SpeakProgressEventArgs.CharacterPosition Property
Definition
Important
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Gets the number of characters and spaces from the beginning of the prompt to the position before the first letter of the word that was just spoken.
public:
property int CharacterPosition { int get(); };
public int CharacterPosition { get; }
member this.CharacterPosition : int
Public ReadOnly Property CharacterPosition As Integer
Property Value
Returns the number of characters and spaces from the beginning of the prompt to the position before the first letter of the word that was just spoken.
Examples
The following example creates a PromptBuilder and appends the SSML contents of an XML file using XmlReader. The example outputs speech to a WAV file for playback. The contents of the XML file containing the SSML appear below the code example.
using System;
using System.Xml;
using System.IO;
using System.Speech.Synthesis;
namespace SampleSynthesis
{
class Program
{
static void Main(string[] args)
{
// Initialize a new instance of the SpeechSynthesizer.
using (SpeechSynthesizer synth = new SpeechSynthesizer())
{
// Configure the audio output.
synth.SetOutputToDefaultAudioDevice();
// Create a path to the file that contains SSML.
string weatherFile = Path.GetFullPath("c:\\test\\Weather.ssml");
// Create an XML Reader from the file, create a PromptBuilder and
// append the XmlReader.
PromptBuilder builder = new PromptBuilder();
if (File.Exists(weatherFile))
{
XmlReader reader = XmlReader.Create(weatherFile);
builder.AppendSsml(reader);
reader.Close();
}
// Add a handler for the SpeakProgress event.
synth.SpeakProgress +=
new EventHandler<SpeakProgressEventArgs>(synth_SpeakProgress);
// Speak the prompt and play back the output file.
synth.Speak(builder);
}
Console.WriteLine();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
// Write each word and its character position to the console.
static void synth_SpeakProgress(object sender, SpeakProgressEventArgs e)
{
Console.WriteLine("Speak progress: {0} {1}",
e.CharacterPosition, e.Text);
}
}
}
<!-- The following are the contents of the file Weather.ssml.
Note that because of the <p> tag and the space that follows it,
that the character position of the first word "The" will be 86. -->
<?xml version="1.0" encoding="ISO-8859-1"?>
<speak version="1.0"
xmlns="http://www.w3.org/2001/10/synthesis"
xml:lang="en-US">
<p> The weather forecast for today is partly cloudy with
some sun breaks. </p>
<break strength="medium" />
<p> Tonight's weather will be cloudy with a 30% chance of
showers. </p>
</speak>
Remarks
The CharacterPosition includes the count for characters in XML tags, including their enclosing brackets. When using any of the AppendText, AppendTextWithAlias, AppendTextWithHint, AppendSsmlMarkup, or AppendTextWithPronunciation methods, the contents are added to an SSML prompt that includes the opening and closing speak
elements. The opening speak
element adds an offset of 82 characters and spaces to the CharacterPosition of the all the words and letters in the prompt. For example, in the following snippet, the CharacterPosition of the first word, "this", is 82.
builder.AppendText("This is a test");
Synthesizer.Speak(builder);
In the above example the CharacterPosition of the word "test" is 92. In the following snippet the CharacterPosition of the word "test" is 23 characters higher (115) because the opening <prosody pitch="high"> tag that precedes it contains 23 characters and spaces (the two escape characters "\" are not counted).
builder.AppendSsmlMarkup("This is a <prosody pitch=\"high\"> test </prosody>.");
Synthesizer.Speak(builder);
If you use the AppendSsml methods to add content to a prompt by specifying a file, the opening xml
declaration and speak
elements in the file are not used or counted. The first character in the file after the opening speak
tag will be at position 82 if it is the first content in the prompt.
By contrast, the string parameter of a Speak method does not get added to an SSML prompt before being spoken. Therefore, the CharacterPosition of the first word, "this", in the following snippet is zero.
Synthesizer.Speak("This is a test.");
The SpeechSynthesizer normalizes numbers to the words that correspond to how the number will be spoken. For example, the synthesizer speaks the number "4003" as "four thousand three". It raises a SpeakProgress event for each of the three spoken words. However, the CharacterPosition property for each of the three words is the same. It is the position before the first character of the number "4003" in the text of the prompt.