ElapsedEventHandler Delegate
Definition
Important
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public delegate void ElapsedEventHandler(System::Object ^ sender, ElapsedEventArgs ^ e);
public delegate void ElapsedEventHandler(object sender, ElapsedEventArgs e);
public delegate void ElapsedEventHandler(object? sender, ElapsedEventArgs e);
type ElapsedEventHandler = delegate of obj * ElapsedEventArgs -> unit
Public Delegate Sub ElapsedEventHandler(sender As Object, e As ElapsedEventArgs)
Parameters
- sender
- Object
The source of the event.
An ElapsedEventArgs object that contains the event data.
Examples
The following code example sets up an event handler for the Timer.Elapsed event, creates a timer, and starts the timer. The event handler has the same signature as the ElapsedEventHandler delegate. The event handler displays the SignalTime property each time it is raised.
// Use this code inside a project created with the Visual C++ > CLR > CLR Console Application template.
// Replace the code in the default .cpp file with this code.
#include "stdafx.h"
#using <system.dll>
using namespace System;
// To avoid confusion with other Timer classes, this sample always uses the fully-qualified
// name of System::Timers::Timer instead of a using statement for System::Timer.
public ref class Example
{
private:
static System::Timers::Timer^ aTimer;
public:
static void Demo()
{
// Normally, the timer is declared at the class level, so that it stays in scope as long as it
// is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
// the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
// You can experiment with this by commenting out the class-level declaration and uncommenting
// the declaration below; then uncomment the GC.KeepAlive(aTimer) at the end of the method.
//System::Timers::Timer^ aTimer;
// Create a timer and set a two second interval.
aTimer = gcnew System::Timers::Timer();
aTimer->Interval = 2000;
// Alternate method: create a Timer with an interval argument to the constructor.
//aTimer = gcnew System::Timers::Timer(2000);
// Hook up the Elapsed event for the timer.
aTimer->Elapsed += gcnew System::Timers::ElapsedEventHandler(Example::OnTimedEvent);
// Have the timer fire repeated events (true is the default)
aTimer->AutoReset = true;
// Start the timer
aTimer->Enabled = true;
Console::WriteLine("Press the Enter key to exit the program at any time... ");
Console::ReadLine();
// If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
// from occurring before the method ends.
//GC::KeepAlive(aTimer);
}
private:
static void OnTimedEvent(Object^ source, System::Timers::ElapsedEventArgs^ e)
{
Console::WriteLine("The Elapsed event was raised at {0}", e->SignalTime);
}
};
int main()
{
Example::Demo();
}
// This example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
// Use this code inside a project created with the Visual C# > Windows Desktop > Console Application template.
// Replace the code in Program.cs with this code.
using System;
// To avoid confusion with other Timer classes, this sample always uses the fully-qualified
// name of System.Timers.Timer instead of a using statement for System.Timers.
public class Example
{
private static System.Timers.Timer aTimer;
public static void Main()
{
// Normally, the timer is declared at the class level, so that it stays in scope as long as it
// is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
// the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
// You can experiment with this by commenting out the class-level declaration and uncommenting
// the declaration below; then uncomment the GC.KeepAlive(aTimer) at the end of the method.
//System.Timers.Timer aTimer;
// Create a timer and set a two second interval.
aTimer = new System.Timers.Timer();
aTimer.Interval = 2000;
// Alternate method: create a Timer with an interval argument to the constructor.
//aTimer = new System.Timers.Timer(2000);
// Create a timer with a two second interval.
aTimer = new System.Timers.Timer(2000);
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += OnTimedEvent;
// Have the timer fire repeated events (true is the default)
aTimer.AutoReset = true;
// Start the timer
aTimer.Enabled = true;
Console.WriteLine("Press the Enter key to exit the program at any time... ");
Console.ReadLine();
// If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
// from occurring before the method ends.
//GC.KeepAlive(aTimer)
}
private static void OnTimedEvent(Object source, System.Timers.ElapsedEventArgs e)
{
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
}
}
// This example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
// To avoid confusion with other Timer classes, this sample always uses the fully-qualified
// name of System.Timers.Timer instead of a using statement for System.Timers.
module Example
let mutable aTimer = new System.Timers.Timer()
let onTimedEvent source (e: System.Timers.ElapsedEventArgs) =
printfn $"The Elapsed event was raised at {e.SignalTime}"
[<EntryPoint>]
let main _ =
// Normally, the timer is declared at the class level, so that it stays in scope as long as it
// is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
// the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
// You can experiment with this by commenting out the class-level declaration and uncommenting
// the declaration below then uncomment the GC.KeepAlive(aTimer) at the end of the method.
//System.Timers.Timer aTimer
// Set a two second interval.
aTimer.Interval <- 2000
// Alternate method: create a Timer with an interval argument to the constructor.
//aTimer = new System.Timers.Timer(2000)
// Create a timer with a two second interval.
aTimer <- new System.Timers.Timer(2000)
// Hook up the Elapsed event for the timer.
aTimer.Elapsed.AddHandler onTimedEvent
// Have the timer fire repeated events (true is the default)
aTimer.AutoReset <- true
// Start the timer
aTimer.Enabled <- true
printfn "Press the Enter key to exit the program at any time... "
stdin.ReadLine() |> ignore
// If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
// from occurring before the method ends.
//GC.KeepAlive(aTimer)
0
// This example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
' Use this code inside a project created with the Visual Basic > Windows Desktop > Console Application template.
' Replace the default code in Module1.vb with this code. Then right click the project in Solution Explorer,
' select Properties, and set the Startup Object to Timer1.
' To avoid confusion with other Timer classes, this sample always uses the fully-qualified
' name of System.Timers.Timer.
Public Class Module1
Private Shared aTimer As System.Timers.Timer
Public Shared Sub Main()
' Normally, the timer is declared at the class level, so that it stays in scope as long as it
' is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
' the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
' You can experiment with this by commenting out the class-level declaration and uncommenting
' the declaration below; then uncomment the GC.KeepAlive(aTimer) at the end of the method.
'Dim aTimer As System.Timers.Timer
' Create a timer and set a two second interval.
aTimer = New System.Timers.Timer()
aTimer.Interval = 2000
' Alternate method: create a Timer with an interval argument to the constructor.
' aTimer = New System.Timers.Timer(2000)
' Hook up the Elapsed event for the timer.
AddHandler aTimer.Elapsed, AddressOf OnTimedEvent
' Have the timer fire repeated events (true is the default)
aTimer.AutoReset = True
' Start the timer
aTimer.Enabled = True
Console.WriteLine("Press the Enter key to exit the program at any time... ")
Console.ReadLine()
' If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
' from occurring before the method ends.
'GC.KeepAlive(aTimer)
End Sub
Private Shared Sub OnTimedEvent(source As Object, e As System.Timers.ElapsedEventArgs)
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime)
End Sub
End Class
' This example displays output like the following:
' Press the Enter key to exit the program at any time...
' The Elapsed event was raised at 5/20/2015 8:48:58 PM
' The Elapsed event was raised at 5/20/2015 8:49:00 PM
' The Elapsed event was raised at 5/20/2015 8:49:02 PM
' The Elapsed event was raised at 5/20/2015 8:49:04 PM
' The Elapsed event was raised at 5/20/2015 8:49:06 PM
Remarks
When you create an ElapsedEventHandler delegate, you identify the method that will handle the Timer.Elapsed event. To associate the event with your event handler, add an instance of the delegate to the event. The event handler is called whenever the event occurs, unless you remove the delegate. For more information about event handler delegates, see Handling and Raising Events.
Extension Methods
GetMethodInfo(Delegate) |
Gets an object that represents the method represented by the specified delegate. |