AdvSimd.Arm64.LoadAndReplicateToVector128 Method
Definition
Important
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Overloads
LoadAndReplicateToVector128(UInt64*) |
uint64x2_t vld1q_dup_u64 (uint64_t const * ptr) A64: LD1R { Vt.2D }, [Xn] |
LoadAndReplicateToVector128(Int64*) |
int64x2_t vld1q_dup_s64 (int64_t const * ptr) A64: LD1R { Vt.2D }, [Xn] |
LoadAndReplicateToVector128(Double*) |
float64x2_t vld1q_dup_f64 (float64_t const * ptr) A64: LD1R { Vt.2D }, [Xn] |
LoadAndReplicateToVector128(UInt64*)
uint64x2_t vld1q_dup_u64 (uint64_t const * ptr)
A64: LD1R { Vt.2D }, [Xn]
public:
static System::Runtime::Intrinsics::Vector128<System::UInt64> LoadAndReplicateToVector128(System::UInt64* address);
public static System.Runtime.Intrinsics.Vector128<ulong> LoadAndReplicateToVector128 (ulong* address);
static member LoadAndReplicateToVector128 : nativeptr<uint64> -> System.Runtime.Intrinsics.Vector128<uint64>
Parameters
- address
- UInt64*
Returns
Applies to
LoadAndReplicateToVector128(Int64*)
int64x2_t vld1q_dup_s64 (int64_t const * ptr)
A64: LD1R { Vt.2D }, [Xn]
public:
static System::Runtime::Intrinsics::Vector128<long> LoadAndReplicateToVector128(long* address);
public static System.Runtime.Intrinsics.Vector128<long> LoadAndReplicateToVector128 (long* address);
static member LoadAndReplicateToVector128 : nativeptr<int64> -> System.Runtime.Intrinsics.Vector128<int64>
Parameters
- address
- Int64*
Returns
Applies to
LoadAndReplicateToVector128(Double*)
float64x2_t vld1q_dup_f64 (float64_t const * ptr)
A64: LD1R { Vt.2D }, [Xn]
public:
static System::Runtime::Intrinsics::Vector128<double> LoadAndReplicateToVector128(double* address);
public static System.Runtime.Intrinsics.Vector128<double> LoadAndReplicateToVector128 (double* address);
static member LoadAndReplicateToVector128 : nativeptr<double> -> System.Runtime.Intrinsics.Vector128<double>
Parameters
- address
- Double*