FileStream Constructors
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Initializes a new instance of the FileStream class.
Overloads
FileStream(SafeFileHandle, FileAccess) |
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission. |
FileStream(String, FileMode, FileSystemRights, FileShare, Int32, FileOptions, FileSecurity) |
Initializes a new instance of the FileStream class with the specified path, creation mode, access rights and sharing permission, the buffer size, additional file options, access control and audit security. |
FileStream(String, FileMode, FileSystemRights, FileShare, Int32, FileOptions) |
Initializes a new instance of the FileStream class with the specified path, creation mode, access rights and sharing permission, the buffer size, and additional file options. |
FileStream(String, FileMode, FileAccess, FileShare, Int32, FileOptions) |
Initializes a new instance of the FileStream class with the specified path, creation mode, read/write and sharing permission, the access other FileStreams can have to the same file, the buffer size, and additional file options. |
FileStream(String, FileMode, FileAccess, FileShare, Int32) |
Initializes a new instance of the FileStream class with the specified path, creation mode, read/write and sharing permission, and buffer size. |
FileStream(IntPtr, FileAccess, Boolean, Int32, Boolean) |
Obsolete.
Obsolete.
Obsolete.
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission, |
FileStream(String, FileMode, FileAccess, FileShare) |
Initializes a new instance of the FileStream class with the specified path, creation mode, read/write permission, and sharing permission. |
FileStream(IntPtr, FileAccess, Boolean, Int32) |
Obsolete.
Obsolete.
Obsolete.
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission, |
FileStream(String, FileMode, FileAccess, FileShare, Int32, Boolean) |
Initializes a new instance of the FileStream class with the specified path, creation mode, read/write and sharing permission, buffer size, and synchronous or asynchronous state. |
FileStream(String, FileMode, FileAccess) |
Initializes a new instance of the FileStream class with the specified path, creation mode, and read/write permission. |
FileStream(IntPtr, FileAccess, Boolean) |
Obsolete.
Obsolete.
Obsolete.
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission and |
FileStream(SafeFileHandle, FileAccess, Int32) |
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission, and buffer size. |
FileStream(SafeFileHandle, FileAccess, Int32, Boolean) |
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission, buffer size, and synchronous or asynchronous state. |
FileStream(String, FileStreamOptions) |
Initializes a new instance of the FileStream class with the specified path, creation mode, read/write and sharing permission, buffer size, additional file options, preallocation size, and the access other FileStreams can have to the same file. |
FileStream(String, FileMode) |
Initializes a new instance of the FileStream class with the specified path and creation mode. |
FileStream(IntPtr, FileAccess) |
Obsolete.
Obsolete.
Obsolete.
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission. |
FileStream(SafeFileHandle, FileAccess)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission.
public:
FileStream(Microsoft::Win32::SafeHandles::SafeFileHandle ^ handle, System::IO::FileAccess access);
public FileStream (Microsoft.Win32.SafeHandles.SafeFileHandle handle, System.IO.FileAccess access);
new System.IO.FileStream : Microsoft.Win32.SafeHandles.SafeFileHandle * System.IO.FileAccess -> System.IO.FileStream
Public Sub New (handle As SafeFileHandle, access As FileAccess)
Parameters
- handle
- SafeFileHandle
A file handle for the file that the current FileStream
object will encapsulate.
- access
- FileAccess
A bitwise combination of the enumeration values that sets the CanRead and CanWrite properties of the FileStream
object.
Exceptions
access
is not a field of FileAccess.
The caller does not have the required permission.
The access
requested is not permitted by the operating system for the specified file handle, such as when access
is Write
or ReadWrite
and the file handle is set for read-only access.
Remarks
When Close is called, the handle is also closed and the file's handle count is decremented.
FileStream
assumes that it has exclusive control over the handle. Reading, writing, or seeking while a FileStream
is also holding a handle could result in data corruption. For data safety, call Flush before using the handle, and avoid calling any methods other than Close
after you are done using the handle.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
FileShare.Read
is the default for those FileStream constructors without a FileShare
parameter.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(String, FileMode, FileSystemRights, FileShare, Int32, FileOptions, FileSecurity)
Initializes a new instance of the FileStream class with the specified path, creation mode, access rights and sharing permission, the buffer size, additional file options, access control and audit security.
public:
FileStream(System::String ^ path, System::IO::FileMode mode, System::Security::AccessControl::FileSystemRights rights, System::IO::FileShare share, int bufferSize, System::IO::FileOptions options, System::Security::AccessControl::FileSecurity ^ fileSecurity);
public FileStream (string path, System.IO.FileMode mode, System.Security.AccessControl.FileSystemRights rights, System.IO.FileShare share, int bufferSize, System.IO.FileOptions options, System.Security.AccessControl.FileSecurity fileSecurity);
new System.IO.FileStream : string * System.IO.FileMode * System.Security.AccessControl.FileSystemRights * System.IO.FileShare * int * System.IO.FileOptions * System.Security.AccessControl.FileSecurity -> System.IO.FileStream
Public Sub New (path As String, mode As FileMode, rights As FileSystemRights, share As FileShare, bufferSize As Integer, options As FileOptions, fileSecurity As FileSecurity)
Parameters
- path
- String
A relative or absolute path for the file that the current FileStream object will encapsulate.
- mode
- FileMode
One of the enumeration values that determines how to open or create the file.
- rights
- FileSystemRights
A bitwise combination of the enumeration values that determines the access rights to use when creating access and audit rules for the file.
- share
- FileShare
A bitwise combination of the enumeration values that determines how the file will be shared by processes.
- bufferSize
- Int32
A positive Int32 value greater than 0 indicating the buffer size. The default buffer size is 4096.
- options
- FileOptions
A bitwise combination of the enumeration values that specifies additional file options.
- fileSecurity
- FileSecurity
An object that determines the access control and audit security for the file.
Exceptions
path
is null
.
.NET Framework and .NET Core versions older than 2.1: path
is an empty string (""), contains only white space, or contains one or more invalid characters.
-or-
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in an NTFS environment.
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in a non-NTFS environment.
bufferSize
is negative or zero.
-or-
mode
, access
, or share
contain an invalid value.
The file cannot be found, such as when mode
is FileMode.Truncate
or FileMode.Open
, and the file specified by path
does not exist. The file must already exist in these modes.
An I/O error, such as specifying FileMode.CreateNew
when the file specified by path
already exists, occurred.
-or-
The stream has been closed.
The caller does not have the required permission.
The specified path is invalid, such as being on an unmapped drive.
The access
requested is not permitted by the operating system for the specified path
, such as when access
is Write
or ReadWrite
and the file or directory is set for read-only access.
-or-
Encrypted is specified for options
, but file encryption is not supported on the current platform.
The specified path
, file name, or both exceed the system-defined maximum length.
The current operating system is not Windows NT or later.
Examples
The following example writes data to a file and then reads the data using the FileStream object.
using namespace System;
using namespace System::IO;
using namespace System::Text;
using namespace System::Security::AccessControl;
using namespace System::Security::Principal;
int main()
{
try
{
// Create a file and write data to it.
// Create an array of bytes.
array<Byte>^ messageByte =
Encoding::ASCII->GetBytes("Here is some data.");
// Specify an access control list (ACL)
FileSecurity^ fs = gcnew FileSecurity();
fs->AddAccessRule(
gcnew FileSystemAccessRule("MYDOMAIN\\MyAccount",
FileSystemRights::Modify, AccessControlType::Allow));
// Create a file using the FileStream class.
FileStream^ fWrite = gcnew FileStream("test.txt",
FileMode::Create, FileSystemRights::Modify,
FileShare::None, 8, FileOptions::None, fs);
// Write the number of bytes to the file.
fWrite->WriteByte((Byte)messageByte->Length);
// Write the bytes to the file.
fWrite->Write(messageByte, 0, messageByte->Length);
// Close the stream.
fWrite->Close();
// Open a file and read the number of bytes.
FileStream^ fRead =
gcnew FileStream("test.txt", FileMode::Open);
// The first byte is the string length.
int length = (int)fRead->ReadByte();
// Create a new byte array for the data.
array<Byte>^ readBytes = gcnew array<Byte>(length);
// Read the data from the file.
fRead->Read(readBytes, 0, readBytes->Length);
// Close the stream.
fRead->Close();
// Display the data.
Console::WriteLine(Encoding::ASCII->GetString(readBytes));
Console::WriteLine("Done writing and reading data.");
}
catch (IdentityNotMappedException^)
{
Console::WriteLine("You need to use your own credentials " +
" 'MYDOMAIN\\MyAccount'.");
}
catch (IOException^ ex)
{
Console::WriteLine(ex->Message);
}
}
using System;
using System.IO;
using System.Text;
using System.Security.AccessControl;
namespace FileSystemExample
{
class FileStreamExample
{
public static void Main()
{
try
{
// Create a file and write data to it.
// Create an array of bytes.
byte[] messageByte = Encoding.ASCII.GetBytes("Here is some data.");
// Specify an access control list (ACL)
FileSecurity fs = new FileSecurity();
fs.AddAccessRule(new FileSystemAccessRule(@"DOMAINNAME\AccountName",
FileSystemRights.ReadData,
AccessControlType.Allow));
// Create a file using the FileStream class.
FileStream fWrite = new FileStream("test.txt", FileMode.Create, FileSystemRights.Modify, FileShare.None, 8, FileOptions.None, fs);
// Write the number of bytes to the file.
fWrite.WriteByte((byte)messageByte.Length);
// Write the bytes to the file.
fWrite.Write(messageByte, 0, messageByte.Length);
// Close the stream.
fWrite.Close();
// Open a file and read the number of bytes.
