Decoder.GetChars Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
When overridden in a derived class, decodes a sequence of bytes into a set of characters.
Overloads
GetChars(ReadOnlySpan<Byte>, Span<Char>, Boolean) |
When overridden in a derived class, decodes a sequence of span bytes and any bytes in the internal buffer into a set of characters that are stored starting at the specified character pointer. A parameter indicates whether to clear the internal state of the decoder after the conversion. |
GetChars(Byte*, Int32, Char*, Int32, Boolean) |
When overridden in a derived class, decodes a sequence of bytes starting at the specified byte pointer and any bytes in the internal buffer into a set of characters that are stored starting at the specified character pointer. A parameter indicates whether to clear the internal state of the decoder after the conversion. |
GetChars(Byte[], Int32, Int32, Char[], Int32) |
When overridden in a derived class, decodes a sequence of bytes from the specified byte array and any bytes in the internal buffer into the specified character array. |
GetChars(Byte[], Int32, Int32, Char[], Int32, Boolean) |
When overridden in a derived class, decodes a sequence of bytes from the specified byte array and any bytes in the internal buffer into the specified character array. A parameter indicates whether to clear the internal state of the decoder after the conversion. |
GetChars(ReadOnlySpan<Byte>, Span<Char>, Boolean)
- Source:
- Decoder.cs
- Source:
- Decoder.cs
- Source:
- Decoder.cs
When overridden in a derived class, decodes a sequence of span bytes and any bytes in the internal buffer into a set of characters that are stored starting at the specified character pointer. A parameter indicates whether to clear the internal state of the decoder after the conversion.
public:
virtual int GetChars(ReadOnlySpan<System::Byte> bytes, Span<char> chars, bool flush);
public virtual int GetChars (ReadOnlySpan<byte> bytes, Span<char> chars, bool flush);
abstract member GetChars : ReadOnlySpan<byte> * Span<char> * bool -> int
override this.GetChars : ReadOnlySpan<byte> * Span<char> * bool -> int
Public Overridable Function GetChars (bytes As ReadOnlySpan(Of Byte), chars As Span(Of Char), flush As Boolean) As Integer
Parameters
- bytes
- ReadOnlySpan<Byte>
A byte span to decode.
- flush
- Boolean
true
to clear the internal state of the decoder after the conversion; otherwise, false
.
Returns
The actual number of characters written at the span indicated by the chars
parameter.
Remarks
Remember that the Decoder object saves state between calls to GetChars. When the application is done with a stream of data, it should set the flush
parameter to true
to make sure that the state information is flushed. With this setting, the decoder ignores invalid bytes at the end of the data block and clears the internal buffer.
To calculate the exact span size that GetChars
requires to store the resulting characters, the application should use GetCharCount.
If GetChars
is called with flush
set to false
, the decoder stores trailing bytes at the end of the data block in an internal buffer and uses them in the next decoding operation. The application should call GetCharCount
on a block of data immediately before calling GetChars
on the same block, so that any trailing bytes from the previous block are included in the calculation.
If your application is to convert many segments of an input stream, consider using the Convert method. GetChars will throw an exception if the output span isn't large enough, but Convert will fill as much space as possible and return the bytes read and chars written, provided the output array allows for at least two characters. Also see the Encoding.GetChars topic for more comments.
Applies to
GetChars(Byte*, Int32, Char*, Int32, Boolean)
- Source:
- Decoder.cs
- Source:
- Decoder.cs
- Source:
- Decoder.cs
Important
This API is not CLS-compliant.
When overridden in a derived class, decodes a sequence of bytes starting at the specified byte pointer and any bytes in the internal buffer into a set of characters that are stored starting at the specified character pointer. A parameter indicates whether to clear the internal state of the decoder after the conversion.
public:
virtual int GetChars(System::Byte* bytes, int byteCount, char* chars, int charCount, bool flush);
[System.CLSCompliant(false)]
public virtual int GetChars (byte* bytes, int byteCount, char* chars, int charCount, bool flush);
[System.CLSCompliant(false)]
[System.Runtime.InteropServices.ComVisible(false)]
public virtual int GetChars (byte* bytes, int byteCount, char* chars, int charCount, bool flush);
[System.CLSCompliant(false)]
[System.Runtime.InteropServices.ComVisible(false)]
[System.Security.SecurityCritical]
public virtual int GetChars (byte* bytes, int byteCount, char* chars, int charCount, bool flush);
[<System.CLSCompliant(false)>]
abstract member GetChars : nativeptr<byte> * int * nativeptr<char> * int * bool -> int
override this.GetChars : nativeptr<byte> * int * nativeptr<char> * int * bool -> int
[<System.CLSCompliant(false)>]
[<System.Runtime.InteropServices.ComVisible(false)>]
abstract member GetChars : nativeptr<byte> * int * nativeptr<char> * int * bool -> int
override this.GetChars : nativeptr<byte> * int * nativeptr<char> * int * bool -> int
[<System.CLSCompliant(false)>]
[<System.Runtime.InteropServices.ComVisible(false)>]
[<System.Security.SecurityCritical>]
abstract member GetChars : nativeptr<byte> * int * nativeptr<char> * int * bool -> int
override this.GetChars : nativeptr<byte> * int * nativeptr<char> * int * bool -> int
Parameters
- bytes
- Byte*
A pointer to the first byte to decode.
- byteCount
- Int32
The number of bytes to decode.
- chars
- Char*
A pointer to the location at which to start writing the resulting set of characters.
- charCount
- Int32
The maximum number of characters to write.
- flush
- Boolean
true
to clear the internal state of the decoder after the conversion; otherwise, false
.
Returns
The actual number of characters written at the location indicated by the chars
parameter.
- Attributes
Exceptions
byteCount
or charCount
is less than zero.
charCount
is less than the resulting number of characters.
A fallback occurred (for more information, see Character Encoding in .NET)
-and-
Fallback is set to DecoderExceptionFallback.
Remarks
Remember that the Decoder object saves state between calls to GetChars. When the application is done with a stream of data, it should set the flush
parameter to true
to make sure that the state information is flushed. With this setting, the decoder ignores invalid bytes at the end of the data block and clears the internal buffer.
To calculate the exact buffer size that GetChars
requires to store the resulting characters, the application should use GetCharCount.
If GetChars
is called with flush
set to false
, the decoder stores trailing bytes at the end of the data block in an internal buffer and uses them in the next decoding operation. The application should call GetCharCount
on a block of data immediately before calling GetChars
on the same block, so that any trailing bytes from the previous block are included in the calculation.
If your application is to convert many segments of an input stream, consider using the Convert method. GetChars will throw an exception if the output buffer isn't large enough, but Convert will fill as much space as possible and return the bytes read and chars written, provided the output array allows for at least two characters. Also see the Encoding.GetChars topic for more comments.
See also
Applies to
GetChars(Byte[], Int32, Int32, Char[], Int32)
- Source:
- Decoder.cs
- Source:
- Decoder.cs
- Source:
- Decoder.cs
When overridden in a derived class, decodes a sequence of bytes from the specified byte array and any bytes in the internal buffer into the specified character array.
public:
abstract int GetChars(cli::array <System::Byte> ^ bytes, int byteIndex, int byteCount, cli::array <char> ^ chars, int charIndex);
public abstract int GetChars (byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex);
abstract member GetChars : byte[] * int * int * char[] * int -> int
Public MustOverride Function GetChars (bytes As Byte(), byteIndex As Integer, byteCount As Integer, chars As Char(), charIndex As Integer) As Integer
Parameters
- bytes
- Byte[]
The byte array containing the sequence of bytes to decode.
- byteIndex
- Int32
The index of the first byte to decode.
- byteCount
- Int32
The number of bytes to decode.
- chars
- Char[]
The character array to contain the resulting set of characters.
- charIndex
- Int32
The index at which to start writing the resulting set of characters.
Returns
The actual number of characters written into chars
.
Exceptions
byteIndex
or byteCount
or charIndex
is less than zero.
-or-
byteindex
and byteCount
do not denote a valid range in bytes
.
-or-
charIndex
is not a valid index in chars
.
chars
does not have enough capacity from charIndex
to the end of the array to accommodate the resulting characters.
A fallback occurred (for more information, see Character Encoding in .NET)
-and-
Fallback is set to DecoderExceptionFallback.
Examples
The following example demonstrates how to decode a range of elements from a byte array and store them in a Unicode character array. The GetCharCount method is used to calculate the number of characters needed to store the decoded elements in the array bytes
. The GetChars method decodes the specified elements in the byte array and stores them in the new character array.
using namespace System;
using namespace System::Text;
using namespace System::Collections;
int main()
{
array<Char>^chars;
array<Byte>^bytes = {85,0,110,0,105,0,99,0,111,0,100,0,101,0};
Decoder^ uniDecoder = Encoding::Unicode->GetDecoder();
int charCount = uniDecoder->GetCharCount( bytes, 0, bytes->Length );
chars = gcnew array<Char>(charCount);
int charsDecodedCount = uniDecoder->GetChars( bytes, 0, bytes->Length, chars, 0 );
Console::WriteLine( "{0} characters used to decode bytes.", charsDecodedCount );
Console::Write( "Decoded chars: " );
IEnumerator^ myEnum = chars->GetEnumerator();
while ( myEnum->MoveNext() )
{
Char c = safe_cast<Char>(myEnum->Current);
Console::Write( "[{0}]", c.ToString() );
}
Console::WriteLine();
}
/* This code example produces the following output.
7 characters used to decode bytes.
Decoded chars: [U][n][i][c][o][d][e]
*/
using System;
using System.Text;
class UnicodeEncodingExample {
public static void Main() {
Char[] chars;
Byte[] bytes = new Byte[] {
85, 0, 110, 0, 105, 0, 99, 0, 111, 0, 100, 0, 101, 0
};
Decoder uniDecoder = Encoding.Unicode.GetDecoder();
int charCount = uniDecoder.GetCharCount(bytes, 0, bytes.Length);
chars = new Char[charCount];
int charsDecodedCount = uniDecoder.GetChars(bytes, 0, bytes.Length, chars, 0);
Console.WriteLine(
"{0} characters used to decode bytes.", charsDecodedCount
);
Console.Write("Decoded chars: ");
foreach (Char c in chars) {
Console.Write("[{0}]", c);
}
Console.WriteLine();
}
}
/* This code example produces the following output.
