BitVector32.CreateSection Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Creates a series of sections that contain small integers.
Overloads
CreateSection(Int16) |
Creates the first BitVector32.Section in a series of sections that contain small integers. |
CreateSection(Int16, BitVector32+Section) |
Creates a new BitVector32.Section following the specified BitVector32.Section in a series of sections that contain small integers. |
Examples
The following code example uses a BitVector32 as a collection of sections.
#using <system.dll>
using namespace System;
using namespace System::Collections::Specialized;
int main()
{
// Creates and initializes a BitVector32.
BitVector32 myBV(0);
// Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
// mySect3, which uses exactly one bit, can also be used as a bit flag.
BitVector32::Section mySect1 = BitVector32::CreateSection( 6 );
BitVector32::Section mySect2 = BitVector32::CreateSection( 3, mySect1 );
BitVector32::Section mySect3 = BitVector32::CreateSection( 1, mySect2 );
BitVector32::Section mySect4 = BitVector32::CreateSection( 15, mySect3 );
// Displays the values of the sections.
Console::WriteLine( "Initial values:" );
Console::WriteLine( "\tmySect1: {0}", myBV[ mySect1 ] );
Console::WriteLine( "\tmySect2: {0}", myBV[ mySect2 ] );
Console::WriteLine( "\tmySect3: {0}", myBV[ mySect3 ] );
Console::WriteLine( "\tmySect4: {0}", myBV[ mySect4 ] );
// Sets each section to a new value and displays the value of the BitVector32 at each step.
Console::WriteLine( "Changing the values of each section:" );
Console::WriteLine( "\tInitial: \t {0}", myBV );
myBV[ mySect1 ] = 5;
Console::WriteLine( "\tmySect1 = 5:\t {0}", myBV );
myBV[ mySect2 ] = 3;
Console::WriteLine( "\tmySect2 = 3:\t {0}", myBV );
myBV[ mySect3 ] = 1;
Console::WriteLine( "\tmySect3 = 1:\t {0}", myBV );
myBV[ mySect4 ] = 9;
Console::WriteLine( "\tmySect4 = 9:\t {0}", myBV );
// Displays the values of the sections.
Console::WriteLine( "New values:" );
Console::WriteLine( "\tmySect1: {0}", myBV[ mySect1 ] );
Console::WriteLine( "\tmySect2: {0}", myBV[ mySect2 ] );
Console::WriteLine( "\tmySect3: {0}", myBV[ mySect3 ] );
Console::WriteLine( "\tmySect4: {0}", myBV[ mySect4 ] );
}
/*
This code produces the following output.
Initial values:
mySect1: 0
mySect2: 0
mySect3: 0
mySect4: 0
Changing the values of each section:
Initial: BitVector32 {00000000000000000000000000000000}
mySect1 = 5: BitVector32 {00000000000000000000000000000101}
mySect2 = 3: BitVector32 {00000000000000000000000000011101}
mySect3 = 1: BitVector32 {00000000000000000000000000111101}
mySect4 = 9: BitVector32 {00000000000000000000001001111101}
New values:
mySect1: 5
mySect2: 3
mySect3: 1
mySect4: 9
*/
using System;
using System.Collections.Specialized;
public class SamplesBitVector32 {
public static void Main() {
// Creates and initializes a BitVector32.
BitVector32 myBV = new BitVector32( 0 );
// Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
// mySect3, which uses exactly one bit, can also be used as a bit flag.
BitVector32.Section mySect1 = BitVector32.CreateSection( 6 );
BitVector32.Section mySect2 = BitVector32.CreateSection( 3, mySect1 );
BitVector32.Section mySect3 = BitVector32.CreateSection( 1, mySect2 );
BitVector32.Section mySect4 = BitVector32.CreateSection( 15, mySect3 );
// Displays the values of the sections.
Console.WriteLine( "Initial values:" );
Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );
// Sets each section to a new value and displays the value of the BitVector32 at each step.
Console.WriteLine( "Changing the values of each section:" );
Console.WriteLine( "\tInitial: \t{0}", myBV.ToString() );
myBV[mySect1] = 5;
Console.WriteLine( "\tmySect1 = 5:\t{0}", myBV.ToString() );
myBV[mySect2] = 3;
Console.WriteLine( "\tmySect2 = 3:\t{0}", myBV.ToString() );
myBV[mySect3] = 1;
Console.WriteLine( "\tmySect3 = 1:\t{0}", myBV.ToString() );
myBV[mySect4] = 9;
Console.WriteLine( "\tmySect4 = 9:\t{0}", myBV.ToString() );
// Displays the values of the sections.
Console.WriteLine( "New values:" );
Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );
}
}
/*
This code produces the following output.
Initial values:
mySect1: 0
mySect2: 0
mySect3: 0
mySect4: 0
Changing the values of each section:
Initial: BitVector32{00000000000000000000000000000000}
mySect1 = 5: BitVector32{00000000000000000000000000000101}
mySect2 = 3: BitVector32{00000000000000000000000000011101}
mySect3 = 1: BitVector32{00000000000000000000000000111101}
mySect4 = 9: BitVector32{00000000000000000000001001111101}
New values:
mySect1: 5
mySect2: 3
mySect3: 1
mySect4: 9
*/
Imports System.Collections.Specialized
Public Class SamplesBitVector32
Public Shared Sub Main()
' Creates and initializes a BitVector32.
Dim myBV As New BitVector32(0)
' Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
' mySect3, which uses exactly one bit, can also be used as a bit flag.
Dim mySect1 As BitVector32.Section = BitVector32.CreateSection(6)
Dim mySect2 As BitVector32.Section = BitVector32.CreateSection(3, mySect1)
Dim mySect3 As BitVector32.Section = BitVector32.CreateSection(1, mySect2)
Dim mySect4 As BitVector32.Section = BitVector32.CreateSection(15, mySect3)
' Displays the values of the sections.
