Adorner Class
Definition
Important
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Manages a collection of user-interface related Glyph objects. This class cannot be inherited.
public ref class Adorner sealed
public sealed class Adorner
type Adorner = class
Public NotInheritable Class Adorner
- Inheritance
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Adorner
Examples
The following code example demonstrates how the Adorner class interacts with the Glyph and BehaviorService classes. This code example is part of a larger example provided for the BehaviorService class.
demoAdorner = gcnew Adorner();
BehaviorService->Adorners->Add(demoAdorner);
myAdorner = new Adorner();
BehaviorService.Adorners.Add(myAdorner);
myAdorner = New Adorner()
BehaviorService.Adorners.Add(myAdorner)
Remarks
Each Adorner can be enabled and disabled. Only enabled Adorner objects will receive hit test and paint messages from the BehaviorService. An Adorner can be viewed as a proxy between user-interface related elements, which consist of all Glyph objects, and the BehaviorService.
For more information, see Behavior Service Overview.
Constructors
Adorner() |
Initializes a new instance of the Adorner class. |
Properties
BehaviorService |
Gets or sets the BehaviorService associated with the Adorner. |
Enabled |
Gets or sets a value indicating if the Adorner is enabled. |
Glyphs |
Gets the Glyph collection. |
Methods
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
Invalidate() |
Forces the BehaviorService to refresh its adorner window. |
Invalidate(Rectangle) |
Forces the BehaviorService to refresh its adorner window within the given Rectangle. |
Invalidate(Region) |
Forces the BehaviorService to refresh its adorner window within the given Region. |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |