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Sve.GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting Method

Definition

Overloads

GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(Vector<Int64>, Int32*, Vector<Int64>)
GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(Vector<Int64>, Int32*, Vector<UInt64>)
GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(Vector<UInt64>, Int32*, Vector<Int64>)
GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(Vector<UInt64>, Int32*, Vector<UInt64>)

GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(Vector<Int64>, Int32*, Vector<Int64>)

public:
 static System::Numerics::Vector<long> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<long> mask, int* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting (System.Numerics.Vector<long> mask, int* address, System.Numerics.Vector<long> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
Int32*
offsets
Vector<Int64>

Returns

Applies to

GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(Vector<Int64>, Int32*, Vector<UInt64>)

public:
 static System::Numerics::Vector<long> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<long> mask, int* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting (System.Numerics.Vector<long> mask, int* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>

Parameters

mask
Vector<Int64>
address
Int32*
offsets
Vector<UInt64>

Returns

Applies to

GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(Vector<UInt64>, Int32*, Vector<Int64>)

public:
 static System::Numerics::Vector<System::UInt64> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, int* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting (System.Numerics.Vector<ulong> mask, int* address, System.Numerics.Vector<long> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<int> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
Int32*
offsets
Vector<Int64>

Returns

Applies to

GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(Vector<UInt64>, Int32*, Vector<UInt64>)

public:
 static System::Numerics::Vector<System::UInt64> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, int* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting (System.Numerics.Vector<ulong> mask, int* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<int> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
Int32*
offsets
Vector<UInt64>

Returns

Applies to