
Equals(Plane) |
Returns a value that indicates whether this instance and another plane object are equal. |
GetHashCode() |
Returns the hash code for this instance. |
Normalize(Plane) |
Creates a new Plane object whose normal vector is the source plane's normal vector normalized. |
ToString() |
Returns the string representation of this plane object. |
Transform(Plane, Matrix4x4) |
Transforms a normalized plane by a 4x4 matrix. |
Transform(Plane, Quaternion) |
Transforms a normalized plane by a Quaternion rotation. |
Operators
Equality(Plane, Plane) |
Returns a value that indicates whether two planes are equal. |
Inequality(Plane, Plane) |
Returns a value that indicates whether two planes are not equal. |
Extension Methods
AsVector4(Plane) |