7 characters used to decode bytes.
Decoded chars: [U][n][i][c][o][d][e]
*/
Imports System.Text
Class UnicodeEncodingExample
Public Shared Sub Main()
Dim chars() As Char
Dim bytes() As Byte = { _
85, 0, 110, 0, 105, 0, 99, 0, 111, 0, 100, 0, 101, 0 _
}
Dim uniDecoder As Decoder = Encoding.Unicode.GetDecoder()
Dim charCount As Integer = uniDecoder.GetCharCount(bytes, 0, bytes.Length)
chars = New Char(charCount - 1) {}
Dim charsDecodedCount As Integer = _
uniDecoder.GetChars(bytes, 0, bytes.Length, chars, 0)
Console.WriteLine( _
"{0} characters used to decode bytes.", _
charsDecodedCount _
)
Console.Write("Decoded chars: ")
Dim c As Char
For Each c In chars
Console.Write("[{0}]", c)
Next c
Console.WriteLine()
End Sub
End Class
'This code example produces the following output.
'
'7 characters used to decode bytes.
'Decoded chars: [U][n][i][c][o][d][e]
'
Remarks
Remember that the Decoder object saves state between calls to GetChars. When the application is done with a stream of data, it should set the flush
parameter to true
to make sure that the state information is flushed. With this setting, the decoder ignores invalid bytes at the end of the data block and clears the internal buffer.
To calculate the exact array size that GetChars
requires to store the resulting characters, the application should use GetCharCount.
If GetChars
is called with flush
set to false
, the decoder stores trailing bytes at the end of the data block in an internal buffer and uses them in the next decoding operation. The application should call GetCharCount
on a block of data immediately before calling GetChars
on the same block, so that any trailing bytes from the previous block are included in the calculation.
If your application is to convert many segments of an input stream, consider using the Convert method. GetChars will throw an exception if the output buffer isn't large enough, but Convert will fill as much space as possible and return the bytes read and chars written, provided the output array allows for at least two characters. Also see the Encoding.GetChars topic for more comments.
See also
Applies to
GetChars(Byte[], Int32, Int32, Char[], Int32, Boolean)
- Source:
- Decoder.cs
- Source:
- Decoder.cs
- Source:
- Decoder.cs
When overridden in a derived class, decodes a sequence of bytes from the specified byte array and any bytes in the internal buffer into the specified character array. A parameter indicates whether to clear the internal state of the decoder after the conversion.
public:
virtual int GetChars(cli::array <System::Byte> ^ bytes, int byteIndex, int byteCount, cli::array <char> ^ chars, int charIndex, bool flush);
public virtual int GetChars (byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush);
abstract member GetChars : byte[] * int * int * char[] * int * bool -> int
override this.GetChars : byte[] * int * int * char[] * int * bool -> int
Public Overridable Function GetChars (bytes As Byte(), byteIndex As Integer, byteCount As Integer, chars As Char(), charIndex As Integer, flush As Boolean) As Integer
Parameters
- bytes
- Byte[]
The byte array containing the sequence of bytes to decode.
- byteIndex
- Int32
The index of the first byte to decode.
- byteCount
- Int32
The number of bytes to decode.
- chars
- Char[]
The character array to contain the resulting set of characters.
- charIndex
- Int32
The index at which to start writing the resulting set of characters.
- flush
- Boolean
true
to clear the internal state of the decoder after the conversion; otherwise, false
.
Returns
The actual number of characters written into the chars
parameter.
Exceptions
byteIndex
or byteCount
or charIndex
is less than zero.
-or-
byteindex
and byteCount
do not denote a valid range in bytes
.
-or-
charIndex
is not a valid index in chars
.
chars
does not have enough capacity from charIndex
to the end of the array to accommodate the resulting characters.
A fallback occurred (for more information, see Character Encoding in .NET)
-and-
Fallback is set to DecoderExceptionFallback.
Remarks
Remember that the Decoder object saves state between calls to GetChars. When the application is done with a stream of data, it should set the flush
parameter to true
to make sure that the state information is flushed. With this setting, the decoder ignores invalid bytes at the end of the data block and clears the internal buffer.
To calculate the exact array size that GetChars
requires to store the resulting characters, the application should use GetCharCount.
If GetChars
is called with flush
set to false
, the decoder stores trailing bytes at the end of the data block in an internal buffer and uses them in the next decoding operation. The application should call GetCharCount
on a block of data immediately before calling GetChars
on the same block, so that any trailing bytes from the previous block are included in the calculation.
If your application is to convert many segments of an input stream, consider using the Convert method. GetChars will throw an exception if the output buffer isn't large enough, but Convert will fill as much space as possible and return the bytes read and chars written, provided the output array allows for at least two characters. Also see the Encoding.GetChars topic for more comments.