FileStream fRead = new FileStream("test.txt", FileMode.Open);
// The first byte is the string length.
int length = (int)fRead.ReadByte();
// Create a new byte array for the data.
byte[] readBytes = new byte[length];
// Read the data from the file.
fRead.Read(readBytes, 0, readBytes.Length);
// Close the stream.
fRead.Close();
// Display the data.
Console.WriteLine(Encoding.ASCII.GetString(readBytes));
Console.WriteLine("Done writing and reading data.");
}
catch (Exception e)
{
Console.WriteLine(e);
}
Console.ReadLine();
}
}
}
open System
open System.IO;
open System.Text
open System.Security.AccessControl;
try
// Create a file and write data to it.
// Create an array of bytes.
let messageByte = Encoding.ASCII.GetBytes "Here is some data."
// Specify an access control list (ACL)
let fs = FileSecurity()
FileSystemAccessRule(@"DOMAINNAME\AccountName", FileSystemRights.ReadData, AccessControlType.Allow)
|> fs.AddAccessRule
// Create a file using the FileStream class.
let fWrite = new FileStream("test.txt", FileMode.Create, FileSystemRights.Modify, FileShare.None, 8, FileOptions.None, fs)
// Write the number of bytes to the file.
byte messageByte.Length
|> fWrite.WriteByte
// Write the bytes to the file.
fWrite.Write(messageByte, 0, messageByte.Length);
// Close the stream.
fWrite.Close();
// Open a file and read the number of bytes.
let fRead = new FileStream("test.txt", FileMode.Open)
// The first byte is the string length.
let length = fRead.ReadByte() |> int
// Create a new byte array for the data.
let readBytes = Array.zeroCreate length
// Read the data from the file.
fRead.Read(readBytes, 0, readBytes.Length);
// Close the stream.
fRead.Close();
// Display the data.
printfn $"{Encoding.ASCII.GetString readBytes}"
printfn "Done writing and reading data."
with e ->
printfn $"{e}"
Imports System.IO
Imports System.Text
Imports System.Security.AccessControl
Module FileStreamExample
Sub Main()
Try
' Create a file and write data to it.
' Create an array of bytes.
Dim messageByte As Byte() = Encoding.ASCII.GetBytes("Here is some data.")
' Specify an access control list (ACL)
Dim fs As New FileSecurity()
fs.AddAccessRule(New FileSystemAccessRule("DOMAINNAME\AccountName", FileSystemRights.ReadData, AccessControlType.Allow))
' Create a file using the FileStream class.
Dim fWrite As New FileStream("test.txt", FileMode.Create, FileSystemRights.Modify, FileShare.None, 8, FileOptions.None, fs)
' Write the number of bytes to the file.
fWrite.WriteByte(System.Convert.ToByte(messageByte.Length))
' Write the bytes to the file.
fWrite.Write(messageByte, 0, messageByte.Length)
' Close the stream.
fWrite.Close()
' Open a file and read the number of bytes.
Dim fRead As New FileStream("test.txt", FileMode.Open)
' The first byte is the string length.
Dim length As Integer = Fix(fRead.ReadByte())
' Create a new byte array for the data.
Dim readBytes(length) As Byte
' Read the data from the file.
fRead.Read(readBytes, 0, readBytes.Length)
' Close the stream.
fRead.Close()
' Display the data.
Console.WriteLine(Encoding.ASCII.GetString(readBytes))
Console.WriteLine("Done writing and reading data.")
Catch e As Exception
Console.WriteLine(e)
End Try
Console.ReadLine()
End Sub
End Module
Remarks
.NET Framework does not support direct access to physical disks through paths that are device names, such as "\\.\PHYSICALDRIVE0".
Use this FileStream constructor to apply access rights at the point of creation of a file. To access or modify rights on an existing file, consider using the GetAccessControl and SetAccessControl methods.
The fileOptions
parameter is used to provide access to more advanced operations that you can use when creating a FileStream object.
The path
parameter can be a file name, including a file on a Universal Naming Convention (UNC) share.
Note
path
is not required to be a file stored on disk; it can be any part of a system that supports access through streams. For example, depending on the system, this class can access a physical device.
CanSeek is true
for all FileStream objects that encapsulate files. If path
indicates a device that does not support seeking, the CanSeek property on the resulting FileStream is false
. For additional information, see CanSeek.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
Important
This constructor does not exist in .NET Core. Instead, starting in .NET Core 3.1, you can use the following extension method of the FileSystemAclExtensions
class inside the System.Security.AccessControl
assembly: Create(FileInfo, FileMode, FileSystemRights, FileShare, Int32, FileOptions, FileSecurity).
See also
Applies to
FileStream(String, FileMode, FileSystemRights, FileShare, Int32, FileOptions)
Initializes a new instance of the FileStream class with the specified path, creation mode, access rights and sharing permission, the buffer size, and additional file options.
public:
FileStream(System::String ^ path, System::IO::FileMode mode, System::Security::AccessControl::FileSystemRights rights, System::IO::FileShare share, int bufferSize, System::IO::FileOptions options);
public FileStream (string path, System.IO.FileMode mode, System.Security.AccessControl.FileSystemRights rights, System.IO.FileShare share, int bufferSize, System.IO.FileOptions options);
new System.IO.FileStream : string * System.IO.FileMode * System.Security.AccessControl.FileSystemRights * System.IO.FileShare * int * System.IO.FileOptions -> System.IO.FileStream
Public Sub New (path As String, mode As FileMode, rights As FileSystemRights, share As FileShare, bufferSize As Integer, options As FileOptions)
Parameters
- path
- String
A relative or absolute path for the file that the current FileStream object will encapsulate.
- mode
- FileMode
One of the enumeration values that determines how to open or create the file.
- rights
- FileSystemRights
A bitwise combination of the enumeration values that determines the access rights to use when creating access and audit rules for the file.
- share
- FileShare
A bitwise combination of the enumeration values that determines how the file will be shared by processes.
- bufferSize
- Int32
A positive Int32 value greater than 0 indicating the buffer size. The default buffer size is 4096.
- options
- FileOptions
A bitwise combination of the enumeration values that specifies additional file options.
Exceptions
path
is null
.
.NET Framework and .NET Core versions older than 2.1: path
is an empty string (""), contains only white space, or contains one or more invalid characters.
-or-
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in an NTFS environment.
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in a non-NTFS environment.
bufferSize
is negative or zero.
-or-
mode
, access
, or share
contain an invalid value.
The file cannot be found, such as when mode
is FileMode.Truncate
or FileMode.Open
, and the file specified by path
does not exist. The file must already exist in these modes.
The current operating system is not Windows NT or later.
An I/O error, such as specifying FileMode.CreateNew
when the file specified by path
already exists, occurred.
-or-
The stream has been closed.
The caller does not have the required permission.
The specified path is invalid, such as being on an unmapped drive.
The access
requested is not permitted by the operating system for the specified path
, such as when access
is Write
or ReadWrite
and the file or directory is set for read-only access.
-or-
Encrypted is specified for options
, but file encryption is not supported on the current platform.
The specified path
, file name, or both exceed the system-defined maximum length.
Remarks
.NET Framework does not support direct access to physical disks through paths that are device names, such as "\\.\PHYSICALDRIVE0".
Use this FileStream constructor to apply access rights at the point of creation of a file. To access or modify rights on an existing file, consider using the GetAccessControl and SetAccessControl methods.
The fileOptions
parameter is used to provide access to more advanced operations that you can use when creating a FileStream object.
The path
parameter can be a file name, including a file on a Universal Naming Convention (UNC) share.
Note
path
is not required to be a file stored on disk; it can be any part of a system that supports access through streams. For example, depending on the system, this class can access a physical device.
CanSeek is true
for all FileStream objects that encapsulate files. If path
indicates a device that does not support seeking, the CanSeek property on the resulting FileStream is false
. For additional information, see CanSeek.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(String, FileMode, FileAccess, FileShare, Int32, FileOptions)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Initializes a new instance of the FileStream class with the specified path, creation mode, read/write and sharing permission, the access other FileStreams can have to the same file, the buffer size, and additional file options.
public:
FileStream(System::String ^ path, System::IO::FileMode mode, System::IO::FileAccess access, System::IO::FileShare share, int bufferSize, System::IO::FileOptions options);
public FileStream (string path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, int bufferSize, System.IO.FileOptions options);
new System.IO.FileStream : string * System.IO.FileMode * System.IO.FileAccess * System.IO.FileShare * int * System.IO.FileOptions -> System.IO.FileStream
Public Sub New (path As String, mode As FileMode, access As FileAccess, share As FileShare, bufferSize As Integer, options As FileOptions)
Parameters
- path
- String
A relative or absolute path for the file that the current FileStream
object will encapsulate.
- mode
- FileMode
One of the enumeration values that determines how to open or create the file.
- access
- FileAccess
A bitwise combination of the enumeration values that determines how the file can be accessed by the FileStream
object. This also determines the values returned by the CanRead and CanWrite properties of the FileStream
object. CanSeek is true
if path
specifies a disk file.
- share
- FileShare
A bitwise combination of the enumeration values that determines how the file will be shared by processes.
- bufferSize
- Int32
A positive Int32 value greater than 0 indicating the buffer size. The default buffer size is 4096.
- options
- FileOptions
A bitwise combination of the enumeration values that specifies additional file options.
Exceptions
path
is null
.
.NET Framework and .NET Core versions older than 2.1: path
is an empty string (""), contains only white space, or contains one or more invalid characters.
-or-
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in an NTFS environment.
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in a non-NTFS environment.
bufferSize
is negative or zero.
