DiscreteInt16KeyFrame Class
Definition
Important
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public ref class DiscreteInt16KeyFrame : System::Windows::Media::Animation::Int16KeyFrame
public class DiscreteInt16KeyFrame : System.Windows.Media.Animation.Int16KeyFrame
type DiscreteInt16KeyFrame = class
inherit Int16KeyFrame
Public Class DiscreteInt16KeyFrame
Inherits Int16KeyFrame
- Inheritance
Examples
An animation's interpolation describes how an animation transitions between values over its duration. By selecting which key frame type you use with your animation, you can define the interpolation method for that key frame segment. There are three different types of interpolation methods: linear, discrete, and splined. This example uses a DoubleAnimationUsingKeyFrames to demonstrate these interpolation types.
The following example uses each of the different interpolation methods available to the DoubleAnimationUsingKeyFrames class to animate the position of a Rectangle.
During the first three seconds, uses an instance of the LinearDoubleKeyFrame class to move the rectangle along a path at a steady rate from its starting position to the 500 position. Linear key frames like LinearDoubleKeyFrame create a smooth linear transition between values.
At the end of the fourth second, uses an instance of the DiscreteDoubleKeyFrame class to suddenly move the rectangle to the next position. Discrete key frames like DiscreteDoubleKeyFrame create sudden jumps between values. In this example, the rectangle is at the starting position and then suddenly appears at the 500 position.
In the final two seconds, uses an instance of the SplineDoubleKeyFrame class to move the rectangle back to its starting position. Spline key frames like SplineDoubleKeyFrame create a variable transition between values according to the value of the KeySpline property. In this example, the rectangle begins by moving slowly and then speeds up exponentially toward the end of the time segment
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Media;
namespace Microsoft.Samples.KeyFrameExamples
{
/// <summary>
/// This example shows how to use the DoubleAnimationUsingKeyFrames class to
/// animate the position of an object.
/// Key frame animations enable you to create complex animations
/// by specifying multiple destination values
/// and controlling the animation's interpolation method.
/// </summary>
public class AltDoubleAnimationUsingKeyFramesExample : Page
{
public AltDoubleAnimationUsingKeyFramesExample()
{
Title = "DoubleAnimationUsingKeyFrames Example";
Background = Brushes.White;
Margin = new Thickness(20);
// Create a NameScope for this page so that
// Storyboards can be used.
NameScope.SetNameScope(this, new NameScope());
// Create a rectangle.
Rectangle aRectangle = new Rectangle();
aRectangle.Width = 100;
aRectangle.Height = 100;
aRectangle.Stroke = Brushes.Black;
aRectangle.StrokeThickness = 5;
// Create a Canvas to contain and
// position the rectangle.
Canvas containerCanvas = new Canvas();
containerCanvas.Width = 610;
containerCanvas.Height = 300;
containerCanvas.Children.Add(aRectangle);
Canvas.SetTop(aRectangle, 100);
Canvas.SetLeft(aRectangle, 10);
// Create a TranslateTransform to
// move the rectangle.
TranslateTransform animatedTranslateTransform =
new TranslateTransform();
aRectangle.RenderTransform = animatedTranslateTransform;
// Assign the TranslateTransform a name so that
// it can be targeted by a Storyboard.
this.RegisterName(
"AnimatedTranslateTransform", animatedTranslateTransform);
// Create a DoubleAnimationUsingKeyFrames to
// animate the TranslateTransform.
DoubleAnimationUsingKeyFrames translationAnimation
= new DoubleAnimationUsingKeyFrames();
translationAnimation.Duration = TimeSpan.FromSeconds(6);
// Animate from the starting position to 500
// over the first second using linear
// interpolation.
translationAnimation.KeyFrames.Add(
new LinearDoubleKeyFrame(
500, // Target value (KeyValue)
KeyTime.FromTimeSpan(TimeSpan.FromSeconds(3))) // KeyTime
);
// Animate from 500 (the value of the previous key frame)
// to 400 at 4 seconds using discrete interpolation.
// Because the interpolation is discrete, the rectangle will appear
// to "jump" from 500 to 400.
translationAnimation.KeyFrames.Add(
new DiscreteDoubleKeyFrame(
400, // Target value (KeyValue)
KeyTime.FromTimeSpan(TimeSpan.FromSeconds(4))) // KeyTime
);
// Animate from 400 (the value of the previous key frame) to 0
// over two seconds, starting at 4 seconds (the key time of the
// last key frame) and ending at 6 seconds.
translationAnimation.KeyFrames.Add(
new SplineDoubleKeyFrame(
0, // Target value (KeyValue)
KeyTime.FromTimeSpan(TimeSpan.FromSeconds(6)), // KeyTime
new KeySpline(0.6,0.0,0.9,0.0) // KeySpline
)
);
// Set the animation to repeat forever.
translationAnimation.RepeatBehavior = RepeatBehavior.Forever;
// Set the animation to target the X property
// of the object named "AnimatedTranslateTransform."
Storyboard.SetTargetName(translationAnimation, "AnimatedTranslateTransform");
Storyboard.SetTargetProperty(
translationAnimation, new PropertyPath(TranslateTransform.XProperty));
// Create a storyboard to apply the animation.
Storyboard translationStoryboard = new Storyboard();
translationStoryboard.Children.Add(translationAnimation);
// Start the storyboard after the rectangle loads.
aRectangle.Loaded += delegate(object sender, RoutedEventArgs e)
{
translationStoryboard.Begin(this);
};
Content = containerCanvas;
}
}
}
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Media
Namespace Microsoft.Samples.KeyFrameExamples
''' <summary>
''' This example shows how to use the DoubleAnimationUsingKeyFrames class to
''' animate the position of an object.
''' Key frame animations enable you to create complex animations
''' by specifying multiple destination values
''' and controlling the animation's interpolation method.
''' </summary>
Public Class AltDoubleAnimationUsingKeyFramesExample
Inherits Page
Public Sub New()
Title = "DoubleAnimationUsingKeyFrames Example"
Background = Brushes.White
Margin = New Thickness(20)
' Create a NameScope for this page so that
' Storyboards can be used.
NameScope.SetNameScope(Me, New NameScope())
' Create a rectangle.
Dim aRectangle As New Rectangle()
aRectangle.Width = 100
aRectangle.Height = 100
aRectangle.Stroke = Brushes.Black
aRectangle.StrokeThickness = 5
' Create a Canvas to contain and
' position the rectangle.
Dim containerCanvas As New Canvas()
containerCanvas.Width = 610
containerCanvas.Height = 300
containerCanvas.Children.Add(aRectangle)
Canvas.SetTop(aRectangle, 100)
Canvas.SetLeft(aRectangle, 10)
' Create a TranslateTransform to
' move the rectangle.
Dim animatedTranslateTransform As New TranslateTransform()
aRectangle.RenderTransform = animatedTranslateTransform
' Assign the TranslateTransform a name so that
' it can be targeted by a Storyboard.
Me.RegisterName("AnimatedTranslateTransform", animatedTranslateTransform)
' Create a DoubleAnimationUsingKeyFrames to
' animate the TranslateTransform.
Dim translationAnimation As New DoubleAnimationUsingKeyFrames()
translationAnimation.Duration = TimeSpan.FromSeconds(6)
' Animate from the starting position to 500
' over the first second using linear
' interpolation.
translationAnimation.KeyFrames.Add(New LinearDoubleKeyFrame(500, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(3)))) ' KeyTime - Target value (KeyValue)
' Animate from 500 (the value of the previous key frame)
' to 400 at 4 seconds using discrete interpolation.
' Because the interpolation is discrete, the rectangle will appear
' to "jump" from 500 to 400.
translationAnimation.KeyFrames.Add(New DiscreteDoubleKeyFrame(400, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(4)))) ' KeyTime - Target value (KeyValue)
' Animate from 400 (the value of the previous key frame) to 0
' over two seconds, starting at 4 seconds (the key time of the
' last key frame) and ending at 6 seconds.
translationAnimation.KeyFrames.Add(New SplineDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(6)), New KeySpline(0.6,0.0,0.9,0.0))) ' KeySpline - KeyTime - Target value (KeyValue)
' Set the animation to repeat forever.
translationAnimation.RepeatBehavior = RepeatBehavior.Forever
' Set the animation to target the X property
' of the object named "AnimatedTranslateTransform."
Storyboard.SetTargetName(translationAnimation, "AnimatedTranslateTransform")
Storyboard.SetTargetProperty(translationAnimation, New PropertyPath(TranslateTransform.XProperty))
' Create a storyboard to apply the animation.
Dim translationStoryboard As New Storyboard()
translationStoryboard.Children.Add(translationAnimation)
' Start the storyboard after the rectangle loads.
AddHandler aRectangle.Loaded, Sub(sender As Object, e As RoutedEventArgs) translationStoryboard.Begin(Me)
Content = containerCanvas
End Sub
End Class
End Namespace
<!-- This example shows how to use the DoubleAnimationUsingKeyFrames to
animate the position of an object.
Key frame animations enable you to create complex animations
by specifying multiple destination values
and controlling the animation's interpolation method.
-->
<Page
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="DoubleAnimationUsingKeyFrames Example"
Background="White" Margin="20">
<Canvas Width="610" Height="300">
<!-- The position of this rectangle is animated using
a key frame animation. -->
<Rectangle
Canvas.Top="100"
Canvas.Left="10"
Height="100"
Width="100"
Stroke="Black"
StrokeThickness="5">
<Rectangle.RenderTransform>
<TranslateTransform x:Name="AnimatedTranslateTransform" />
</Rectangle.RenderTransform>
<Rectangle.Triggers>
<EventTrigger RoutedEvent="Rectangle.Loaded">
<BeginStoryboard>
<Storyboard>
<!-- Animate the TranslateTransform.X property using 3 KeyFrames
which animates the rectangle along a straight line.
This animation repeats indefinitely. -->
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="AnimatedTranslateTransform"
Storyboard.TargetProperty="X"
Duration="0:0:6"
RepeatBehavior="Forever">
<!-- Using a LinearDoubleKeyFrame, the rectangle moves
steadily from its starting position to 500 over
the first 3 seconds. -->
<LinearDoubleKeyFrame Value="500" KeyTime="0:0:3" />
<!-- Using a DiscreteDoubleKeyFrame, the rectangle suddenly
appears at 400 after the fourth second of the animation. -->
<DiscreteDoubleKeyFrame Value="400" KeyTime="0:0:4" />
<!-- Using a SplineDoubleKeyFrame, the rectangle moves
back to its starting point. The
animation starts out slowly at first and then speeds up.
This KeyFrame ends after the 6th
second. -->
<SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="0" KeyTime="0:0:6" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Rectangle.Triggers>
</Rectangle>
</Canvas>
</Page>
Not every <Type>AnimationUsingKeyFrames class supports all interpolation methods. For more information, see the Key-Frame Animations Overview.
Remarks
This class is used as part of a Int16KeyFrameCollection in conjunction with a Int16AnimationUsingKeyFrames to animate a Int16 property value along a set of key frames.
A key frame defines a segment of the Int16AnimationUsingKeyFrames to which it belongs. Each key frame has a target Value and a KeyTime. The KeyTime specifies the time at which the key frame's Value should be reached. A key frame animates from the target value of the previous key frame to its own target value. It starts when the previous key frame ends and ends when its own key time is reached.
Discrete key frames like DiscreteInt16KeyFrame create sudden "jumps" between values (no interpolation). In other words, the animated property does not change until the key frame's key time is reached, at which point the animated property goes suddenly to the target value.
