NSOpenGLPixelBuffer Constructors
Definition
Important
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Overloads
NSOpenGLPixelBuffer() | |
NSOpenGLPixelBuffer(NSObjectFlag) | |
NSOpenGLPixelBuffer(IntPtr) | |
NSOpenGLPixelBuffer(NSGLTextureTarget, NSGLFormat, Int32, Int32, Int32) |
NSOpenGLPixelBuffer()
NSOpenGLPixelBuffer(NSObjectFlag)
protected NSOpenGLPixelBuffer (Foundation.NSObjectFlag t);
new AppKit.NSOpenGLPixelBuffer : Foundation.NSObjectFlag -> AppKit.NSOpenGLPixelBuffer
Parameters
Applies to
NSOpenGLPixelBuffer(IntPtr)
protected internal NSOpenGLPixelBuffer (IntPtr handle);
new AppKit.NSOpenGLPixelBuffer : nativeint -> AppKit.NSOpenGLPixelBuffer
Parameters
- handle
-
IntPtr
nativeint
Applies to
NSOpenGLPixelBuffer(NSGLTextureTarget, NSGLFormat, Int32, Int32, Int32)
[Foundation.Export("initWithTextureTarget:textureInternalFormat:textureMaxMipMapLevel:pixelsWide:pixelsHigh:")]
public NSOpenGLPixelBuffer (AppKit.NSGLTextureTarget targetGlEnum, AppKit.NSGLFormat format, int maxLevel, int pixelsWide, int pixelsHigh);
new AppKit.NSOpenGLPixelBuffer : AppKit.NSGLTextureTarget * AppKit.NSGLFormat * int * int * int -> AppKit.NSOpenGLPixelBuffer
Parameters
- targetGlEnum
- NSGLTextureTarget
- format
- NSGLFormat
- maxLevel
- Int32
- pixelsWide
- Int32
- pixelsHigh
- Int32
- Attributes