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Sve.FusedMultiplyAddNegated Method

Definition

Overloads

FusedMultiplyAddNegated(Vector<Double>, Vector<Double>, Vector<Double>)
FusedMultiplyAddNegated(Vector<Single>, Vector<Single>, Vector<Single>)

FusedMultiplyAddNegated(Vector<Double>, Vector<Double>, Vector<Double>)

public:
 static System::Numerics::Vector<double> FusedMultiplyAddNegated(System::Numerics::Vector<double> addend, System::Numerics::Vector<double> left, System::Numerics::Vector<double> right);
public static System.Numerics.Vector<double> FusedMultiplyAddNegated (System.Numerics.Vector<double> addend, System.Numerics.Vector<double> left, System.Numerics.Vector<double> right);
static member FusedMultiplyAddNegated : System.Numerics.Vector<double> * System.Numerics.Vector<double> * System.Numerics.Vector<double> -> System.Numerics.Vector<double>
Public Shared Function FusedMultiplyAddNegated (addend As Vector(Of Double), left As Vector(Of Double), right As Vector(Of Double)) As Vector(Of Double)

Parameters

addend
Vector<Double>
left
Vector<Double>
right
Vector<Double>

Returns

Applies to

FusedMultiplyAddNegated(Vector<Single>, Vector<Single>, Vector<Single>)

public:
 static System::Numerics::Vector<float> FusedMultiplyAddNegated(System::Numerics::Vector<float> addend, System::Numerics::Vector<float> left, System::Numerics::Vector<float> right);
public static System.Numerics.Vector<float> FusedMultiplyAddNegated (System.Numerics.Vector<float> addend, System.Numerics.Vector<float> left, System.Numerics.Vector<float> right);
static member FusedMultiplyAddNegated : System.Numerics.Vector<single> * System.Numerics.Vector<single> * System.Numerics.Vector<single> -> System.Numerics.Vector<single>
Public Shared Function FusedMultiplyAddNegated (addend As Vector(Of Single), left As Vector(Of Single), right As Vector(Of Single)) As Vector(Of Single)

Parameters

addend
Vector<Single>
left
Vector<Single>
right
Vector<Single>

Returns

Applies to