ID3DX11EffectShaderVariable::GetGeometryShader method
Get a geometry shader.
Syntax
HRESULT GetGeometryShader(
UINT ShaderIndex,
ID3D11GeometryShader **ppGS
);
Parameters
-
ShaderIndex
-
Type: UINT
A zero-based index.
-
ppGS
-
Type: ID3D11GeometryShader**
A pointer to an ID3D11GeometryShader pointer that will be set to the geometry shader on return.
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
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Header |
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Library |
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