Allocation.CreateCubemapFromCubeFaces Method
Definition
Important
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Overloads
CreateCubemapFromCubeFaces(RenderScript, Bitmap, Bitmap, Bitmap, Bitmap, Bitmap, Bitmap) |
Creates a non-mipmapped cubemap Allocation for use as a sampler input
from 6 |
CreateCubemapFromCubeFaces(RenderScript, Bitmap, Bitmap, Bitmap, Bitmap, Bitmap, Bitmap, Allocation+MipmapControl, AllocationUsage) |
Creates a non-mipmapped cubemap Allocation for use as a sampler input
from 6 |
CreateCubemapFromCubeFaces(RenderScript, Bitmap, Bitmap, Bitmap, Bitmap, Bitmap, Bitmap)
Creates a non-mipmapped cubemap Allocation for use as a sampler input
from 6 android.graphics.Bitmap
objects containing the cube
faces.
[Android.Runtime.Register("createCubemapFromCubeFaces", "(Landroid/renderscript/RenderScript;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;)Landroid/renderscript/Allocation;", "")]
public static Android.Renderscripts.Allocation? CreateCubemapFromCubeFaces (Android.Renderscripts.RenderScript? rs, Android.Graphics.Bitmap? xpos, Android.Graphics.Bitmap? xneg, Android.Graphics.Bitmap? ypos, Android.Graphics.Bitmap? yneg, Android.Graphics.Bitmap? zpos, Android.Graphics.Bitmap? zneg);
[<Android.Runtime.Register("createCubemapFromCubeFaces", "(Landroid/renderscript/RenderScript;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;)Landroid/renderscript/Allocation;", "")>]
static member CreateCubemapFromCubeFaces : Android.Renderscripts.RenderScript * Android.Graphics.Bitmap * Android.Graphics.Bitmap * Android.Graphics.Bitmap * Android.Graphics.Bitmap * Android.Graphics.Bitmap * Android.Graphics.Bitmap -> Android.Renderscripts.Allocation
Parameters
- rs
- RenderScript
Context to which the allocation will belong.
- xpos
- Bitmap
cubemap face in the positive x direction
- xneg
- Bitmap
cubemap face in the negative x direction
- ypos
- Bitmap
cubemap face in the positive y direction
- yneg
- Bitmap
cubemap face in the negative y direction
- zpos
- Bitmap
cubemap face in the positive z direction
- zneg
- Bitmap
cubemap face in the negative z direction
Returns
allocation containing cubemap data
- Attributes
Remarks
Creates a non-mipmapped cubemap Allocation for use as a sampler input from 6 android.graphics.Bitmap
objects containing the cube faces. Each face must be a square, have the same size as all other faces, and have a width that is a power of 2.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
CreateCubemapFromCubeFaces(RenderScript, Bitmap, Bitmap, Bitmap, Bitmap, Bitmap, Bitmap, Allocation+MipmapControl, AllocationUsage)
Creates a non-mipmapped cubemap Allocation for use as a sampler input
from 6 android.graphics.Bitmap
objects containing the cube
faces.
[Android.Runtime.Register("createCubemapFromCubeFaces", "(Landroid/renderscript/RenderScript;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/renderscript/Allocation$MipmapControl;I)Landroid/renderscript/Allocation;", "")]
public static Android.Renderscripts.Allocation? CreateCubemapFromCubeFaces (Android.Renderscripts.RenderScript? rs, Android.Graphics.Bitmap? xpos, Android.Graphics.Bitmap? xneg, Android.Graphics.Bitmap? ypos, Android.Graphics.Bitmap? yneg, Android.Graphics.Bitmap? zpos, Android.Graphics.Bitmap? zneg, Android.Renderscripts.Allocation.MipmapControl? mips, Android.Renderscripts.AllocationUsage usage);
[<Android.Runtime.Register("createCubemapFromCubeFaces", "(Landroid/renderscript/RenderScript;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/graphics/Bitmap;Landroid/renderscript/Allocation$MipmapControl;I)Landroid/renderscript/Allocation;", "")>]
static member CreateCubemapFromCubeFaces : Android.Renderscripts.RenderScript * Android.Graphics.Bitmap * Android.Graphics.Bitmap * Android.Graphics.Bitmap * Android.Graphics.Bitmap * Android.Graphics.Bitmap * Android.Graphics.Bitmap * Android.Renderscripts.Allocation.MipmapControl * Android.Renderscripts.AllocationUsage -> Android.Renderscripts.Allocation
Parameters
- rs
- RenderScript
Context to which the allocation will belong.
- xpos
- Bitmap
cubemap face in the positive x direction
- xneg
- Bitmap
cubemap face in the negative x direction
- ypos
- Bitmap
cubemap face in the positive y direction
- yneg
- Bitmap
cubemap face in the negative y direction
- zpos
- Bitmap
cubemap face in the positive z direction
- zneg
- Bitmap
cubemap face in the negative z direction
specifies desired mipmap behaviour for the cubemap
- usage
- AllocationUsage
bit field specifying how the cubemap is utilized
Returns
allocation containing cubemap data
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.