-or-
mode
, access
, or share
contain an invalid value.
The file cannot be found, such as when mode
is FileMode.Truncate
or FileMode.Open
, and the file specified by path
does not exist. The file must already exist in these modes.
An I/O error, such as specifying FileMode.CreateNew
when the file specified by path
already exists, occurred.
-or-
The stream has been closed.
The caller does not have the required permission.
The specified path is invalid, such as being on an unmapped drive.
The access
requested is not permitted by the operating system for the specified path
, such as when access
is Write
or ReadWrite
and the file or directory is set for read-only access.
-or-
Encrypted is specified for options
, but file encryption is not supported on the current platform.
The specified path, file name, or both exceed the system-defined maximum length.
Examples
The following example writes data to a file and then reads the data using the FileStream object.
#using <System.dll>
using namespace System;
using namespace System::IO;
using namespace System::Text;
using namespace System::Security::AccessControl;
int main()
{
try
{
// Create a file and write data to it.
// Create an array of bytes.
array<Byte>^ messageByte =
Encoding::ASCII->GetBytes("Here is some data.");
// Create a file using the FileStream class.
FileStream^ fWrite = gcnew FileStream("test.txt", FileMode::Create,
FileAccess::ReadWrite, FileShare::None, 8, FileOptions::None);
// Write the number of bytes to the file.
fWrite->WriteByte((Byte)messageByte->Length);
// Write the bytes to the file.
fWrite->Write(messageByte, 0, messageByte->Length);
// Close the stream.
fWrite->Close();
// Open a file and read the number of bytes.
FileStream^ fRead = gcnew FileStream("test.txt",
FileMode::Open);
// The first byte is the string length.
int length = (int)fRead->ReadByte();
// Create a new byte array for the data.
array<Byte>^ readBytes = gcnew array<Byte>(length);
// Read the data from the file.
fRead->Read(readBytes, 0, readBytes->Length);
// Close the stream.
fRead->Close();
// Display the data.
Console::WriteLine(Encoding::ASCII->GetString(readBytes));
Console::WriteLine("Done writing and reading data.");
}
catch (IOException^ ex)
{
Console::WriteLine(ex->Message);
}
}
using System;
using System.IO;
using System.Text;
using System.Security.AccessControl;
namespace FileSystemExample
{
class FileStreamExample
{
public static void Main()
{
try
{
// Create a file and write data to it.
// Create an array of bytes.
byte[] messageByte = Encoding.ASCII.GetBytes("Here is some data.");
// Create a file using the FileStream class.
FileStream fWrite = new FileStream("test.txt", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 8, FileOptions.None);
// Write the number of bytes to the file.
fWrite.WriteByte((byte)messageByte.Length);
// Write the bytes to the file.
fWrite.Write(messageByte, 0, messageByte.Length);
// Close the stream.
fWrite.Close();
// Open a file and read the number of bytes.
FileStream fRead = new FileStream("test.txt", FileMode.Open);
// The first byte is the string length.
int length = (int)fRead.ReadByte();
// Create a new byte array for the data.
byte[] readBytes = new byte[length];
// Read the data from the file.
fRead.Read(readBytes, 0, readBytes.Length);
// Close the stream.
fRead.Close();
// Display the data.
Console.WriteLine(Encoding.ASCII.GetString(readBytes));
Console.WriteLine("Done writing and reading data.");
}
catch (Exception e)
{
Console.WriteLine(e);
}
Console.ReadLine();
}
}
}
open System.IO
open System.Text
try
// Create a file and write data to it.
// Create an array of bytes.
let messageByte = Encoding.ASCII.GetBytes "Here is some data."
// Create a file using the FileStream class.
let fWrite =
new FileStream("test.txt", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 8, FileOptions.None)
// Write the number of bytes to the file.
byte messageByte.Length |> fWrite.WriteByte
// Write the bytes to the file.
fWrite.Write(messageByte, 0, messageByte.Length)
// Close the stream.
fWrite.Close()
// Open a file and read the number of bytes.
let fRead = new FileStream("test.txt", FileMode.Open)
// The first byte is the string length.
let length = fRead.ReadByte() |> int
// Create a new byte array for the data.
let readBytes = Array.zeroCreate length
// Read the data from the file.
fRead.Read(readBytes, 0, readBytes.Length) |> ignore
// Close the stream.
fRead.Close()
// Display the data.
printfn $"{Encoding.ASCII.GetString readBytes}"
printfn "Done writing and reading data."
with e ->
printfn $"{e}"
Imports System.IO
Imports System.Text
Imports System.Security.AccessControl
Module FileStreamExample
Sub Main()
Try
' Create a file and write data to it.
' Create an array of bytes.
Dim messageByte As Byte() = Encoding.ASCII.GetBytes("Here is some data.")
' Create a file using the FileStream class.
Dim fWrite As New FileStream("test.txt", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 8, FileOptions.None)
' Write the number of bytes to the file.
fWrite.WriteByte(System.Convert.ToByte(messageByte.Length))
' Write the bytes to the file.
fWrite.Write(messageByte, 0, messageByte.Length)
' Close the stream.
fWrite.Close()
' Open a file and read the number of bytes.
Dim fRead As New FileStream("test.txt", FileMode.Open)
' The first byte is the string length.
Dim length As Integer = Fix(fRead.ReadByte())
' Create a new byte array for the data.
Dim readBytes(length) As Byte
' Read the data from the file.
fRead.Read(readBytes, 0, readBytes.Length)
' Close the stream.
fRead.Close()
' Display the data.
Console.WriteLine(Encoding.ASCII.GetString(readBytes))
Console.WriteLine("Done writing and reading data.")
Catch e As Exception
Console.WriteLine(e)
End Try
Console.ReadLine()
End Sub
End Module
Remarks
The .NET Framework does not support direct access to physical disks through paths that are device names, such as "\\.\PHYSICALDRIVE0 ".
The fileOptions
parameter is used to provide access to more advanced operations that can be leveraged when creating a FileStream object.
The path
parameter can be a file name, including a file on a Universal Naming Convention (UNC) share.
Note
path
is not required to be a file stored on disk; it can be any part of a system that supports access through streams. For example, depending on the system, this class can access a physical device.
CanSeek is true
for all FileStream objects that encapsulate files. If path
indicates a device that does not support seeking, the CanSeek property on the resulting FileStream is false
. For additional information, see CanSeek.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(String, FileMode, FileAccess, FileShare, Int32)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Initializes a new instance of the FileStream class with the specified path, creation mode, read/write and sharing permission, and buffer size.
public:
FileStream(System::String ^ path, System::IO::FileMode mode, System::IO::FileAccess access, System::IO::FileShare share, int bufferSize);
public FileStream (string path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, int bufferSize);
new System.IO.FileStream : string * System.IO.FileMode * System.IO.FileAccess * System.IO.FileShare * int -> System.IO.FileStream
Public Sub New (path As String, mode As FileMode, access As FileAccess, share As FileShare, bufferSize As Integer)
Parameters
- path
- String
A relative or absolute path for the file that the current FileStream
object will encapsulate.
- mode
- FileMode
One of the enumeration values that determines how to open or create the file.
- access
- FileAccess
A bitwise combination of the enumeration values that determines how the file can be accessed by the FileStream
object. This also determines the values returned by the CanRead and CanWrite properties of the FileStream
object. CanSeek is true
if path
specifies a disk file.
- share
- FileShare
A bitwise combination of the enumeration values that determines how the file will be shared by processes.
- bufferSize
- Int32
A positive Int32 value greater than 0 indicating the buffer size. The default buffer size is 4096.
Exceptions
path
is null
.
.NET Framework and .NET Core versions older than 2.1: path
is an empty string (""), contains only white space, or contains one or more invalid characters.
-or-
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in an NTFS environment.
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in a non-NTFS environment.
bufferSize
is negative or zero.
-or-
mode
, access
, or share
contain an invalid value.
The file cannot be found, such as when mode
is FileMode.Truncate
or FileMode.Open
, and the file specified by path
does not exist. The file must already exist in these modes.
An I/O error, such as specifying FileMode.CreateNew
when the file specified by path
already exists, occurred.
-or-
The stream has been closed.
The caller does not have the required permission.
The specified path is invalid, such as being on an unmapped drive.
The access
requested is not permitted by the operating system for the specified path
, such as when access
is Write
or ReadWrite
and the file or directory is set for read-only access.
The specified path, file name, or both exceed the system-defined maximum length.
Remarks
The .NET Framework does not support direct access to physical disks through paths that are device names, such as "\\.\PHYSICALDRIVE0 ".
The path
parameter can be a file name, including a file on a Universal Naming Convention (UNC) share.
Note
path
is not required to be a file stored on disk; it can be any part of a system that supports access through streams. For example, depending on the system, this class can access a physical device.
CanSeek is true
for all FileStream objects that encapsulate files. If path
indicates a device that does not support seeking, the CanSeek property on the resulting FileStream is false
. For additional information, see CanSeek.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(IntPtr, FileAccess, Boolean, Int32, Boolean)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Caution
This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access, int bufferSize, bool isAsync) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. https://go.microsoft.com/fwlink/?linkid=14202
Caution
This constructor has been deprecated. Use FileStream(SafeFileHandle handle, FileAccess access, int bufferSize, bool isAsync) and optionally make a new SafeFileHandle with ownsHandle=false if needed instead.
