I want to work my own Avatar through BodyTraking SDK in Azure Kinect

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Hi, I use Azure Kinect DK to move my own 3D object Avatar through BodyTracking SDK in Unity.

I tried, but each Joint is wrong place like a trash.

(I refer to joint coordinates this : https://learn.microsoft.com/en-us/azure/kinect-dk/body-joints)

(and It is very similar with my situation : https://stackoverflow.com/questions/45648685/kinect-v2-avatar-controller-with-unity)

To Solve this, Can I make my own 3D object avatar matching to Azure Kinect's Skeleton data for following user?

Let me know how can I make 3D obejct with Maya if I can.

or Should I use Avateering? if I want to use like that

Azure Kinect DK
Azure Kinect DK
A Microsoft developer kit and peripheral device with advanced artificial intelligence sensors for sophisticated computer vision and speech models.
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