Constructors
DiscreteInt16KeyFrame() |
Initializes a new instance of the DiscreteInt16KeyFrame class. |
DiscreteInt16KeyFrame(Int16) |
Initializes a new instance of the DiscreteInt16KeyFrame class with the specified ending value. |
DiscreteInt16KeyFrame(Int16, KeyTime) |
Initializes a new instance of the DiscreteInt16KeyFrame class with the specified ending value and key time. |
Properties
CanFreeze |
Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable) |
DependencyObjectType |
Gets the DependencyObjectType that wraps the CLR type of this instance. (Inherited from DependencyObject) |
Dispatcher |
Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject) |
IsFrozen |
Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable) |
IsSealed |
Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject) |
KeyTime |
Gets or sets the time at which the key frame's target Value should be reached. (Inherited from Int16KeyFrame) |
Value |
Gets or sets the key frame's target value. (Inherited from Int16KeyFrame) |
Methods
CheckAccess() |
Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject) |
ClearValue(DependencyProperty) |
Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject) |
ClearValue(DependencyPropertyKey) |
Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject) |
Clone() |
Creates a modifiable clone of the Freezable, making deep copies of the object's values. When copying the object's dependency properties, this method copies expressions (which might no longer resolve) but not animations or their current values. (Inherited from Freezable) |
CloneCore(Freezable) |
Makes the instance a clone (deep copy) of the specified Freezable using base (non-animated) property values. (Inherited from Freezable) |
CloneCurrentValue() |
Creates a modifiable clone (deep copy) of the Freezable using its current values. (Inherited from Freezable) |
CloneCurrentValueCore(Freezable) |
Makes the instance a modifiable clone (deep copy) of the specified Freezable using current property values. (Inherited from Freezable) |
CoerceValue(DependencyProperty) |
Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject) |
CreateInstance() |
Initializes a new instance of the Freezable class. (Inherited from Freezable) |
CreateInstanceCore() |
Creates a new instance of DiscreteInt16KeyFrame. |
Equals(Object) |
Determines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject) |
Freeze() |
Makes the current object unmodifiable and sets its IsFrozen property to |
FreezeCore(Boolean) |
Makes the Freezable object unmodifiable or tests whether it can be made unmodifiable. (Inherited from Freezable) |
GetAsFrozen() |
Creates a frozen copy of the Freezable, using base (non-animated) property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable) |
GetAsFrozenCore(Freezable) |
Makes the instance a frozen clone of the specified Freezable using base (non-animated) property values. (Inherited from Freezable) |
GetCurrentValueAsFrozen() |
Creates a frozen copy of the Freezable using current property values. Because the copy is frozen, any frozen sub-objects are copied by reference. (Inherited from Freezable) |
GetCurrentValueAsFrozenCore(Freezable) |
Makes the current instance a frozen clone of the specified Freezable. If the object has animated dependency properties, their current animated values are copied. (Inherited from Freezable) |
GetHashCode() |
Gets a hash code for this DependencyObject. (Inherited from DependencyObject) |
GetLocalValueEnumerator() |
Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
GetValue(DependencyProperty) |
Returns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject) |
InterpolateValue(Int16, Double) |
Returns the interpolated value of a specific key frame at the progress increment provided. (Inherited from Int16KeyFrame) |
InterpolateValueCore(Int16, Double) |
Uses discrete interpolation to transition between the previous key frame value and the value of the current key frame. |
InvalidateProperty(DependencyProperty) |
Re-evaluates the effective value for the specified dependency property. (Inherited from DependencyObject) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
OnChanged() |
Called when the current Freezable object is modified. (Inherited from Freezable) |
OnFreezablePropertyChanged(DependencyObject, DependencyObject) |
Ensures that appropriate context pointers are established for a DependencyObjectType data member that has just been set. (Inherited from Freezable) |
OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty) |
This member supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code. (Inherited from Freezable) |
OnPropertyChanged(DependencyPropertyChangedEventArgs) |
Overrides the DependencyObject implementation of OnPropertyChanged(DependencyPropertyChangedEventArgs) to also invoke any Changed handlers in response to a changing dependency property of type Freezable. (Inherited from Freezable) |
ReadLocalValue(DependencyProperty) |
Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject) |
ReadPreamble() |
Ensures that the Freezable is being accessed from a valid thread. Inheritors of Freezable must call this method at the beginning of any API that reads data members that are not dependency properties. (Inherited from Freezable) |
SetCurrentValue(DependencyProperty, Object) |
Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject) |
SetValue(DependencyProperty, Object) |
Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject) |
SetValue(DependencyPropertyKey, Object) |
Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject) |
ShouldSerializeProperty(DependencyProperty) |
Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property. (Inherited from DependencyObject) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
VerifyAccess() |
Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject) |
WritePostscript() |
Raises the Changed event for the Freezable and invokes its OnChanged() method. Classes that derive from Freezable should call this method at the end of any API that modifies class members that are not stored as dependency properties. (Inherited from Freezable) |
WritePreamble() |
Verifies that the Freezable is not frozen and that it is being accessed from a valid threading context. Freezable inheritors should call this method at the beginning of any API that writes to data members that are not dependency properties. (Inherited from Freezable) |
Events
Changed |
Occurs when the Freezable or an object it contains is modified. (Inherited from Freezable) |
Explicit Interface Implementations
IKeyFrame.Value |
Gets or sets the value associated with a KeyTime instance. (Inherited from Int16KeyFrame) |