saturate (HLSL reference)
Clamps the specified value within the range of 0 to 1.
ret saturate(x) |
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Parameters
Item | Description |
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x |
[in] The specified value. |
Return Value
The x parameter, clamped within the range of 0 to 1.
Type Description
Name | Template Type | Component Type | Size |
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x | scalar, vector, or matrix | float | any |
ret | same as input x | float | same dimension(s) as input x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
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Shader Model 1 (DirectX HLSL) and higher shader models | yes |