Storyboard.GetIsPaused Method
Definition
Important
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Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused.
Overloads
GetIsPaused() |
Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused. |
GetIsPaused(FrameworkContentElement) |
Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused. |
GetIsPaused(FrameworkElement) |
Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused. |
GetIsPaused()
Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused.
public:
bool GetIsPaused();
public bool GetIsPaused ();
member this.GetIsPaused : unit -> bool
Public Function GetIsPaused () As Boolean
Returns
true
if the Clock created for this Storyboard is paused; otherwise, false
.
Remarks
To use this method to retrieve information about a storyboard's clock, the storyboard must be controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true
to make it controllable. For an example, see How to: Control a Storyboard After It Starts.
See also
Applies to
GetIsPaused(FrameworkContentElement)
Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused.
public:
bool GetIsPaused(System::Windows::FrameworkContentElement ^ containingObject);
public bool GetIsPaused (System.Windows.FrameworkContentElement containingObject);
member this.GetIsPaused : System.Windows.FrameworkContentElement -> bool
Public Function GetIsPaused (containingObject As FrameworkContentElement) As Boolean
Parameters
- containingObject
- FrameworkContentElement
The object specified when the Begin(FrameworkContentElement, Boolean) method was called. This object contains the Clock objects that were created for this storyboard and its children.
Returns
true
if the Clock created for this Storyboard is paused; otherwise, false
.
Remarks
To use this method to retrieve information about a storyboard's clock, the storyboard must be controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true
to make it controllable. For an example, see How to: Control a Storyboard After It Starts.
See also
Applies to
GetIsPaused(FrameworkElement)
Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused.
public:
bool GetIsPaused(System::Windows::FrameworkElement ^ containingObject);
public bool GetIsPaused (System.Windows.FrameworkElement containingObject);
member this.GetIsPaused : System.Windows.FrameworkElement -> bool
Public Function GetIsPaused (containingObject As FrameworkElement) As Boolean
Parameters
- containingObject
- FrameworkElement
The object specified when the Begin(FrameworkElement, Boolean) method was called. This object contains the Clock objects that were created for this storyboard and its children.
Returns
true
if the Clock created for this Storyboard is paused; otherwise, false
.
Remarks
To use this method to retrieve information about a storyboard's clock, the storyboard must be controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true
to make it controllable. For an example, see How to: Control a Storyboard After It Starts.