AddedConditionAction Class
Definition
Important
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Represents the addition of a RuleCondition to a workflow during dynamic update. This class cannot be inherited.
public ref class AddedConditionAction sealed : System::Workflow::Activities::Rules::RuleConditionChangeAction
public sealed class AddedConditionAction : System.Workflow.Activities.Rules.RuleConditionChangeAction
type AddedConditionAction = class
inherit RuleConditionChangeAction
Public NotInheritable Class AddedConditionAction
Inherits RuleConditionChangeAction
- Inheritance
Remarks
This class can be used by a tracking service to determine which RuleConditions have been added during a dynamic update. An instance of this object is generated for every RuleCondition that is added (that is, that did not exist in the workflow before this dynamic update).
Constructors
AddedConditionAction() |
Initializes a new instance of the AddedConditionAction class. |
AddedConditionAction(RuleCondition) |
Initializes a new instance of the AddedConditionAction class using the definition of the added condition. |
Properties
ConditionDefinition |
Gets or sets the RuleCondition to add to the workflow. |
ConditionName |
Gets a string that contains the name of the RuleCondition that was added to the workflow. |
Methods
ApplyTo(Activity) |
When overridden in a derived class, applies the changes to the root Activity. (Inherited from WorkflowChangeAction) |
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
ValidateChanges(Activity) |
When overridden in a derived class, verifies that the RuleConditionChangeAction is configured correctly and has no errors. (Inherited from RuleConditionChangeAction) |