I want to work my own Avatar through BodyTraking SDK in Azure Kinect

민정 권 21 Reputation points

Hi, I use Azure Kinect DK to move my own 3D object Avatar through BodyTracking SDK in Unity.

I tried, but each Joint is wrong place like a trash.

(I refer to joint coordinates this : https://learn.microsoft.com/en-us/azure/kinect-dk/body-joints)

(and It is very similar with my situation : https://stackoverflow.com/questions/45648685/kinect-v2-avatar-controller-with-unity)

To Solve this, Can I make my own 3D object avatar matching to Azure Kinect's Skeleton data for following user?

Let me know how can I make 3D obejct with Maya if I can.

or Should I use Avateering? if I want to use like that

Azure Kinect DK
Azure Kinect DK
A Microsoft developer kit and peripheral device with advanced artificial intelligence sensors for sophisticated computer vision and speech models.
290 questions
0 comments No comments
{count} votes

Accepted answer
  1. Dave Patrick 426.3K Reputation points MVP

    QnA currently supports the products listed in right-hand pane (more to be added) Better to reach out to subject matter experts in dedicated forums over here.



    (please don't forget to mark helpful replies as answer)

    0 comments No comments

0 additional answers

Sort by: Most helpful