Caution
This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access, int bufferSize, bool isAsync) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. http://go.microsoft.com/fwlink/?linkid=14202
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission, FileStream
instance ownership, buffer size, and synchronous or asynchronous state.
public:
FileStream(IntPtr handle, System::IO::FileAccess access, bool ownsHandle, int bufferSize, bool isAsync);
[System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access, int bufferSize, bool isAsync) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. https://go.microsoft.com/fwlink/?linkid=14202")]
public FileStream (IntPtr handle, System.IO.FileAccess access, bool ownsHandle, int bufferSize, bool isAsync);
[System.Obsolete("This constructor has been deprecated. Use FileStream(SafeFileHandle handle, FileAccess access, int bufferSize, bool isAsync) and optionally make a new SafeFileHandle with ownsHandle=false if needed instead.")]
public FileStream (IntPtr handle, System.IO.FileAccess access, bool ownsHandle, int bufferSize, bool isAsync);
[System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access, int bufferSize, bool isAsync) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. http://go.microsoft.com/fwlink/?linkid=14202")]
public FileStream (IntPtr handle, System.IO.FileAccess access, bool ownsHandle, int bufferSize, bool isAsync);
public FileStream (IntPtr handle, System.IO.FileAccess access, bool ownsHandle, int bufferSize, bool isAsync);
[<System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access, int bufferSize, bool isAsync) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. https://go.microsoft.com/fwlink/?linkid=14202")>]
new System.IO.FileStream : nativeint * System.IO.FileAccess * bool * int * bool -> System.IO.FileStream
[<System.Obsolete("This constructor has been deprecated. Use FileStream(SafeFileHandle handle, FileAccess access, int bufferSize, bool isAsync) and optionally make a new SafeFileHandle with ownsHandle=false if needed instead.")>]
new System.IO.FileStream : nativeint * System.IO.FileAccess * bool * int * bool -> System.IO.FileStream
[<System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access, int bufferSize, bool isAsync) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. http://go.microsoft.com/fwlink/?linkid=14202")>]
new System.IO.FileStream : nativeint * System.IO.FileAccess * bool * int * bool -> System.IO.FileStream
new System.IO.FileStream : nativeint * System.IO.FileAccess * bool * int * bool -> System.IO.FileStream
Public Sub New (handle As IntPtr, access As FileAccess, ownsHandle As Boolean, bufferSize As Integer, isAsync As Boolean)
Parameters
- handle
-
IntPtr
nativeint
A file handle for the file that this FileStream
object will encapsulate.
- access
- FileAccess
A bitwise combination of the enumeration values that sets the CanRead and CanWrite properties of the FileStream
object.
- ownsHandle
- Boolean
true
if the file handle will be owned by this FileStream
instance; otherwise, false
.
- bufferSize
- Int32
A positive Int32 value greater than 0 indicating the buffer size. The default buffer size is 4096.
- isAsync
- Boolean
true
if the handle was opened asynchronously (that is, in overlapped I/O mode); otherwise, false
.
- Attributes
Exceptions
access
is less than FileAccess.Read
or greater than FileAccess.ReadWrite
or bufferSize
is less than or equal to 0.
The handle is invalid.
The caller does not have the required permission.
The access
requested is not permitted by the operating system for the specified file handle, such as when access
is Write
or ReadWrite
and the file handle is set for read-only access.
Remarks
The FileStream
object is given the specified access to the file. The ownership of the handle will be as specified. If this FileStream
owns the handle, a call to the Close method will also close the handle. In particular, the file's handle count is decremented. The FileStream
object is given the specified buffer size.
FileStream
assumes that it has exclusive control over the handle. Reading, writing, or seeking while a FileStream
is also holding a handle could result in data corruption. For data safety, call Flush before using the handle, and avoid calling any methods other than Close
after you are done using the handle. Alternately, read and write to the handle before calling this FileStream
constructor.
FileShare.Read
is the default for those FileStream constructors without a FileShare
parameter.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(String, FileMode, FileAccess, FileShare)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Initializes a new instance of the FileStream class with the specified path, creation mode, read/write permission, and sharing permission.
public:
FileStream(System::String ^ path, System::IO::FileMode mode, System::IO::FileAccess access, System::IO::FileShare share);
public FileStream (string path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share);
new System.IO.FileStream : string * System.IO.FileMode * System.IO.FileAccess * System.IO.FileShare -> System.IO.FileStream
Public Sub New (path As String, mode As FileMode, access As FileAccess, share As FileShare)
Parameters
- path
- String
A relative or absolute path for the file that the current FileStream
object will encapsulate.
- mode
- FileMode
One of the enumeration values that determines how to open or create the file.
- access
- FileAccess
A bitwise combination of the enumeration values that determines how the file can be accessed by the FileStream
object. This also determines the values returned by the CanRead and CanWrite properties of the FileStream
object. CanSeek is true
if path
specifies a disk file.
- share
- FileShare
A bitwise combination of the enumeration values that determines how the file will be shared by processes.
Exceptions
path
is null
.
.NET Framework and .NET Core versions older than 2.1: path
is an empty string (""), contains only white space, or contains one or more invalid characters.
-or-
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in an NTFS environment.
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in a non-NTFS environment.
The file cannot be found, such as when mode
is FileMode.Truncate
or FileMode.Open
, and the file specified by path
does not exist. The file must already exist in these modes.
An I/O error, such as specifying FileMode.CreateNew
when the file specified by path
already exists, occurred.
-or-
The stream has been closed.
The caller does not have the required permission.
The specified path is invalid, such as being on an unmapped drive.
The access
requested is not permitted by the operating system for the specified path
, such as when access
is Write
or ReadWrite
and the file or directory is set for read-only access.
The specified path, file name, or both exceed the system-defined maximum length.
mode
contains an invalid value.
Examples
This code example is part of a larger example provided for the Lock method.
FileStream^ fileStream = gcnew FileStream( "Test#@@#.dat",FileMode::OpenOrCreate,FileAccess::ReadWrite,FileShare::ReadWrite );
using(FileStream fileStream = new FileStream(
"Test#@@#.dat", FileMode.OpenOrCreate,
FileAccess.ReadWrite, FileShare.ReadWrite))
use fileStream =
new FileStream("Test#@@#.dat", FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite)
Dim aFileStream As New FileStream( _
"Test#@@#.dat", FileMode.OpenOrCreate, _
FileAccess.ReadWrite, FileShare.ReadWrite)
Remarks
The .NET Framework does not support direct access to physical disks through paths that are device names, such as "\\.\PHYSICALDRIVE0 ".
The path
parameter can be a file name, including a file on a Universal Naming Convention (UNC) share.
The constructor is given read/write access to the file, and it is opened sharing Read access (that is, requests to open the file for writing by this or another process will fail until the FileStream
object has been closed, but read attempts will succeed). The buffer size is set to the default size of 4096 bytes (4 KB).
Note
path
is not required to be a file stored on disk; it can be any part of a system that supports access through streams. For example, depending on the system, this class can access a physical device.
CanSeek is true
for all FileStream objects that encapsulate files. If path
indicates a device that does not support seeking, the CanSeek property on the resulting FileStream is false
. For additional information, see CanSeek.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(IntPtr, FileAccess, Boolean, Int32)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Caution
This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access, int bufferSize) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. https://go.microsoft.com/fwlink/?linkid=14202
Caution
This constructor has been deprecated. Use FileStream(SafeFileHandle handle, FileAccess access, int bufferSize) and optionally make a new SafeFileHandle with ownsHandle=false if needed instead.
Caution
This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access, int bufferSize) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. http://go.microsoft.com/fwlink/?linkid=14202
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission, FileStream
instance ownership, and buffer size.
public:
FileStream(IntPtr handle, System::IO::FileAccess access, bool ownsHandle, int bufferSize);
[System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access, int bufferSize) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. https://go.microsoft.com/fwlink/?linkid=14202")]
public FileStream (IntPtr handle, System.IO.FileAccess access, bool ownsHandle, int bufferSize);
[System.Obsolete("This constructor has been deprecated. Use FileStream(SafeFileHandle handle, FileAccess access, int bufferSize) and optionally make a new SafeFileHandle with ownsHandle=false if needed instead.")]
public FileStream (IntPtr handle, System.IO.FileAccess access, bool ownsHandle, int bufferSize);
[System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access, int bufferSize) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. http://go.microsoft.com/fwlink/?linkid=14202")]
public FileStream (IntPtr handle, System.IO.FileAccess access, bool ownsHandle, int bufferSize);
public FileStream (IntPtr handle, System.IO.FileAccess access, bool ownsHandle, int bufferSize);
[<System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access, int bufferSize) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. https://go.microsoft.com/fwlink/?linkid=14202")>]
new System.IO.FileStream : nativeint * System.IO.FileAccess * bool * int -> System.IO.FileStream
[<System.Obsolete("This constructor has been deprecated. Use FileStream(SafeFileHandle handle, FileAccess access, int bufferSize) and optionally make a new SafeFileHandle with ownsHandle=false if needed instead.")>]
new System.IO.FileStream : nativeint * System.IO.FileAccess * bool * int -> System.IO.FileStream
[<System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access, int bufferSize) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. http://go.microsoft.com/fwlink/?linkid=14202")>]
new System.IO.FileStream : nativeint * System.IO.FileAccess * bool * int -> System.IO.FileStream
new System.IO.FileStream : nativeint * System.IO.FileAccess * bool * int -> System.IO.FileStream
Public Sub New (handle As IntPtr, access As FileAccess, ownsHandle As Boolean, bufferSize As Integer)
Parameters
- handle
-
IntPtr
nativeint
A file handle for the file that this FileStream
object will encapsulate.
- access
- FileAccess
A bitwise combination of the enumeration values that sets the CanRead and CanWrite properties of the FileStream
object.
- ownsHandle
- Boolean
true
if the file handle will be owned by this FileStream
instance; otherwise, false
.
- bufferSize
- Int32
A positive Int32 value greater than 0 indicating the buffer size. The default buffer size is 4096.
- Attributes
Exceptions
bufferSize
is negative.
The caller does not have the required permission.
The access
requested is not permitted by the operating system for the specified file handle, such as when access
is Write
or ReadWrite
and the file handle is set for read-only access.
Remarks
The FileStream
object is given the specified access to the file. The ownership of the handle will be as specified. If this FileStream
owns the handle, a call to the Close method will also close the handle. In particular, the file's handle count is decremented. The FileStream
object is given the specified buffer size.
FileStream
assumes that it has exclusive control over the handle. Reading, writing, or seeking while a FileStream
is also holding a handle could result in data corruption. For data safety, call Flush before using the handle, and avoid calling any methods other than Close
after you are done using the handle. Alternately, read and write to the handle before calling this FileStream
constructor.
FileShare.Read
is the default for those FileStream constructors without a FileShare
parameter.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(String, FileMode, FileAccess, FileShare, Int32, Boolean)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Initializes a new instance of the FileStream class with the specified path, creation mode, read/write and sharing permission, buffer size, and synchronous or asynchronous state.
public:
FileStream(System::String ^ path, System::IO::FileMode mode, System::IO::FileAccess access, System::IO::FileShare share, int bufferSize, bool useAsync);
public FileStream (string path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, int bufferSize, bool useAsync);
new System.IO.FileStream : string * System.IO.FileMode * System.IO.FileAccess * System.IO.FileShare * int * bool -> System.IO.FileStream
Public Sub New (path As String, mode As FileMode, access As FileAccess, share As FileShare, bufferSize As Integer, useAsync As Boolean)
Parameters
- path
- String
A relative or absolute path for the file that the current FileStream
object will encapsulate.
- mode
- FileMode
One of the enumeration values that determines how to open or create the file.
- access
- FileAccess
A bitwise combination of the enumeration values that determines how the file can be accessed by the FileStream
object. This also determines the values returned by the CanRead and CanWrite properties of the FileStream
object. CanSeek is true
if path
specifies a disk file.
- share
- FileShare
A bitwise combination of the enumeration values that determines how the file will be shared by processes.
- bufferSize
- Int32
A positive Int32 value greater than 0 indicating the buffer size. The default buffer size is 4096.
- useAsync
- Boolean
Specifies whether to use asynchronous I/O or synchronous I/O. However, note that the underlying operating system might not support asynchronous I/O, so when specifying true
, the handle might be opened synchronously depending on the platform. When opened asynchronously, the BeginRead(Byte[], Int32, Int32, AsyncCallback, Object) and BeginWrite(Byte[], Int32, Int32, AsyncCallback, Object) methods perform better on large reads or writes, but they might be much slower for small reads or writes. If the application is designed to take advantage of asynchronous I/O, set the useAsync
parameter to true
. Using asynchronous I/O correctly can speed up applications by as much as a factor of 10, but using it without redesigning the application for asynchronous I/O can decrease performance by as much as a factor of 10.
Exceptions
path
is null
.
.NET Framework and .NET Core versions older than 2.1: path
is an empty string (""), contains only white space, or contains one or more invalid characters.
-or-
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in an NTFS environment.
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in a non-NTFS environment.
bufferSize
is negative or zero.
-or-
mode
, access
, or share
contain an invalid value.
The file cannot be found, such as when mode
is FileMode.Truncate
or FileMode.Open
, and the file specified by path
does not exist. The file must already exist in these modes.
An I/O error, such as specifying FileMode.CreateNew
when the file specified by path
already exists, occurred.
-or-
The stream has been closed.
The caller does not have the required permission.
The specified path is invalid, such as being on an unmapped drive.
The access
requested is not permitted by the operating system for the specified path
, such as when access
is Write
or ReadWrite
and the file or directory is set for read-only access.
The specified path, file name, or both exceed the system-defined maximum length.
Examples
The following code example shows how to asynchronously write data to a file and then verify that the data was written correctly. A State
object is created to pass information from the main thread to the EndReadCallback
and EndWriteCallback
methods.
using namespace System;
using namespace System::IO;
using namespace System::Threading;
// Maintain state information to be passed to
// EndWriteCallback and EndReadCallback.
ref class State
{
private:
// fStream is used to read and write to the file.
FileStream^ fStream;
// writeArray stores data that is written to the file.
array<Byte>^writeArray;
// readArray stores data that is read from the file.
array<Byte>^readArray;
// manualEvent signals the main thread
// when verification is complete.
ManualResetEvent^ manualEvent;
public:
State( FileStream^ fStream, array<Byte>^writeArray, ManualResetEvent^ manualEvent )
{
this->fStream = fStream;
this->writeArray = writeArray;
this->manualEvent = manualEvent;
readArray = gcnew array<Byte>(writeArray->Length);
}
property FileStream^ FStream
{
FileStream^ get()
{
return fStream;
}
}
property array<Byte>^ WriteArray
{
array<Byte>^ get()
{
return writeArray;
}
}
property array<Byte>^ ReadArray
{
array<Byte>^ get()
{
return readArray;
}
}
property ManualResetEvent^ ManualEvent
{
ManualResetEvent^ get()
{
return manualEvent;
}
}
};
ref class FStream
{
private:
// When BeginRead is finished reading data from the file, the
// EndReadCallback method is called to end the asynchronous
// read operation and then verify the data.
static void EndReadCallback( IAsyncResult^ asyncResult )
{
State^ tempState = dynamic_cast<State^>(asyncResult->AsyncState);
int readCount = tempState->FStream->EndRead( asyncResult );
int i = 0;
while ( i < readCount )
{
if ( tempState->ReadArray[ i ] != tempState->WriteArray[ i++ ] )
{
Console::WriteLine( "Error writing data." );
tempState->FStream->Close();
return;
}
}
Console::WriteLine( "The data was written to {0} "
"and verified.", tempState->FStream->Name );
tempState->FStream->Close();
// Signal the main thread that the verification is finished.
tempState->ManualEvent->Set();
}
public:
// When BeginWrite is finished writing data to the file, the
// EndWriteCallback method is called to end the asynchronous
// write operation and then read back and verify the data.
static void EndWriteCallback( IAsyncResult^ asyncResult )
{
State^ tempState = dynamic_cast<State^>(asyncResult->AsyncState);
FileStream^ fStream = tempState->FStream;
fStream->EndWrite( asyncResult );
// Asynchronously read back the written data.
fStream->Position = 0;
asyncResult = fStream->BeginRead( tempState->ReadArray, 0, tempState->ReadArray->Length, gcnew AsyncCallback( &FStream::EndReadCallback ), tempState );
// Concurrently do other work, such as
// logging the write operation.
}
};
int main()
{
// Create a synchronization object that gets
// signaled when verification is complete.
ManualResetEvent^ manualEvent = gcnew ManualResetEvent( false );
// Create the data to write to the file.
array<Byte>^writeArray = gcnew array<Byte>(100000);
(gcnew Random)->NextBytes( writeArray );
FileStream^ fStream = gcnew FileStream( "Test#@@#.dat",FileMode::Create,FileAccess::ReadWrite,FileShare::None,4096,true );
// Check that the FileStream was opened asynchronously.
Console::WriteLine( "fStream was {0}opened asynchronously.", fStream->IsAsync ? (String^)"" : "not " );
// Asynchronously write to the file.
IAsyncResult^ asyncResult = fStream->BeginWrite( writeArray, 0, writeArray->Length, gcnew AsyncCallback( &FStream::EndWriteCallback ), gcnew State( fStream,writeArray,manualEvent ) );
// Concurrently do other work and then wait
// for the data to be written and verified.
manualEvent->WaitOne( 5000, false );
}
using System;
using System.IO;
using System.Threading;
class FStream
{
static void Main()
{
// Create a synchronization object that gets
// signaled when verification is complete.
ManualResetEvent manualEvent = new ManualResetEvent(false);
// Create random data to write to the file.
byte[] writeArray = new byte[100000];
new Random().NextBytes(writeArray);
FileStream fStream =
new FileStream("Test#@@#.dat", FileMode.Create,
FileAccess.ReadWrite, FileShare.None, 4096, true);
// Check that the FileStream was opened asynchronously.
Console.WriteLine("fStream was {0}opened asynchronously.",
fStream.IsAsync ? "" : "not ");
// Asynchronously write to the file.
IAsyncResult asyncResult = fStream.BeginWrite(
writeArray, 0, writeArray.Length,
new AsyncCallback(EndWriteCallback),
new State(fStream, writeArray, manualEvent));
// Concurrently do other work and then wait
// for the data to be written and verified.
manualEvent.WaitOne(5000, false);
}
// When BeginWrite is finished writing data to the file, the
// EndWriteCallback method is called to end the asynchronous
// write operation and then read back and verify the data.
static void EndWriteCallback(IAsyncResult asyncResult)
{
State tempState = (State)asyncResult.AsyncState;
FileStream fStream = tempState.FStream;
fStream.EndWrite(asyncResult);
// Asynchronously read back the written data.
fStream.Position = 0;
asyncResult = fStream.BeginRead(
tempState.ReadArray, 0 , tempState.ReadArray.Length,
new AsyncCallback(EndReadCallback), tempState);
// Concurrently do other work, such as
// logging the write operation.
