ResXResourceWriter.AddMetadata Method
Definition
Important
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Adds design-time properties to the list of resources to write.
Overloads
AddMetadata(String, Byte[]) |
Adds a design-time property whose value is specified as a byte array to the list of resources to write. |
AddMetadata(String, Object) |
Adds a design-time property whose value is specified as an object to the list of resources to write. |
AddMetadata(String, String) |
Adds a design-time property whose value is specified as a string to the list of resources to write. |
AddMetadata(String, Byte[])
Adds a design-time property whose value is specified as a byte array to the list of resources to write.
public:
void AddMetadata(System::String ^ name, cli::array <System::Byte> ^ value);
public void AddMetadata (string name, byte[] value);
member this.AddMetadata : string * byte[] -> unit
Public Sub AddMetadata (name As String, value As Byte())
Parameters
- name
- String
The name of a property.
- value
- Byte[]
A byte array containing the value of the property to add.
Exceptions
The resource specified by the name
parameter has already been added.
Applies to
AddMetadata(String, Object)
Adds a design-time property whose value is specified as an object to the list of resources to write.
public:
void AddMetadata(System::String ^ name, System::Object ^ value);
public void AddMetadata (string name, object value);
public void AddMetadata (string name, object? value);
member this.AddMetadata : string * obj -> unit
Public Sub AddMetadata (name As String, value As Object)
Parameters
- name
- String
The name of a property.
- value
- Object
An object that is the value of the property to add.
Exceptions
The resource specified by the name
parameter has already been added.
Applies to
AddMetadata(String, String)
Adds a design-time property whose value is specified as a string to the list of resources to write.
public:
void AddMetadata(System::String ^ name, System::String ^ value);
public void AddMetadata (string name, string value);
public void AddMetadata (string name, string? value);
member this.AddMetadata : string * string -> unit
Public Sub AddMetadata (name As String, value As String)
Parameters
- name
- String
The name of a property.
- value
- String
A string that is the value of the property to add.
Exceptions
The resource specified by the name
property has already been added.