StructuredCompositeActivityDesigner.ContainedDesigners Property
Definition
Important
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Gets a generic read-only collection that contains all activity designers that are children of the StructuredCompositeActivityDesigner.
public:
virtual property System::Collections::ObjectModel::ReadOnlyCollection<System::Workflow::ComponentModel::Design::ActivityDesigner ^> ^ ContainedDesigners { System::Collections::ObjectModel::ReadOnlyCollection<System::Workflow::ComponentModel::Design::ActivityDesigner ^> ^ get(); };
public override System.Collections.ObjectModel.ReadOnlyCollection<System.Workflow.ComponentModel.Design.ActivityDesigner> ContainedDesigners { get; }
member this.ContainedDesigners : System.Collections.ObjectModel.ReadOnlyCollection<System.Workflow.ComponentModel.Design.ActivityDesigner>
Public Overrides ReadOnly Property ContainedDesigners As ReadOnlyCollection(Of ActivityDesigner)
Property Value
An ActivityDesigner read-only collection that contains the child designers.
Examples
The following example demonstrates the addition of a new branch using a designer based off of the CompositeActivityDesigner class. If CanInsertActivities returns true, a new branch is created using the InsertActivities method. A ConnectorHitTestInfo object is created as a parameter to the InsertActivities method. When this is finished, the EnsureVisibleContainedDesigner method is used to ensure that the newly added branch is displayed in the workflow designer by accessing a single object in the ContainedDesigners collection.
protected override CompositeActivity OnCreateNewBranch()
{
return new ParallelIfBranch();
}
private void OnAddBranch(object sender, EventArgs e)
{
CompositeActivity activity1 = this.OnCreateNewBranch();
CompositeActivity activity2 = base.Activity as CompositeActivity;
if ((activity2 != null) && (activity1 != null))
{
int num1 = this.ContainedDesigners.Count;
Activity[] activityArray1 = new Activity[] { activity1 };
if (CanInsertActivities(new ConnectorHitTestInfo(this, HitTestLocations.Designer, activity2.Activities.Count),
new List<Activity>(activityArray1).AsReadOnly()))
{
CompositeActivityDesigner.InsertActivities(this,
new ConnectorHitTestInfo(this, HitTestLocations.Designer, activity2.Activities.Count),
new List<Activity>(activityArray1).AsReadOnly(),
string.Format("Adding branch {0}", activity1.GetType().Name));
if ((this.ContainedDesigners.Count > num1) && (this.ContainedDesigners.Count > 0))
{
this.ContainedDesigners[this.ContainedDesigners.Count - 1].EnsureVisible();
}
}
}
}
Protected Overrides Function OnCreateNewBranch() As CompositeActivity
Return New ParallelIfBranch()
End Function
Private Sub OnAddBranch(ByVal sender As Object, ByVal e As EventArgs)
Dim activity1 As CompositeActivity = Me.OnCreateNewBranch()
Dim activity2 As CompositeActivity = CType(MyBase.Activity, CompositeActivity)
If (activity2 IsNot Nothing) And (activity1 IsNot Nothing) Then
Dim num1 As Integer = Me.ContainedDesigners.Count
Dim activityArray1() As Activity = {activity1}
If (CanInsertActivities(New ConnectorHitTestInfo(Me, HitTestLocations.Designer, activity2.Activities.Count), _
New List(Of Activity)(activityArray1).AsReadOnly())) Then
CompositeActivityDesigner.InsertActivities(Me, _
New ConnectorHitTestInfo(Me, HitTestLocations.Designer, activity2.Activities.Count), _
New List(Of Activity)(activityArray1).AsReadOnly(), _
String.Format("Adding branch 0}", activity1.GetType().Name))
If (Me.ContainedDesigners.Count > num1) And (Me.ContainedDesigners.Count > 0) Then
Me.ContainedDesigners(Me.ContainedDesigners.Count - 1).EnsureVisible()
End If
End If
End If
End Sub