}
// When BeginRead is finished reading data from the file, the
// EndReadCallback method is called to end the asynchronous
// read operation and then verify the data.
static void EndReadCallback(IAsyncResult asyncResult)
{
State tempState = (State)asyncResult.AsyncState;
int readCount = tempState.FStream.EndRead(asyncResult);
int i = 0;
while(i < readCount)
{
if(tempState.ReadArray[i] != tempState.WriteArray[i++])
{
Console.WriteLine("Error writing data.");
tempState.FStream.Close();
return;
}
}
Console.WriteLine("The data was written to {0} and verified.",
tempState.FStream.Name);
tempState.FStream.Close();
// Signal the main thread that the verification is finished.
tempState.ManualEvent.Set();
}
// Maintain state information to be passed to
// EndWriteCallback and EndReadCallback.
class State
{
// fStream is used to read and write to the file.
FileStream fStream;
// writeArray stores data that is written to the file.
byte[] writeArray;
// readArray stores data that is read from the file.
byte[] readArray;
// manualEvent signals the main thread
// when verification is complete.
ManualResetEvent manualEvent;
public State(FileStream fStream, byte[] writeArray,
ManualResetEvent manualEvent)
{
this.fStream = fStream;
this.writeArray = writeArray;
this.manualEvent = manualEvent;
readArray = new byte[writeArray.Length];
}
public FileStream FStream
{ get{ return fStream; } }
public byte[] WriteArray
{ get{ return writeArray; } }
public byte[] ReadArray
{ get{ return readArray; } }
public ManualResetEvent ManualEvent
{ get{ return manualEvent; } }
}
}
open System
open System.IO
open System.Threading
// Maintain state information to be passed to
// EndWriteCallback and EndReadCallback.
type State(fStream: FileStream, writeArray: byte[], manualEvent: ManualResetEvent) =
// readArray stores data that is read from the file.
let readArray = Array.zeroCreate writeArray.Length
member _.FStream = fStream
member _.WriteArray = writeArray
member _.ReadArray = readArray
member _.ManualEvent = manualEvent
// When BeginRead is finished reading data from the file, the
// EndReadCallback method is called to end the asynchronous
// read operation and then verify the data.
let endReadCallback (asyncResult: IAsyncResult) =
let tempState = asyncResult.AsyncState :?> State
let readCount = tempState.FStream.EndRead asyncResult
let mutable i = 0
let mutable errored = false
while i < readCount do
if tempState.ReadArray[i] <> tempState.WriteArray[i] then
printfn "Error writing data."
tempState.FStream.Close()
errored <- true
i <- readCount
i <- i + 1
printfn $"The data was written to {tempState.FStream.Name} and verified."
tempState.FStream.Close()
// Signal the main thread that the verification is finished.
tempState.ManualEvent.Set() |> ignore
// When BeginWrite is finished writing data to the file, the
// EndWriteCallback method is called to end the asynchronous
// write operation and then read back and verify the data.
let endWriteCallback (asyncResult: IAsyncResult) =
let tempState = asyncResult.AsyncState :?> State
let fStream = tempState.FStream
fStream.EndWrite asyncResult
// Asynchronously read back the written data.
fStream.Position <- 0
let asyncResult =
fStream.BeginRead(tempState.ReadArray, 0, tempState.ReadArray.Length, AsyncCallback endReadCallback, tempState)
// Concurrently do other work, such as
// logging the write operation.
()
// Create a synchronization object that gets
// signaled when verification is complete.
let manualEvent = new ManualResetEvent false
// Create random data to write to the file.
let writeArray = Array.zeroCreate 100000
Random.Shared.NextBytes writeArray
let fStream =
new FileStream("Test#@@#.dat", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, true)
// Check that the FileStream was opened asynchronously.
if fStream.IsAsync then "" else "not "
|> printfn "fStream was %sopened asynchronously."
// Asynchronously write to the file.
let asyncResult =
fStream.BeginWrite(
writeArray,
0,
writeArray.Length,
AsyncCallback endWriteCallback,
State(fStream, writeArray, manualEvent)
)
// Concurrently do other work and then wait
// for the data to be written and verified.
manualEvent.WaitOne(5000, false) |> ignore
Imports System.IO
Imports System.Threading
Class FStream
Shared Sub Main()
' Create a synchronization object that gets
' signaled when verification is complete.
Dim manualEvent As New ManualResetEvent(False)
' Create random data to write to the file.
Dim writeArray(100000) As Byte
Dim randomGenerator As New Random()
randomGenerator.NextBytes(writeArray)
Dim fStream As New FileStream("Test#@@#.dat", _
FileMode.Create, FileAccess.ReadWrite, _
FileShare.None, 4096, True)
' Check that the FileStream was opened asynchronously.
If fStream.IsAsync = True
Console.WriteLine("fStream was opened asynchronously.")
Else
Console.WriteLine("fStream was not opened asynchronously.")
End If
' Asynchronously write to the file.
Dim asyncResult As IAsyncResult = fStream.BeginWrite( _
writeArray, 0, writeArray.Length, _
AddressOf EndWriteCallback , _
New State(fStream, writeArray, manualEvent))
' Concurrently do other work and then wait
' for the data to be written and verified.
manualEvent.WaitOne(5000, False)
End Sub
' When BeginWrite is finished writing data to the file, the
' EndWriteCallback method is called to end the asynchronous
' write operation and then read back and verify the data.
Private Shared Sub EndWriteCallback(asyncResult As IAsyncResult)
Dim tempState As State = _
DirectCast(asyncResult.AsyncState, State)
Dim fStream As FileStream = tempState.FStream
fStream.EndWrite(asyncResult)
' Asynchronously read back the written data.
fStream.Position = 0
asyncResult = fStream.BeginRead( _
tempState.ReadArray, 0 , tempState.ReadArray.Length, _
AddressOf EndReadCallback, tempState)
' Concurrently do other work, such as
' logging the write operation.
End Sub
' When BeginRead is finished reading data from the file, the
' EndReadCallback method is called to end the asynchronous
' read operation and then verify the data.
Private Shared Sub EndReadCallback(asyncResult As IAsyncResult)
Dim tempState As State = _
DirectCast(asyncResult.AsyncState, State)
Dim readCount As Integer = _
tempState.FStream.EndRead(asyncResult)
Dim i As Integer = 0
While(i < readCount)
If(tempState.ReadArray(i) <> tempState.WriteArray(i))
Console.WriteLine("Error writing data.")
tempState.FStream.Close()
Return
End If
i += 1
End While
Console.WriteLine("The data was written to {0} and " & _
"verified.", tempState.FStream.Name)
tempState.FStream.Close()
' Signal the main thread that the verification is finished.
tempState.ManualEvent.Set()
End Sub
' Maintain state information to be passed to
' EndWriteCallback and EndReadCallback.
Private Class State
' fStreamValue is used to read and write to the file.
Dim fStreamValue As FileStream
' writeArrayValue stores data that is written to the file.
Dim writeArrayValue As Byte()
' readArrayValue stores data that is read from the file.
Dim readArrayValue As Byte()
' manualEvent signals the main thread
' when verification is complete.
Dim manualEventValue As ManualResetEvent
Sub New(aStream As FileStream, anArray As Byte(), _
manualEvent As ManualResetEvent)
fStreamValue = aStream
writeArrayValue = anArray
manualEventValue = manualEvent
readArrayValue = New Byte(anArray.Length - 1){}
End Sub
Public ReadOnly Property FStream() As FileStream
Get
Return fStreamValue
End Get
End Property
Public ReadOnly Property WriteArray() As Byte()
Get
Return writeArrayValue
End Get
End Property
Public ReadOnly Property ReadArray() As Byte()
Get
Return readArrayValue
End Get
End Property
Public ReadOnly Property ManualEvent() As ManualResetEvent
Get
Return manualEventValue
End Get
End Property
End Class
End Class
Remarks
The .NET Framework does not support direct access to physical disks through paths that are device names, such as "\\.\PHYSICALDRIVE0 ".
The path
parameter can be a file name, including a file on a Universal Naming Convention (UNC) share.
Note
path
is not required to be a file stored on disk; it can be any part of a system that supports access through streams. For example, depending on the system, this class can access a physical device.
CanSeek is true
for all FileStream objects that encapsulate files. If path
indicates a device that does not support seeking, the CanSeek property on the resulting FileStream is false
. For additional information, see CanSeek.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(String, FileMode, FileAccess)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Initializes a new instance of the FileStream class with the specified path, creation mode, and read/write permission.
public:
FileStream(System::String ^ path, System::IO::FileMode mode, System::IO::FileAccess access);
public FileStream (string path, System.IO.FileMode mode, System.IO.FileAccess access);
new System.IO.FileStream : string * System.IO.FileMode * System.IO.FileAccess -> System.IO.FileStream
Public Sub New (path As String, mode As FileMode, access As FileAccess)
Parameters
- path
- String
A relative or absolute path for the file that the current FileStream
object will encapsulate.
- mode
- FileMode
One of the enumeration values that determines how to open or create the file.
- access
- FileAccess
A bitwise combination of the enumeration values that determines how the file can be accessed by the FileStream
object. This also determines the values returned by the CanRead and CanWrite properties of the FileStream
object. CanSeek is true
if path
specifies a disk file.
Exceptions
path
is null
.
.NET Framework and .NET Core versions older than 2.1: path
is an empty string (""), contains only white space, or contains one or more invalid characters.
-or-
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in an NTFS environment.
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in a non-NTFS environment.
The file cannot be found, such as when mode
is FileMode.Truncate
or FileMode.Open
, and the file specified by path
does not exist. The file must already exist in these modes.
An I/O error, such as specifying FileMode.CreateNew
when the file specified by path
already exists, occurred.
-or-
The stream has been closed.
The caller does not have the required permission.
The specified path is invalid, such as being on an unmapped drive.
