Share via


GLES30.GlGetActiveUniformBlockName Method

Definition

Overloads

GlGetActiveUniformBlockName(Int32, Int32)
GlGetActiveUniformBlockName(Int32, Int32, Buffer, Buffer)
GlGetActiveUniformBlockName(Int32, Int32, Int32, Int32[], Int32, Byte[], Int32)

GlGetActiveUniformBlockName(Int32, Int32)

[Android.Runtime.Register("glGetActiveUniformBlockName", "(II)Ljava/lang/String;", "")]
public static string? GlGetActiveUniformBlockName (int program, int uniformBlockIndex);
[<Android.Runtime.Register("glGetActiveUniformBlockName", "(II)Ljava/lang/String;", "")>]
static member GlGetActiveUniformBlockName : int * int -> string

Parameters

program
Int32
uniformBlockIndex
Int32

Returns

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlGetActiveUniformBlockName(Int32, Int32, Buffer, Buffer)

[Android.Runtime.Register("glGetActiveUniformBlockName", "(IILjava/nio/Buffer;Ljava/nio/Buffer;)V", "")]
public static void GlGetActiveUniformBlockName (int program, int uniformBlockIndex, Java.Nio.Buffer? length, Java.Nio.Buffer? uniformBlockName);
[<Android.Runtime.Register("glGetActiveUniformBlockName", "(IILjava/nio/Buffer;Ljava/nio/Buffer;)V", "")>]
static member GlGetActiveUniformBlockName : int * int * Java.Nio.Buffer * Java.Nio.Buffer -> unit

Parameters

program
Int32
uniformBlockIndex
Int32
length
Buffer
uniformBlockName
Buffer
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlGetActiveUniformBlockName(Int32, Int32, Int32, Int32[], Int32, Byte[], Int32)

[Android.Runtime.Register("glGetActiveUniformBlockName", "(III[II[BI)V", "")]
public static void GlGetActiveUniformBlockName (int program, int uniformBlockIndex, int bufSize, int[]? length, int lengthOffset, byte[]? uniformBlockName, int uniformBlockNameOffset);
[<Android.Runtime.Register("glGetActiveUniformBlockName", "(III[II[BI)V", "")>]
static member GlGetActiveUniformBlockName : int * int * int * int[] * int * byte[] * int -> unit

Parameters

program
Int32
uniformBlockIndex
Int32
bufSize
Int32
length
Int32[]
lengthOffset
Int32
uniformBlockName
Byte[]
uniformBlockNameOffset
Int32
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to