Azure Communication Service- Unity plugin video rendering

Sabin George 46 Reputation points
2022-03-03T16:18:50.907+00:00

We are building a Unity plugin(Android) for azure communications. At the moment we are able to make a call from Unity, but having trouble
importing videos to Unity view. I don't find any way to extract raw video data from the RemoteVideoStream and pass to Unity. Is there a way
to do that?

https://github.com/hololux/azure-communication-services-unity

Another option is using the native texture pointer. Somehow if we can create a native texture resource from RemoteVideoStream and pass the pointer to the Unity plugin. Is it possible?

https://docs.unity3d.com/ScriptReference/Texture.GetNativeTexturePtr.html

Azure Communication Services
Azure Communication Services
An Azure communication platform for deploying applications across devices and platforms.
810 questions
{count} votes

Accepted answer
  1. Grmacjon-MSFT 17,456 Reputation points
    2022-03-09T22:32:27.837+00:00

    Hi @Sabin George

    Thanks for your patience. I heard back from the Azure Communication Service (ACS) team, and they confirmed the scenario you described above is currently not supported on ACS. If you would like to see this as a product feature, please leave your feedback on the Azure feedback site which is closely monitored by the ACS engineering team.

    Hope that helps. Please let us know if you have further questions

    Thanks,
    Grace

    ------------------------------------------------------------------------------------------------------------------------------

    --If the reply is helpful, please Upvote and Accept as answer--

    1 person found this answer helpful.

1 additional answer

Sort by: Most helpful
  1. Adithya Gopikrishnan Nair 0 Reputation points
    2023-06-23T08:37:10.5966667+00:00

    Hi @Sabin George ,

    I am trying to do the same thing but it seems that we are not able to fetch Raw Video data from RemoteVideoStream. Were you able to make any advancements on these?

    0 comments No comments