The access
requested is not permitted by the operating system for the specified path
, such as when access
is Write
or ReadWrite
and the file or directory is set for read-only access.
The specified path, file name, or both exceed the system-defined maximum length.
mode
contains an invalid value.
Remarks
The .NET Framework does not support direct access to physical disks through paths that are device names, such as "\\.\PHYSICALDRIVE0 ".
The path
parameter can be a file name, including a file on a Universal Naming Convention (UNC) share.
The constructor is given read/write access to the file, and it is opened sharing Read access (that is, requests to open the file for writing by this or another process will fail until the FileStream
object has been closed, but read attempts will succeed). The buffer size is set to the default size of 4096 bytes (4 KB).
Note
path
is not required to be a file stored on disk; it can be any part of a system that supports access through streams. For example, depending on the system, this class can access a physical device.
CanSeek is true
for all FileStream objects that encapsulate files. If path
indicates a device that does not support seeking, the CanSeek property on the resulting FileStream is false
. For additional information, see CanSeek.
FileShare.Read
is the default for those FileStream constructors without a FileShare
parameter.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(IntPtr, FileAccess, Boolean)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Caution
This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. https://go.microsoft.com/fwlink/?linkid=14202
Caution
This constructor has been deprecated. Use FileStream(SafeFileHandle handle, FileAccess access) and optionally make a new SafeFileHandle with ownsHandle=false if needed instead.
Caution
This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. http://go.microsoft.com/fwlink/?linkid=14202
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission and FileStream
instance ownership.
public:
FileStream(IntPtr handle, System::IO::FileAccess access, bool ownsHandle);
[System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. https://go.microsoft.com/fwlink/?linkid=14202")]
public FileStream (IntPtr handle, System.IO.FileAccess access, bool ownsHandle);
[System.Obsolete("This constructor has been deprecated. Use FileStream(SafeFileHandle handle, FileAccess access) and optionally make a new SafeFileHandle with ownsHandle=false if needed instead.")]
public FileStream (IntPtr handle, System.IO.FileAccess access, bool ownsHandle);
[System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. http://go.microsoft.com/fwlink/?linkid=14202")]
public FileStream (IntPtr handle, System.IO.FileAccess access, bool ownsHandle);
public FileStream (IntPtr handle, System.IO.FileAccess access, bool ownsHandle);
[<System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. https://go.microsoft.com/fwlink/?linkid=14202")>]
new System.IO.FileStream : nativeint * System.IO.FileAccess * bool -> System.IO.FileStream
[<System.Obsolete("This constructor has been deprecated. Use FileStream(SafeFileHandle handle, FileAccess access) and optionally make a new SafeFileHandle with ownsHandle=false if needed instead.")>]
new System.IO.FileStream : nativeint * System.IO.FileAccess * bool -> System.IO.FileStream
[<System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access) instead, and optionally make a new SafeFileHandle with ownsHandle=false if needed. http://go.microsoft.com/fwlink/?linkid=14202")>]
new System.IO.FileStream : nativeint * System.IO.FileAccess * bool -> System.IO.FileStream
new System.IO.FileStream : nativeint * System.IO.FileAccess * bool -> System.IO.FileStream
Public Sub New (handle As IntPtr, access As FileAccess, ownsHandle As Boolean)
Parameters
- handle
-
IntPtr
nativeint
A file handle for the file that the current FileStream
object will encapsulate.
- access
- FileAccess
A bitwise combination of the enumeration values that sets the CanRead and CanWrite properties of the FileStream
object.
- ownsHandle
- Boolean
true
if the file handle will be owned by this FileStream
instance; otherwise, false
.
- Attributes
Exceptions
access
is not a field of FileAccess.
The caller does not have the required permission.
The access
requested is not permitted by the operating system for the specified file handle, such as when access
is Write
or ReadWrite
and the file handle is set for read-only access.
Remarks
The FileStream
object is given the specified access to the file. The ownership of the handle will be as specified. If this process owns the handle, a call to the Close method will also close the handle and the file's handle count is decremented. The FileStream
object is given the default buffer size of 4096 bytes.
FileStream
assumes that it has exclusive control over the handle. Reading, writing, or seeking while a FileStream
is also holding a handle could result in data corruption. For data safety, call Flush before using the handle, and avoid calling methods other than Close
after you are done using the handle.
FileShare.Read
is the default for those FileStream constructors without a FileShare
parameter.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(SafeFileHandle, FileAccess, Int32)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission, and buffer size.
public:
FileStream(Microsoft::Win32::SafeHandles::SafeFileHandle ^ handle, System::IO::FileAccess access, int bufferSize);
public FileStream (Microsoft.Win32.SafeHandles.SafeFileHandle handle, System.IO.FileAccess access, int bufferSize);
new System.IO.FileStream : Microsoft.Win32.SafeHandles.SafeFileHandle * System.IO.FileAccess * int -> System.IO.FileStream
Public Sub New (handle As SafeFileHandle, access As FileAccess, bufferSize As Integer)
Parameters
- handle
- SafeFileHandle
A file handle for the file that the current FileStream
object will encapsulate.
- access
- FileAccess
A FileAccess constant that sets the CanRead and CanWrite properties of the FileStream
object.
- bufferSize
- Int32
A positive Int32 value greater than 0 indicating the buffer size. The default buffer size is 4096.
Exceptions
The handle
parameter is an invalid handle.
-or-
The handle
parameter is a synchronous handle and it was used asynchronously.
The bufferSize
parameter is negative.
The caller does not have the required permission.
The access
requested is not permitted by the operating system for the specified file handle, such as when access
is Write
or ReadWrite
and the file handle is set for read-only access.
Remarks
FileStream
assumes that it has exclusive control over the handle. Reading, writing, or seeking while a FileStream
is also holding a handle could result in data corruption. For data safety, call Flush before using the handle, and avoid calling any methods other than Close
after you are done using the handle. Alternately, read and write to the handle before calling this FileStream
constructor.
FileShare.Read
is the default for those FileStream constructors without a FileShare
parameter.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(SafeFileHandle, FileAccess, Int32, Boolean)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission, buffer size, and synchronous or asynchronous state.
public:
FileStream(Microsoft::Win32::SafeHandles::SafeFileHandle ^ handle, System::IO::FileAccess access, int bufferSize, bool isAsync);
public FileStream (Microsoft.Win32.SafeHandles.SafeFileHandle handle, System.IO.FileAccess access, int bufferSize, bool isAsync);
new System.IO.FileStream : Microsoft.Win32.SafeHandles.SafeFileHandle * System.IO.FileAccess * int * bool -> System.IO.FileStream
Public Sub New (handle As SafeFileHandle, access As FileAccess, bufferSize As Integer, isAsync As Boolean)
Parameters
- handle
- SafeFileHandle
A file handle for the file that this FileStream
object will encapsulate.
- access
- FileAccess
A bitwise combination of the enumeration values that sets the CanRead and CanWrite properties of the FileStream
object.
- bufferSize
- Int32
A positive Int32 value greater than 0 indicating the buffer size. The default buffer size is 4096.
- isAsync
- Boolean
true
if the handle was opened asynchronously (that is, in overlapped I/O mode); otherwise, false
.
Exceptions
The handle
parameter is an invalid handle.
-or-
The handle
parameter is a synchronous handle and it was used asynchronously.
The bufferSize
parameter is negative.
The caller does not have the required permission.
The access
requested is not permitted by the operating system for the specified file handle, such as when access
is Write
or ReadWrite
and the file handle is set for read-only access.
Remarks
You set the isAsync
parameter to true
to open the file handle asynchronously. When the parameter is true
, the stream utilizes overlapped I/O to perform file operations asynchronously. However, the parameter does not have to be true
to call the ReadAsync, WriteAsync, or CopyToAsync method. When the isAsync
parameter is false
and you call the asynchronous read and write operations, the UI thread is still not blocked, but the actual I/O operation is performed synchronously.
FileStream
assumes that it has exclusive control over the handle. Reading, writing, or seeking while a FileStream
is also holding a handle could result in data corruption. For data safety, call Flush before using the handle, and avoid calling any methods other than Close
after you are done using the handle. Alternately, read and write to the handle before calling this FileStream
constructor.
FileShare.Read
is the default for those FileStream constructors without a FileShare
parameter.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(String, FileStreamOptions)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Initializes a new instance of the FileStream class with the specified path, creation mode, read/write and sharing permission, buffer size, additional file options, preallocation size, and the access other FileStreams can have to the same file.
public:
FileStream(System::String ^ path, System::IO::FileStreamOptions ^ options);
public FileStream (string path, System.IO.FileStreamOptions options);
new System.IO.FileStream : string * System.IO.FileStreamOptions -> System.IO.FileStream
Public Sub New (path As String, options As FileStreamOptions)
Parameters
- path
- String
A relative or absolute path for the file that the current FileStream instance will encapsulate.
- options
- FileStreamOptions
An object that describes optional FileStream parameters to use.
Exceptions
path
or options
is null
.
path
is an empty string, contains only white space, or contains one or more invalid characters.
-or-
path
refers to a non-file device, such as CON:
, COM1:
, or LPT1:
, in an NTFS environment.
path
refers to a non-file device, such as CON:
, COM1:
, LPT1:
, etc. in a non-NTFS environment.
The file cannot be found, such as when Mode is FileMode.Truncate
or FileMode.Open
, and the file specified by path
does not exist. The file must already exist in these modes.
An I/O error, such as specifying FileMode.CreateNew
when the file specified by path
already exists, occurred.
-or-
The stream has been closed.
-or-
The disk was full (when PreallocationSize was provided and path
was pointing to a regular file).
-or-
The file was too large (when PreallocationSize was provided and path
was pointing to a regular file).
