texCUBE (HLSL reference) - Select the mip level
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Samples a cube texture using a gradient to select the mip level.
ret texCUBE(s, t, ddx, ddy) |
Parameters
Item |
Description |
s
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[in] The sampler state.
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t
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[in] The texture coordinate.
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ddx
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[in] Rate of change of the surface geometry in the x direction.
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ddy
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[in] Rate of change of the surface geometry in the y direction.
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Return Value
The value of the texture data.
Type Description
Minimum Shader Model
This function is supported in the following shader models.
- Significant code reordering is done to move gradient computations outside of flow control.
- If the D3DPSHADERCAPS2_0 cap is set with D3DD3DPSHADERCAPS2_0_GRADIENTINSTRUCTIONS, the compiler maps this function to texldd.
See also
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Intrinsic Functions (DirectX HLSL)