Console.WriteLine("Initial values:")
Console.WriteLine(ControlChars.Tab + "mySect1: {0}", myBV(mySect1))
Console.WriteLine(ControlChars.Tab + "mySect2: {0}", myBV(mySect2))
Console.WriteLine(ControlChars.Tab + "mySect3: {0}", myBV(mySect3))
Console.WriteLine(ControlChars.Tab + "mySect4: {0}", myBV(mySect4))
' Sets each section to a new value and displays the value of the BitVector32 at each step.
Console.WriteLine("Changing the values of each section:")
Console.WriteLine(ControlChars.Tab + "Initial: " + ControlChars.Tab + "{0}", myBV.ToString())
myBV(mySect1) = 5
Console.WriteLine(ControlChars.Tab + "mySect1 = 5:" + ControlChars.Tab + "{0}", myBV.ToString())
myBV(mySect2) = 3
Console.WriteLine(ControlChars.Tab + "mySect2 = 3:" + ControlChars.Tab + "{0}", myBV.ToString())
myBV(mySect3) = 1
Console.WriteLine(ControlChars.Tab + "mySect3 = 1:" + ControlChars.Tab + "{0}", myBV.ToString())
myBV(mySect4) = 9
Console.WriteLine(ControlChars.Tab + "mySect4 = 9:" + ControlChars.Tab + "{0}", myBV.ToString())
' Displays the values of the sections.
Console.WriteLine("New values:")
Console.WriteLine(ControlChars.Tab + "mySect1: {0}", myBV(mySect1))
Console.WriteLine(ControlChars.Tab + "mySect2: {0}", myBV(mySect2))
Console.WriteLine(ControlChars.Tab + "mySect3: {0}", myBV(mySect3))
Console.WriteLine(ControlChars.Tab + "mySect4: {0}", myBV(mySect4))
End Sub
End Class
' This code produces the following output.
'
' Initial values:
' mySect1: 0
' mySect2: 0
' mySect3: 0
' mySect4: 0
' Changing the values of each section:
' Initial: BitVector32{00000000000000000000000000000000}
' mySect1 = 5: BitVector32{00000000000000000000000000000101}
' mySect2 = 3: BitVector32{00000000000000000000000000011101}
' mySect3 = 1: BitVector32{00000000000000000000000000111101}
' mySect4 = 9: BitVector32{00000000000000000000001001111101}
' New values:
' mySect1: 5
' mySect2: 3
' mySect3: 1
' mySect4: 9
CreateSection(Int16)
- Source:
- BitVector32.cs
- Source:
- BitVector32.cs
- Source:
- BitVector32.cs
Creates the first BitVector32.Section in a series of sections that contain small integers.
public:
static System::Collections::Specialized::BitVector32::Section CreateSection(short maxValue);
public static System.Collections.Specialized.BitVector32.Section CreateSection (short maxValue);
static member CreateSection : int16 -> System.Collections.Specialized.BitVector32.Section
Public Shared Function CreateSection (maxValue As Short) As BitVector32.Section
Parameters
- maxValue
- Int16
A 16-bit signed integer that specifies the maximum value for the new BitVector32.Section.
Returns
A BitVector32.Section that can hold a number from zero to maxValue
.
Exceptions
maxValue
is less than 1.
Remarks
A BitVector32.Section is a window into the BitVector32 and is composed of the smallest number of consecutive bits that can contain the maximum value specified in CreateSection. For example, a section with a maximum value of 1 is composed of only one bit, whereas a section with a maximum value of 5 is composed of three bits. You can create a BitVector32.Section with a maximum value of 1 to serve as a Boolean, thereby allowing you to store integers and Booleans in the same BitVector32.
If sections already exist in the BitVector32, those sections are still accessible; however, overlapping sections might cause unexpected results.
This method is an O(1) operation.
Applies to
CreateSection(Int16, BitVector32+Section)
- Source:
- BitVector32.cs
- Source:
- BitVector32.cs
- Source:
- BitVector32.cs
Creates a new BitVector32.Section following the specified BitVector32.Section in a series of sections that contain small integers.
public:
static System::Collections::Specialized::BitVector32::Section CreateSection(short maxValue, System::Collections::Specialized::BitVector32::Section previous);
public static System.Collections.Specialized.BitVector32.Section CreateSection (short maxValue, System.Collections.Specialized.BitVector32.Section previous);
static member CreateSection : int16 * System.Collections.Specialized.BitVector32.Section -> System.Collections.Specialized.BitVector32.Section
Public Shared Function CreateSection (maxValue As Short, previous As BitVector32.Section) As BitVector32.Section
Parameters
- maxValue
- Int16
A 16-bit signed integer that specifies the maximum value for the new BitVector32.Section.
- previous
- BitVector32.Section
The previous BitVector32.Section in the BitVector32.
Returns
A BitVector32.Section that can hold a number from zero to maxValue
.
Exceptions
maxValue
is less than 1.
previous
includes the final bit in the BitVector32.
-or-
maxValue
is greater than the highest value that can be represented by the number of bits after previous
.
Remarks
A BitVector32.Section is a window into the BitVector32 and is composed of the smallest number of consecutive bits that can contain the maximum value specified in CreateSection. For example, a section with a maximum value of 1 is composed of only one bit, whereas a section with a maximum value of 5 is composed of three bits. You can create a BitVector32.Section with a maximum value of 1 to serve as a Boolean, thereby allowing you to store integers and Booleans in the same BitVector32.
If sections already exist after previous
in the BitVector32, those sections are still accessible; however, overlapping sections might cause unexpected results.
This method is an O(1) operation.