State Class
Definition
Important
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Models the state which a state machine can be in.
public ref class State sealed
public sealed class State
type State = class
Public NotInheritable Class State
- Inheritance
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State
Constructors
State() |
Initializes a new instance of the State class. |
Properties
DisplayName |
Gets or sets an optional friendly name that is used for debugging, validation, exception handling, and tracking. |
Entry |
Gets or sets the activity performed when entering the state. |
Exit |
Gets or sets the activity performed when exiting the state. |
IsFinal |
Gets or sets whether the state is a final state. |
Transitions |
Gets the collection of transitions that come from this state. |
Variables |
Gets the collection of variable objects associated with the state. |
Methods
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |