A high-level, general-purpose programming language, created as an extension of the C programming language, that has object-oriented, generic, and functional features in addition to facilities for low-level memory manipulation.
Hello @Sid Kraft ,
I was looking at the issue you mentioned with the glut-3.7 library, and it seems like there might be a slight misunderstanding about how the compiler and linker handle these file types.
Generally speaking, it might help to think of a .lib file as a sort of archive file that already contains compiled .obj files inside it. Because of this, you usually wouldn't need to manually create or extract .obj files from it. As long as your project's linker is pointed to the .lib file, it can typically access whatever internal .obj files it needs to build the program.
If you are seeing errors about missing .obj files, it might be possible that a .dll file (like glut32.dll) or an .obj file was accidentally entered into your linker settings instead of the .lib file. When trying to use a DLL in a standard C++ project, it's generally required to link against its corresponding import library (.lib) rather than the DLL itself. The .dll file is usually only needed later, when you actually run the program.
To help clarify what files the linker actually expects as inputs, I suggest taking a look at this Microsoft documentation page:
As a quick side note, since GLUT 3.7 is quite old, it might also be worth looking into a more modern alternative like FreeGLUT, which uses the same syntax. Sometimes newer IDEs can occasionally have trouble reading very old pre-compiled libraries.
I hope this helps provide a bit more context for your setup and points you in the right direction. Let me know if you still have any issues. If you found my response helpful or informative, I would greatly appreciate it if you could follow this guide for your confirmation.
Thank you.