min
Selects the lesser of x and y.
ret min(x, y) |
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Parameters
Item | Description |
---|---|
x |
[in] The x input value. |
y |
[in] The y input value. |
Return Value
The x or y parameter, whichever is the smallest value.
Remarks
Denormals are handled as follows:
src0 src1-> | -inf | F | +inf | NAN |
---|---|---|---|---|
-inf | -inf | -inf | -inf | -inf |
F | -inf | src0 or src1 | src0 | src0 |
+inf | -inf | src1 | +inf | +inf |
NaN | -inf | src1 | +inf | NaN |
F means finite-real number.
Type Description
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
x | in | scalar, vector, or matrix | float, int | any |
y | in | same as input x | float, int | same dimension(s) as input x |
ret | return type | same as input x | float, int | same dimension(s) as input x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 2 (DirectX HLSL) and higher shader models | yes |
Shader Model 1 (DirectX HLSL) | yes (vs_1_1 and ps_1_4) |