GLES30.GlUniform4uiv Method
Definition
Important
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Overloads
GlUniform4uiv(Int32, Int32, IntBuffer) | |
GlUniform4uiv(Int32, Int32, Int32[], Int32) |
GlUniform4uiv(Int32, Int32, IntBuffer)
[Android.Runtime.Register("glUniform4uiv", "(IILjava/nio/IntBuffer;)V", "")]
public static void GlUniform4uiv (int location, int count, Java.Nio.IntBuffer? value);
[<Android.Runtime.Register("glUniform4uiv", "(IILjava/nio/IntBuffer;)V", "")>]
static member GlUniform4uiv : int * int * Java.Nio.IntBuffer -> unit
Parameters
- location
- Int32
- count
- Int32
- value
- IntBuffer
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlUniform4uiv(Int32, Int32, Int32[], Int32)
[Android.Runtime.Register("glUniform4uiv", "(II[II)V", "")]
public static void GlUniform4uiv (int location, int count, int[]? value, int offset);
[<Android.Runtime.Register("glUniform4uiv", "(II[II)V", "")>]
static member GlUniform4uiv : int * int * int[] * int -> unit
Parameters
- location
- Int32
- count
- Int32
- value
- Int32[]
- offset
- Int32
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.