The caller does not have the required permission.
The specified path is invalid, such as being on an unmapped drive.
The Access requested is not permitted by the operating system for the specified path
, such as when Access is Write or ReadWrite and the file or directory is set for read-only access.
-or-
Encrypted is specified for Options , but file encryption is not supported on the current platform.
The specified path, file name, or both exceed the system-defined maximum length.
Remarks
Specifying a value for PreallocationSize provides a hint about the preallocation size, but not a strong guarantee. For full usage details, see the documentation for PreallocationSize.
Applies to
FileStream(String, FileMode)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Initializes a new instance of the FileStream class with the specified path and creation mode.
public:
FileStream(System::String ^ path, System::IO::FileMode mode);
public FileStream (string path, System.IO.FileMode mode);
new System.IO.FileStream : string * System.IO.FileMode -> System.IO.FileStream
Public Sub New (path As String, mode As FileMode)
Parameters
- path
- String
A relative or absolute path for the file that the current FileStream
object will encapsulate.
- mode
- FileMode
One of the enumeration values that determines how to open or create the file.
Exceptions
.NET Framework and .NET Core versions older than 2.1: path
is an empty string (""), contains only white space, or contains one or more invalid characters.
-or-
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in an NTFS environment.
path
refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in a non-NTFS environment.
path
is null
.
The caller does not have the required permission.
The file cannot be found, such as when mode
is FileMode.Truncate
or FileMode.Open
, and the file specified by path
does not exist. The file must already exist in these modes.
path
specifies a file that is read-only.
An I/O error, such as specifying FileMode.CreateNew
when the file specified by path
already exists, occurred.
-or-
The stream has been closed.
The specified path is invalid, such as being on an unmapped drive.
The specified path, file name, or both exceed the system-defined maximum length.
mode
contains an invalid value.
Examples
The following code example shows how to write data to a file, byte by byte, and then verify that the data was written correctly.
using namespace System;
using namespace System::IO;
int main()
{
String^ fileName = "Test@##@.dat";
// Create random data to write to the file.
array<Byte>^dataArray = gcnew array<Byte>(100000);
(gcnew Random)->NextBytes( dataArray );
FileStream^ fileStream = gcnew FileStream( fileName,FileMode::Create );
try
{
// Write the data to the file, byte by byte.
for ( int i = 0; i < dataArray->Length; i++ )
{
fileStream->WriteByte( dataArray[ i ] );
}
// Set the stream position to the beginning of the file.
fileStream->Seek( 0, SeekOrigin::Begin );
// Read and verify the data.
for ( int i = 0; i < fileStream->Length; i++ )
{
if ( dataArray[ i ] != fileStream->ReadByte() )
{
Console::WriteLine( "Error writing data." );
return -1;
}
}
Console::WriteLine( "The data was written to {0} "
"and verified.", fileStream->Name );
}
finally
{
fileStream->Close();
}
}
using System;
using System.IO;
class FStream
{
static void Main()
{
const string fileName = "Test#@@#.dat";
// Create random data to write to the file.
byte[] dataArray = new byte[100000];
new Random().NextBytes(dataArray);
using(FileStream
fileStream = new FileStream(fileName, FileMode.Create))
{
// Write the data to the file, byte by byte.
for(int i = 0; i < dataArray.Length; i++)
{
fileStream.WriteByte(dataArray[i]);
}
// Set the stream position to the beginning of the file.
fileStream.Seek(0, SeekOrigin.Begin);
// Read and verify the data.
for(int i = 0; i < fileStream.Length; i++)
{
if(dataArray[i] != fileStream.ReadByte())
{
Console.WriteLine("Error writing data.");
return;
}
}
Console.WriteLine("The data was written to {0} " +
"and verified.", fileStream.Name);
}
}
}
open System
open System.IO
let fileName = "Test#@@#.dat"
// Create random data to write to the file.
let dataArray = Array.zeroCreate 100000
Random.Shared.NextBytes dataArray
do
use fileStream = new FileStream(fileName, FileMode.Create)
// Write the data to the file, byte by byte.
for i = 0 to dataArray.Length - 1 do
fileStream.WriteByte dataArray[i]
// Set the stream position to the beginning of the file.
fileStream.Seek(0, SeekOrigin.Begin) |> ignore
// Read and verify the data.
for i in 0L .. fileStream.Length - 1L do
if dataArray[int i] <> (fileStream.ReadByte() |> byte) then
printfn "Error writing data."
exit 1
printfn $"The data was written to {fileStream.Name} and verified."
Imports System.IO
Imports System.Text
Class FStream
Shared Sub Main()
Const fileName As String = "Test#@@#.dat"
' Create random data to write to the file.
Dim dataArray(100000) As Byte
Dim randomGenerator As New Random()
randomGenerator.NextBytes(dataArray)
Dim fileStream As FileStream = _
new FileStream(fileName, FileMode.Create)
Try
' Write the data to the file, byte by byte.
For i As Integer = 0 To dataArray.Length - 1
fileStream.WriteByte(dataArray(i))
Next i
' Set the stream position to the beginning of the stream.
fileStream.Seek(0, SeekOrigin.Begin)
' Read and verify the data.
For i As Integer = 0 To _
CType(fileStream.Length, Integer) - 1
If dataArray(i) <> fileStream.ReadByte() Then
Console.WriteLine("Error writing data.")
Return
End If
Next i
Console.WriteLine("The data was written to {0} " & _
"and verified.", fileStream.Name)
Finally
fileStream.Close()
End Try
End Sub
End Class
Remarks
The .NET Framework does not support direct access to physical disks through paths that are device names, such as "\\.\PHYSICALDRIVE0 ".
The path
parameter can be a file name, including a file on a Universal Naming Convention (UNC) share.
The constructor is given read/write access to the file, and it is opened sharing Read access (that is, requests to open the file for writing by this or another process will fail until the FileStream
object has been closed, but read attempts will succeed).
You cannot use this constructor to open read-only files; instead, you must use a constructor that accepts a FileAccess
parameter with the value set to FileAccess.Read
.
The buffer size is set to the default size of 4096 bytes (4 KB).
Note
path
is not required to be a file stored on disk; it can be any part of a system that supports access through streams. For example, depending on the system, this class can access a physical device.
CanSeek is true
for all FileStream objects that encapsulate files. If path
indicates a device that does not support seeking, the CanSeek property on the resulting FileStream is false
. For additional information, see CanSeek.
FileShare.Read
is the default for those FileStream constructors without a FileShare
parameter.
For constructors without a FileAccess parameter, if the mode
parameter is set to Append, Write is the default access. Otherwise, the access is set to ReadWrite.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
For a list of common file and directory operations, see Common I/O Tasks.
See also
Applies to
FileStream(IntPtr, FileAccess)
- Source:
- FileStream.cs
- Source:
- FileStream.cs
- Source:
- FileStream.cs
Caution
This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access) instead. https://go.microsoft.com/fwlink/?linkid=14202
Caution
This constructor has been deprecated. Use FileStream(SafeFileHandle handle, FileAccess access) instead.
Caution
This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access) instead. http://go.microsoft.com/fwlink/?linkid=14202
Initializes a new instance of the FileStream class for the specified file handle, with the specified read/write permission.
public:
FileStream(IntPtr handle, System::IO::FileAccess access);
[System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access) instead. https://go.microsoft.com/fwlink/?linkid=14202")]
public FileStream (IntPtr handle, System.IO.FileAccess access);
[System.Obsolete("This constructor has been deprecated. Use FileStream(SafeFileHandle handle, FileAccess access) instead.")]
public FileStream (IntPtr handle, System.IO.FileAccess access);
[System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access) instead. http://go.microsoft.com/fwlink/?linkid=14202")]
public FileStream (IntPtr handle, System.IO.FileAccess access);
public FileStream (IntPtr handle, System.IO.FileAccess access);
[<System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access) instead. https://go.microsoft.com/fwlink/?linkid=14202")>]
new System.IO.FileStream : nativeint * System.IO.FileAccess -> System.IO.FileStream
[<System.Obsolete("This constructor has been deprecated. Use FileStream(SafeFileHandle handle, FileAccess access) instead.")>]
new System.IO.FileStream : nativeint * System.IO.FileAccess -> System.IO.FileStream
[<System.Obsolete("This constructor has been deprecated. Please use new FileStream(SafeFileHandle handle, FileAccess access) instead. http://go.microsoft.com/fwlink/?linkid=14202")>]
new System.IO.FileStream : nativeint * System.IO.FileAccess -> System.IO.FileStream
new System.IO.FileStream : nativeint * System.IO.FileAccess -> System.IO.FileStream
Public Sub New (handle As IntPtr, access As FileAccess)
Parameters
- handle
-
IntPtr
nativeint
A file handle for the file that the current FileStream
object will encapsulate.
- access
- FileAccess
A bitwise combination of the enumeration values that sets the CanRead and CanWrite properties of the FileStream
object.
- Attributes
Exceptions
access
is not a field of FileAccess.
The caller does not have the required permission.
The access
requested is not permitted by the operating system for the specified file handle, such as when access
is Write
or ReadWrite
and the file handle is set for read-only access.
Remarks
When Close is called, the handle is also closed and the file's handle count is decremented.
FileStream
assumes that it has exclusive control over the handle. Reading, writing, or seeking while a FileStream
is also holding a handle could result in data corruption. For data safety, call Flush before using the handle, and avoid calling any methods other than Close
after you are done using the handle.
Caution
When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.
FileShare.Read
is the default for those FileStream constructors without a FileShare
parameter.
For a list of common file and directory operations, see Common I/O Tasks.