ServerChannelSinkStack.StoreAndDispatch(IServerChannelSink, Object) Method
Definition
Important
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Stores a message sink and its associated state, and then dispatches a message asynchronously, using the sink just stored and any other stored sinks.
public:
virtual void StoreAndDispatch(System::Runtime::Remoting::Channels::IServerChannelSink ^ sink, System::Object ^ state);
public void StoreAndDispatch (System.Runtime.Remoting.Channels.IServerChannelSink sink, object state);
[System.Security.SecurityCritical]
public void StoreAndDispatch (System.Runtime.Remoting.Channels.IServerChannelSink sink, object state);
abstract member StoreAndDispatch : System.Runtime.Remoting.Channels.IServerChannelSink * obj -> unit
override this.StoreAndDispatch : System.Runtime.Remoting.Channels.IServerChannelSink * obj -> unit
[<System.Security.SecurityCritical>]
abstract member StoreAndDispatch : System.Runtime.Remoting.Channels.IServerChannelSink * obj -> unit
override this.StoreAndDispatch : System.Runtime.Remoting.Channels.IServerChannelSink * obj -> unit
Public Sub StoreAndDispatch (sink As IServerChannelSink, state As Object)
Parameters
- sink
- IServerChannelSink
A server channel sink.
- state
- Object
The state associated with sink
.
Implements
- Attributes
Remarks
The StoreAndDispatch method is intended for use only by the .NET Framework remoting infrastructure. You should not call it directly.
The method should be only called by a transport sink to complete an asynchronous dispatch.